Files
fail/src/core/cpn/JobServer.cc
Bjoern Doebel 77b9b08a89 revert accidental change
Change-Id: I75d6d7a6e429d6603fd82b1ce99761c2c5c7ac90
2014-04-23 15:44:56 +02:00

404 lines
12 KiB
C++

// <iostream> needs to be included before *.pb.h, otherwise ac++/Puma chokes on the latter
#include <iostream>
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <strings.h>
#include <string.h>
#include <arpa/inet.h>
#include "comm/SocketComm.hpp"
#include "JobServer.hpp"
#include "Minion.hpp"
#ifndef __puma
#include <boost/thread.hpp>
#include <boost/date_time.hpp>
#endif
using namespace std;
namespace fail {
void JobServer::addParam(ExperimentData* exp)
{
#ifndef __puma
m_inOutCounter.increment();
m_undoneJobs.Enqueue(exp);
#endif
}
#ifdef SERVER_PERFORMANCE_MEASURE
volatile unsigned JobServer::m_DoneCount = 0;
#endif
ExperimentData *JobServer::getDone()
{
#ifndef __puma
ExperimentData *exp = m_doneJobs.Dequeue();
if (exp) {
m_inOutCounter.decrement();
}
return exp;
#endif
}
void JobServer::setNoMoreExperiments()
{
#ifndef __puma
boost::unique_lock<boost::mutex> lock(m_CommMutex);
#endif
// currently not really necessary, as we only non-blockingly dequeue:
m_undoneJobs.setIsFinished();
m_noMoreExps = true;
if (m_undoneJobs.Size() == 0 &&
noMoreExperiments() &&
m_runningJobs.Size() == 0) {
m_doneJobs.setIsFinished();
}
}
#ifdef SERVER_PERFORMANCE_MEASURE
void JobServer::measure()
{
// TODO: Log-level?
cout << "\n[Server] Logging throughput in \"" << SERVER_PERF_LOG_PATH << "\"..." << endl;
ofstream m_file(SERVER_PERF_LOG_PATH, std::ios::trunc); // overwrite existing perf-logs
if (!m_file.is_open()) {
cerr << "[Server] Perf-logging has been enabled"
<< "but I was not able to write the log-file \""
<< SERVER_PERF_LOG_PATH << "\"." << endl;
exit(1);
}
unsigned counter = 0;
m_file << "time\tthroughput" << endl;
unsigned diff = 0;
while (!m_finish) {
// Format: 1st column (seconds)[TAB]2nd column (throughput)
m_file << counter << "\t" << (m_DoneCount - diff) << endl;
counter += SERVER_PERF_STEPPING_SEC;
diff = m_DoneCount;
sleep(SERVER_PERF_STEPPING_SEC);
}
// NOTE: Summing up the values written in the 2nd column does not
// necessarily yield the number of completed experiments/jobs
// (due to thread-scheduling behaviour -> not sync'd!)
}
#endif // SERVER_PERFORMANCE_MEASURE
#ifndef __puma
/**
* This is a predicate class for the remove_if operator on the thread
* list. The operator waits for timeout milliseconds to join each
* thread in the list. If the join was successful, the exited thread
* is deallocated and removed from the list.
*/
struct timed_join_successful {
int timeout_ms;
timed_join_successful(int timeout)
: timeout_ms(timeout) { }
bool operator()(boost::thread* threadelement)
{
boost::posix_time::time_duration timeout = boost::posix_time::milliseconds(timeout_ms);
if (threadelement->timed_join(timeout)) {
delete threadelement;
return true;
} else {
return false;
}
}
};
#endif
void JobServer::run()
{
struct sockaddr_in clientaddr;
socklen_t clen = sizeof(clientaddr);
// implementation of server-client communication
int s;
if ((s = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket");
// TODO: Log-level?
return;
}
/* Enable address reuse */
int on = 1;
if (setsockopt(s, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) == -1) {
perror("setsockopt");
// TODO: Log-level?
return;
}
/* IPv4, bind to all interfaces */
struct sockaddr_in saddr;
saddr.sin_family = AF_INET;
saddr.sin_port = htons(m_port);
saddr.sin_addr.s_addr = htons(INADDR_ANY);
/* bind to port */
if (::bind(s, (struct sockaddr*) &saddr, sizeof(saddr)) == -1) {
perror("bind");
// TODO: Log-level?
return;
}
/* Listen with a backlog of maxThreads */
if (listen(s, m_maxThreads) == -1) {
perror("listen");
// TODO: Log-level?
return;
}
cout << "JobServer listening ..." << endl;
// TODO: Log-level?
#ifndef __puma
boost::thread* th;
while (!m_finish) {
// Accept connection
int cs = SocketComm::timedAccept(s, (struct sockaddr*)&clientaddr, &clen, 100);
if (cs < 0) {
if (errno != EWOULDBLOCK) {
perror("poll/accept");
// TODO: Log-level?
return;
} else {
continue;
}
}
bool creation_failed = false;
do {
// Spawn a thread for further communication,
// and add this thread to a list threads
// We can limit the generation of threads here.
if (m_threadlist.size() >= m_maxThreads || creation_failed) {
// Run over list with a timed_join,
// removing finished threads.
do {
m_threadlist.remove_if(timed_join_successful(m_threadtimeout));
} while (m_threadlist.size() >= m_maxThreads);
}
// Start new thread
try {
th = new boost::thread(CommThread(cs, *this));
creation_failed = false;
} catch (boost::thread_resource_error e) {
cout << "failed to spawn thread, throttling ..." << endl;
creation_failed = true;
sleep(1);
}
} while (creation_failed);
m_threadlist.push_back(th);
}
close(s);
// when all undone Jobs are distributed -> call a timed_join on all spawned
// TODO: interrupt threads that do not want to join..
while (m_threadlist.size() > 0)
m_threadlist.remove_if( timed_join_successful(m_threadtimeout) );
#endif
}
void CommThread::operator()()
{
// The communication thread implementation:
Minion minion;
FailControlMessage ctrlmsg;
minion.setSocketDescriptor(m_sock);
if (!SocketComm::rcvMsg(minion.getSocketDescriptor(), ctrlmsg)) {
cout << "!![Server] failed to read complete message from client" << endl;
close(m_sock);
return;
}
switch (ctrlmsg.command()) {
case FailControlMessage::NEED_WORK:
// let old clients die (run_id == 0 -> possibly virgin client)
if (!ctrlmsg.has_run_id() || (ctrlmsg.run_id() != 0 && ctrlmsg.run_id() != m_js.m_runid)) {
cout << "!![Server] telling old client to die" << endl;
ctrlmsg.Clear();
ctrlmsg.set_command(FailControlMessage::DIE);
ctrlmsg.set_build_id(42);
SocketComm::sendMsg(minion.getSocketDescriptor(), ctrlmsg);
break;
}
// give minion something to do..
m_job_size = ctrlmsg.job_size();
sendPendingExperimentData(minion);
break;
case FailControlMessage::RESULT_FOLLOWS:
// ignore old client's results
if (!ctrlmsg.has_run_id() || ctrlmsg.run_id() != m_js.m_runid) {
cout << "!![Server] ignoring old client's results" << endl;
break;
}
// get results and put to done queue.
receiveExperimentResults(minion, ctrlmsg);
break;
default:
// hm.. don't know what to do. please die.
cout << "!![Server] no idea what to do with command #"
<< ctrlmsg.command() << ", telling minion to die." << endl;
ctrlmsg.Clear();
ctrlmsg.set_command(FailControlMessage::DIE);
ctrlmsg.set_build_id(42);
SocketComm::sendMsg(minion.getSocketDescriptor(), ctrlmsg);
}
close(m_sock);
}
void CommThread::sendPendingExperimentData(Minion& minion)
{
uint32_t i;
uint32_t workloadID;
std::deque<ExperimentData*> exp;
ExperimentData* temp_exp = 0;
FailControlMessage ctrlmsg;
ctrlmsg.set_build_id(42);
ctrlmsg.set_run_id(m_js.m_runid);
ctrlmsg.set_command(FailControlMessage::WORK_FOLLOWS);
for (i = 0; i < m_job_size; i++) {
if (m_js.m_undoneJobs.Dequeue_nb(temp_exp) == true) {
// Got an element from queue, assign ID to workload and send to minion
workloadID = m_js.m_counter.increment(); // increment workload counter
temp_exp->setWorkloadID(workloadID); // store ID for identification when receiving result
ctrlmsg.add_workloadid(workloadID);
exp.push_back(temp_exp);
} else {
break;
}
}
if (exp.size() != 0) {
ctrlmsg.set_job_size(exp.size());
cout << " >>[" << ctrlmsg.workloadid(0) << "+"
<< exp.size() << "] \r" << flush;
if (SocketComm::sendMsg(minion.getSocketDescriptor(), ctrlmsg)) {
for (i = 0; i < ctrlmsg.job_size(); i++) {
if (SocketComm::sendMsg(minion.getSocketDescriptor(), exp.front()->getMessage())) {
// delay insertion into m_runningJobs until here, as
// getMessage() won't work anymore if this job is re-sent,
// received, and deleted in the meantime
if (!m_js.m_runningJobs.insert(exp.front()->getWorkloadID(), exp.front())) {
cout << "!![Server]could not insert workload id: [" << workloadID << "] double entry?" << endl;
}
exp.pop_front();
} else {
// add remaining jobs back to the queue
cout << "!![Server] failed to send scheduled " << exp.size() << " jobs" << endl;
while (exp.size()) {
m_js.m_undoneJobs.Enqueue(exp.front());
exp.pop_front();
}
break;
}
}
}
return;
}
#ifndef __puma
// Prevent receiveExperimentResults from modifying (or indirectly, via
// getDone and the campaign, deleting) jobs in the m_runningJobs queue.
// (See details in receiveExperimentResults)
boost::unique_lock<boost::mutex> lock(m_js.m_CommMutex);
#endif
if ((temp_exp = m_js.m_runningJobs.pickone()) != NULL) { // 2nd priority
// (This picks one running job.)
// TODO: Improve selection of parameter set to be resent:
// - currently: Linear complexity!
// - pick entry at random?
// - retry counter for each job?
// Implement resend of running-parameter sets to improve campaign speed
// and to prevent result loss due to (unexpected) termination of experiment
// clients.
// (Note: Therefore we need to be aware of receiving multiple results for a
// single parameter-set, @see receiveExperimentResults.)
uint32_t workloadID = temp_exp->getWorkloadID(); // (this ID has been set previously)
// Resend the parameter-set.
ctrlmsg.set_command(FailControlMessage::WORK_FOLLOWS);
ctrlmsg.add_workloadid(workloadID); // set workload id
ctrlmsg.set_job_size(1); // In 2nd priority the jobserver send only one job
//cout << ">>[Server] Re-sending workload [" << workloadID << "]" << endl;
cout << ">>R[" << workloadID << "] \r" << flush;
if (SocketComm::sendMsg(minion.getSocketDescriptor(), ctrlmsg)) {
SocketComm::sendMsg(minion.getSocketDescriptor(), temp_exp->getMessage());
}
} else if (m_js.noMoreExperiments() == false) {
// Currently we have no workload (even the running-job-queue is empty!), but
// the campaign is not over yet. Minion can try again later.
ctrlmsg.set_command(FailControlMessage::COME_AGAIN);
SocketComm::sendMsg(minion.getSocketDescriptor(), ctrlmsg);
cout << "--[Server] No workload, come again..." << endl;
} else {
// No more elements, and campaign is over. Minion can die.
ctrlmsg.set_command(FailControlMessage::DIE);
cout << "--[Server] No workload, and no campaign, please die." << endl;
SocketComm::sendMsg(minion.getSocketDescriptor(), ctrlmsg);
}
}
void CommThread::receiveExperimentResults(Minion& minion, FailControlMessage& ctrlmsg)
{
int i;
ExperimentData* exp = NULL; // Get exp* from running jobs
if (ctrlmsg.workloadid_size() > 0) {
cout << " <<[" << ctrlmsg.workloadid(0) << "+"
<< ctrlmsg.workloadid_size() << "] \r" << flush;
}
#ifndef __puma
// Prevent re-sending jobs in sendPendingExperimentData:
// a) sendPendingExperimentData needs an intact job to serialize and send it.
// b) After moving the job to m_doneJobs, it may be retrieved and deleted
// by the campaign at any time.
// Additionally, receiving a result overwrites the job's contents. This
// already may cause breakage in sendPendingExperimentData (a).
boost::unique_lock<boost::mutex> lock(m_js.m_CommMutex);
#endif
for (i = 0; i < ctrlmsg.workloadid_size(); i++) {
if (m_js.m_runningJobs.remove(ctrlmsg.workloadid(i), exp)) { // ExperimentData* found
// deserialize results, expect failures
if (!SocketComm::rcvMsg(minion.getSocketDescriptor(), exp->getMessage())) {
m_js.m_runningJobs.insert(ctrlmsg.workloadid(i), exp);
} else {
m_js.m_doneJobs.Enqueue(exp); // Put results in done queue
}
#ifdef SERVER_PERFORMANCE_MEASURE
++JobServer::m_DoneCount;
#endif
} else {
// We can receive several results for the same workload id because
// we (may) distribute the (running) jobs to a *few* experiment-clients.
cout << "[Server] Received another result for workload id ["
<< ctrlmsg.workloadid(i) << "] -- ignored." << endl;
SocketComm::dropMsg(minion.getSocketDescriptor());
}
}
// all results complete?
if (m_js.m_undoneJobs.Size() == 0 &&
m_js.noMoreExperiments() &&
m_js.m_runningJobs.Size() == 0) {
m_js.m_doneJobs.setIsFinished();
}
}
} // end-of-namespace: fail