"failstar" sounds like a name for a cruise liner from the 80s. As "*" isn't a desirable part of directory names, just name the whole thing "fail/", the core parts being stored in "fail/core/". Additionally fixing two build system dependency issues: - missing jobserver -> protomessages dependency - broken bochs -> fail dependency (add_custom_target DEPENDS only allows plain file dependencies ... cmake for the win) git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@956 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
181 lines
6.9 KiB
C++
181 lines
6.9 KiB
C++
#include <iostream>
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#include "util/Logger.hpp"
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#include "experiment.hpp"
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#include "experimentInfo.hpp"
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#include "campaign.hpp"
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#include "SAL/SALConfig.hpp"
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#include "SAL/SALInst.hpp"
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#include "SAL/Memory.hpp"
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#include "SAL/bochs/BochsRegister.hpp"
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#include "controller/Event.hpp"
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#include "checksum-oostubs.pb.h"
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using std::endl;
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bool CoolChecksumExperiment::run()
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{
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#if BX_SUPPORT_X86_64
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int targetreg = sal::RID_RDX;
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#else
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int targetreg = sal::RID_EDX;
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#endif
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Logger log("Checksum-OOStuBS", false);
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fi::BPEvent bp;
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log << "startup" << endl;
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#if 1
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fi::GuestEvent g;
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while (true) {
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sal::simulator.addEventAndWait(&g);
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std::cout << g.getData() << std::flush;
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}
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#elif 0
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// STEP 1: run until interesting function starts, and save state
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bp.setWatchInstructionPointer(OOSTUBS_FUNC_ENTRY);
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sal::simulator.addEventAndWait(&bp);
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log << "test function entry reached, saving state" << endl;
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log << "EIP = " << std::hex << bp.getTriggerInstructionPointer() << " or " << sal::simulator.getRegisterManager().getInstructionPointer() << endl;
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log << "error_corrected = " << std::dec << ((int)sal::simulator.getMemoryManager().getByte(OOSTUBS_ERROR_CORRECTED)) << endl;
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sal::simulator.save("checksum-oostubs.state");
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#elif 1
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// STEP 2: determine # instructions from start to end
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log << "restoring state" << endl;
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sal::simulator.restore("checksum-oostubs.state");
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log << "EIP = " << std::hex << sal::simulator.getRegisterManager().getInstructionPointer() << endl;
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// make sure the timer interrupt doesn't disturb us
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//sal::simulator.deactivateTimer(0); // leave it on, explicitly
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unsigned count;
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bp.setWatchInstructionPointer(fi::ANY_ADDR);
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for (count = 0; bp.getTriggerInstructionPointer() != OOSTUBS_FUNC_DONE; ++count) {
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//for (count = 0; count < OOSTUBS_NUMINSTR; ++count) { //TODO?
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sal::simulator.addEventAndWait(&bp);
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//log << "EIP = " << std::hex << sal::simulator.getRegisterManager().getInstructionPointer() << endl;
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}
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log << "experiment finished after " << count << " instructions" << endl;
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unsigned char results[OOSTUBS_RESULTS_BYTES];
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for(int i=0; i<OOSTUBS_RESULTS_BYTES; ++i){
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results[i] = (unsigned)sal::simulator.getMemoryManager().getByte(OOSTUBS_RESULTS_ADDR + i);
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}
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for(int i=0; i<OOSTUBS_RESULTS_BYTES/4; ++i){
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log << "results[" << i << "]: " << std::hex << *(((unsigned*)results)+i) << endl;
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}
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#elif 1
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// FIXME consider moving experiment repetition into Fail* or even the
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// SAL -- whether and how this is possible with the chosen backend is
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// backend specific
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for (int i = 0; i < 20; ++i) {
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// STEP 3: The actual experiment.
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log << "restoring state" << endl;
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sal::simulator.restore("coolecc.state");
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log << "asking job server for experiment parameters" << endl;
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CoolChecksumExperimentData param;
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if (!m_jc.getParam(param)) {
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log << "Dying." << endl;
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// communicate that we were told to die
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sal::simulator.terminate(1);
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}
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int id = param.getWorkloadID();
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int instr_offset = param.msg.instr_offset();
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int bit_offset = param.msg.bit_offset();
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log << "job " << id << " instr " << instr_offset << " bit " << bit_offset << endl;
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// FIXME could be improved (especially for backends supporting
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// breakpoints natively) by utilizing a previously recorded instruction
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// trace
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bp.setWatchInstructionPointer(fi::ANY_ADDR);
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for (int count = 0; count < instr_offset; ++count) {
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sal::simulator.addEventAndWait(&bp);
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}
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// inject
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sal::guest_address_t inject_addr = COOL_ECC_OBJUNDERTEST + bit_offset / 8;
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sal::MemoryManager& mm = sal::simulator.getMemoryManager();
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sal::byte_t data = mm.getByte(inject_addr);
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sal::byte_t newdata = data ^ (1 << (bit_offset % 8));
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mm.setByte(inject_addr, newdata);
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// note at what IP we did it
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int32_t injection_ip = sal::simulator.getRegisterManager().getInstructionPointer();
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param.msg.set_injection_ip(injection_ip);
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log << "inject @ ip " << injection_ip
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<< " offset " << std::dec << (bit_offset / 8)
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<< " (bit " << (bit_offset % 8) << ") 0x"
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<< std::hex << ((int)data) << " -> 0x" << ((int)newdata) << endl;
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// aftermath
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fi::BPEvent ev_done(COOL_ECC_CALCDONE);
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sal::simulator.addEvent(&ev_done);
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fi::BPEvent ev_timeout(fi::ANY_ADDR);
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ev_timeout.setCounter(COOL_ECC_NUMINSTR + 3000);
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sal::simulator.addEvent(&ev_timeout);
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fi::TrapEvent ev_trap(fi::ANY_TRAP);
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sal::simulator.addEvent(&ev_trap);
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fi::BaseEvent* ev = sal::simulator.waitAny();
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if (ev == &ev_done) {
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int32_t data = sal::simulator.getRegisterManager().getSetOfType(sal::RT_GP).getRegister(targetreg)->getData();
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log << std::dec << "Result EDX = " << data << endl;
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param.msg.set_resulttype(CoolChecksumProtoMsg_ResultType_CALCDONE);
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param.msg.set_resultdata(data);
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} else if (ev == &ev_timeout) {
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log << std::dec << "Result TIMEOUT" << endl;
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param.msg.set_resulttype(CoolChecksumProtoMsg_ResultType_TIMEOUT);
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param.msg.set_resultdata(sal::simulator.getRegisterManager().getInstructionPointer());
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} else if (ev == &ev_trap) {
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log << std::dec << "Result TRAP #" << ev_trap.getTriggerNumber() << endl;
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param.msg.set_resulttype(CoolChecksumProtoMsg_ResultType_TRAP);
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param.msg.set_resultdata(sal::simulator.getRegisterManager().getInstructionPointer());
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} else {
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log << std::dec << "Result WTF?" << endl;
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param.msg.set_resulttype(CoolChecksumProtoMsg_ResultType_UNKNOWN);
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param.msg.set_resultdata(sal::simulator.getRegisterManager().getInstructionPointer());
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std::stringstream ss;
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ss << "eventid " << ev << " EIP " << sal::simulator.getRegisterManager().getInstructionPointer();
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param.msg.set_details(ss.str());
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}
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int32_t error_corrected = sal::simulator.getMemoryManager().getByte(COOL_ECC_ERROR_CORRECTED);
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param.msg.set_error_corrected(error_corrected);
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m_jc.sendResult(param);
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}
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#endif
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// FIXME We currently need to explicitly terminate. See below.
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sal::simulator.terminate();
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// FIXME Simply returning currently fails, because afterwards
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// a) the ExperimentFlow base class cleans up this experiment's
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// remaining events,
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// b) the CoroutineManager deletes this coroutine and frees the
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// associated stack (and in particular the memory the event that
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// most recently activated us lies in),
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// c) BochsController tries to dynamic_cast<fi::BPRangeEvent*>(pBase)
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// this very event (bochs/Controller.cc:112).
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// This could be partially fixed by adding a "continue;" to the first
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// if() in this loop in BochsController, but it would still fail if
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// there were more events waiting to be fired. The general problem is
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// that we're removing events while we're in BochsController's (or
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// whose ever) event handling loop.
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//
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// Outline for a proper fix: Split all event handling loops into two
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// parts,
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// 1. collect all events to be fired in some kind of list data
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// structure,
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// 2. fire all collected events in a centralized SimulatorController
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// function.
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// The data structure and the centralized function should be chosen in
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// a way that this construct *can* deal with events being removed while
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// iterating over them.
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return true;
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}
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