- The register manager is gone. It's functionality is now encapsulated in the
CPU classes.
- For the client, there is the ConcreteCPU class that encapsulates the access
to the CPU state (including registers) and architecture details. The
correspondig objects for the CPUs inside the simulator can be accessed
through the SimulatorController.getCPU() function.
- Listener got a new ConcreteCPU* member to filter for which CPU the events
should fire. The default NULL is used as wildcard for all aviable CPUs. The
events respectively got a ConcreteCPU* member to indicate which CPU really
fired the event.
- For the server, there is CPUArchitecture to access the architecture details.
git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1966 8c4709b5-6ec9-48aa-a5cd-a96041d1645a