The SConscript in src/core/sal/gem5 is now generated via CMake
(SConscript.in). No more hardcoded relative paths -> Fail* build
folder can now be anywhere. Experiment and Plugin libraries are now
set automagically (using ${EXPERIMENTS_ACTIVATED} /
${PLUGINS_ACTIVATED})
Generated SConscript now resides in binary dir.
Change-Id: I1bf2e17c83c95ffdcf6801c02481064fcb63bfb0
- The register manager is gone. It's functionality is now encapsulated in the
CPU classes.
- For the client, there is the ConcreteCPU class that encapsulates the access
to the CPU state (including registers) and architecture details. The
correspondig objects for the CPUs inside the simulator can be accessed
through the SimulatorController.getCPU() function.
- Listener got a new ConcreteCPU* member to filter for which CPU the events
should fire. The default NULL is used as wildcard for all aviable CPUs. The
events respectively got a ConcreteCPU* member to indicate which CPU really
fired the event.
- For the server, there is CPUArchitecture to access the architecture details.
git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1966 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
"failstar" sounds like a name for a cruise liner from the 80s. As "*" isn't a
desirable part of directory names, just name the whole thing "fail/", the core
parts being stored in "fail/core/".
Additionally fixing two build system dependency issues:
- missing jobserver -> protomessages dependency
- broken bochs -> fail dependency (add_custom_target DEPENDS only allows plain
file dependencies ... cmake for the win)
git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@956 8c4709b5-6ec9-48aa-a5cd-a96041d1645a