globally rename Fail* to FAIL*
Change-Id: Ief2cb687cc69dd92c2e04f9314f0f1347e0a84ed
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@ -11,9 +11,9 @@ if(NOT ("${CMAKE_VERSION}" VERSION_LESS 3.0)) # >= 3.0?
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endif()
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ENABLE_TESTING()
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PROJECT(Fail*)
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PROJECT(FAIL*)
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set(PROJECT_VERSION "1.0.1" CACHE INTERNAL "Fail* version number" FORCE)
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set(PROJECT_VERSION "1.0.1" CACHE INTERNAL "FAIL* version number" FORCE)
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#### Put all resulting library files in <your_build_dir>/lib ####
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SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib)
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@ -49,7 +49,7 @@ OPTION( BUILD_X86 "Build for x86 guests?" ON)
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OPTION( BUILD_ARM "Build for ARM guests?" OFF)
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# FIXME: only add simulators/ to include_directories, and include, e.g.,
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# bochs/bochs.h in Fail*. -> avoids naming conflicts (e.g., /usr/include/elf.h
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# bochs/bochs.h in FAIL*. -> avoids naming conflicts (e.g., /usr/include/elf.h
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# vs. qemu/elf.h)
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if(BUILD_BOCHS)
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## add necessary additional header search paths.
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@ -68,7 +68,7 @@ elseif(BUILD_PANDA)
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include_directories(debuggers/openocd/src debuggers/openocd/jimtcl src/core)
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endif(BUILD_BOCHS)
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## Tell the linker where to find the Fail* libraries
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## Tell the linker where to find the FAIL* libraries
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link_directories("${LIBRARY_OUTPUT_PATH}")
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# Add "simulators"-directory to the include path. This allows
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