"failstar" sounds like a name for a cruise liner from the 80s. As "*" isn't a desirable part of directory names, just name the whole thing "fail/", the core parts being stored in "fail/core/". Additionally fixing two build system dependency issues: - missing jobserver -> protomessages dependency - broken bochs -> fail dependency (add_custom_target DEPENDS only allows plain file dependencies ... cmake for the win) git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@956 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
16 lines
320 B
C++
16 lines
320 B
C++
#include <iostream>
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#include "SAL/SimulatorController.hpp"
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using namespace std;
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void hello(unsigned int p){
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cout << "&sal::simulator: " << hex << p << endl;
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sal::SimulatorController * salp = reinterpret_cast<sal::SimulatorController * >(p);
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}
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extern "C" void failSALset(unsigned int pointer){
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hello(pointer);
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}
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