message FailControlMessage { enum Command { // Minions may send these: NEED_WORK = 0; // server replies with WORK_FOLLOWS or DIE RESULT_FOLLOWS = 1; // followed by experiment-specific ExperimentData message (holding both original parameters and experiment result) // JobServer may send these: WORK_FOLLOWS = 6; // followed by experiment-specific ExperimentData message COME_AGAIN = 7; // no experiment-specific ExperimentData at the moment, but Campaign is not over yet DIE = 8; // tells the client to terminate } required Command command = 1; repeated uint32 workloadID = 2; // identifying the client/server build (e.g., build time in unixtime format) required uint64 build_id = 3; // campaign server run ID: prevents old clients talking to new servers optional uint64 run_id = 4; optional uint32 job_size = 5; }