globally rename Fail* to FAIL*

Change-Id: Ief2cb687cc69dd92c2e04f9314f0f1347e0a84ed
This commit is contained in:
Horst Schirmeier
2016-03-15 23:38:49 +01:00
parent 94a56c43c8
commit d3d2faf680
43 changed files with 120 additions and 121 deletions

View File

@ -11,9 +11,9 @@ if(NOT ("${CMAKE_VERSION}" VERSION_LESS 3.0)) # >= 3.0?
endif()
ENABLE_TESTING()
PROJECT(Fail*)
PROJECT(FAIL*)
set(PROJECT_VERSION "1.0.1" CACHE INTERNAL "Fail* version number" FORCE)
set(PROJECT_VERSION "1.0.1" CACHE INTERNAL "FAIL* version number" FORCE)
#### Put all resulting library files in <your_build_dir>/lib ####
SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib)
@ -49,7 +49,7 @@ OPTION( BUILD_X86 "Build for x86 guests?" ON)
OPTION( BUILD_ARM "Build for ARM guests?" OFF)
# FIXME: only add simulators/ to include_directories, and include, e.g.,
# bochs/bochs.h in Fail*. -> avoids naming conflicts (e.g., /usr/include/elf.h
# bochs/bochs.h in FAIL*. -> avoids naming conflicts (e.g., /usr/include/elf.h
# vs. qemu/elf.h)
if(BUILD_BOCHS)
## add necessary additional header search paths.
@ -68,7 +68,7 @@ elseif(BUILD_PANDA)
include_directories(debuggers/openocd/src debuggers/openocd/jimtcl src/core)
endif(BUILD_BOCHS)
## Tell the linker where to find the Fail* libraries
## Tell the linker where to find the FAIL* libraries
link_directories("${LIBRARY_OUTPUT_PATH}")
# Add "simulators"-directory to the include path. This allows