Files
fail/core/SAL/ovp/OVPController.hpp
hsc b70b6fb43a another directory rename: failstar -> fail
"failstar" sounds like a name for a cruise liner from the 80s.  As "*" isn't a
desirable part of directory names, just name the whole thing "fail/", the core
parts being stored in "fail/core/".

Additionally fixing two build system dependency issues:
 - missing jobserver -> protomessages dependency
 - broken bochs -> fail dependency (add_custom_target DEPENDS only allows plain
   file dependencies ... cmake for the win)


git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@956 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
2012-03-08 19:43:02 +00:00

91 lines
2.1 KiB
C++

#ifndef __OVP_CONTROLLER_HPP__
#define __OVP_CONTROLLER_HPP__
#include <string>
#include <cassert>
#include <string.h>
#include <string>
#include "../SimulatorController.hpp"
#include "../../controller/Event.hpp"
#include "../../../ovp/OVPPlatform.hpp"
#include "../Register.hpp"
using namespace std;
extern OVPPlatform ovpplatform;
/// Simulator Abstraction Layer namespace
namespace sal
{
/**
* \class OVPController
* OVP-specific implementation of a SimulatorController.
*/
class OVPController : public SimulatorController
{
private:
//FIXME: This should be obsolete now...
//UniformRegisterSet *set; //(RT_GP);
//UniformRegisterSet *setStatus;//(RT_ST);
//UniformRegisterSet *setPC;//(RT_PC);
// (FIXME: perhaps this should be declared as a static member)
unsigned int m_currentRegId;
// NOTE: Constants (such as GPRegisterId in SAL/bochs/BochsRegister.hpp)
// are much easier to read...
public:
// Initialize the controller.
OVPController();
virtual ~OVPController();
virtual void onInstrPtrChanged(address_t instrPtr);
/**
* Save simulator state.
* @param path Location to store state information
*/
virtual void save(const string& path);
/**
* Restore simulator state.
* @param path Location to previously saved state information
*/
virtual void restore(const string& path);
/**
* Reboot simulator.
*/
virtual void reboot();
/**
* Handles the control back to the previous coroutine which
* triggered the reboot. Need not to be called explicitly.
*/
void toPreviousCtx();
/**
* Returns the current instruction pointer.
* @return the current eip
*/
/**
* Terminate simulator
*/
virtual void terminate(int exCode = EXIT_SUCCESS);
virtual void fireTimer(uint32_t);
void makeGPRegister(int, void*, const string&);
void makeSTRegister(Register *, const string&);
void makePCRegister(int, void*, const string&);
//DELETE-ME:This should be obsolete now...
/**
* Due to empty RegisterSets are not allowed, OVP platform
* must tell OVPController when it is finished
*/
//void finishedRegisterCreation();
};
};
#endif