Files
fail/doc/coverage-experiment.cc
hsc b70b6fb43a another directory rename: failstar -> fail
"failstar" sounds like a name for a cruise liner from the 80s.  As "*" isn't a
desirable part of directory names, just name the whole thing "fail/", the core
parts being stored in "fail/core/".

Additionally fixing two build system dependency issues:
 - missing jobserver -> protomessages dependency
 - broken bochs -> fail dependency (add_custom_target DEPENDS only allows plain
   file dependencies ... cmake for the win)


git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@956 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
2012-03-08 19:43:02 +00:00

50 lines
1.5 KiB
C++

for (auto reg = registers.begin(); reg != registers.end(); ++reg) {
for (int bitnr = 0; bitnr < (*reg).width(); ++bitnr) {
for (int instr = 0; ; ++instr) {
clearEvents();
// restore previously saved simulator state
RestoreEvent ev_restore("./bochs_save_point");
addEventAndWait(&ev_restore);
// breakpoint $instr instructions in the future
BPEvent ev_instr_reached(ANY_ADDR, instr);
addEvent(&ev_instr_reached);
// breakpoint at function exit
BPEvent ev_func_end(INST_ADDR_FUNC_END);
addEvent(&ev_func_end);
// if we reach the exit first, this round is done
if (waitAny() == ev_func_end.id()) {
break;
}
// inject bit-flip at bit $bitnr in register $reg
RegisterBitflip fi_bitflip(*reg, bitnr);
inject(&fi_bitflip);
// catch traps and timeout
TrapEvent ev_trap(ANY_TRAP);
addEvent(&ev_trap);
BPEvent ev_timeout(ANY_ADDR, 1000);
addEvent(&ev_timeout);
// we assert the succeeded bit-flip is the first thing we hear
id = waitAny();
assert(id == fi_bitflip.id());
// wait for function exit, trap or timeout
id = waitAny();
if (id == ev_func_end.id()) {
// log result
int result = registers(REG_EAX).cur_value();
log_test_result(*reg, bitnr, instr, LOG_RESULT, result);
} else if (id == ev_trap.id()) {
log_test_result(*reg, bitnr, instr, LOG_TRAP, ev_trap.TrapNr());
} else if (id == ev_timeout.id()) {
log_test_result(*reg, bitnr, instr, LOG_TIMEOUT);
}
}
}
}