Adding gem5 source to svn.
git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1819 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
This commit is contained in:
603
simulators/gem5/src/sim/eventq.hh
Normal file
603
simulators/gem5/src/sim/eventq.hh
Normal file
@ -0,0 +1,603 @@
|
||||
/*
|
||||
* Copyright (c) 2000-2005 The Regents of The University of Michigan
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met: redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer;
|
||||
* redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution;
|
||||
* neither the name of the copyright holders nor the names of its
|
||||
* contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* Authors: Steve Reinhardt
|
||||
* Nathan Binkert
|
||||
*/
|
||||
|
||||
/* @file
|
||||
* EventQueue interfaces
|
||||
*/
|
||||
|
||||
#ifndef __SIM_EVENTQ_HH__
|
||||
#define __SIM_EVENTQ_HH__
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <climits>
|
||||
#include <iosfwd>
|
||||
#include <string>
|
||||
|
||||
#include "base/flags.hh"
|
||||
#include "base/misc.hh"
|
||||
#include "base/trace.hh"
|
||||
#include "base/types.hh"
|
||||
#include "debug/Event.hh"
|
||||
#include "sim/serialize.hh"
|
||||
|
||||
class EventQueue; // forward declaration
|
||||
|
||||
extern EventQueue mainEventQueue;
|
||||
|
||||
/*
|
||||
* An item on an event queue. The action caused by a given
|
||||
* event is specified by deriving a subclass and overriding the
|
||||
* process() member function.
|
||||
*
|
||||
* Caution, the order of members is chosen to maximize data packing.
|
||||
*/
|
||||
class Event : public Serializable
|
||||
{
|
||||
friend class EventQueue;
|
||||
|
||||
protected:
|
||||
typedef unsigned short FlagsType;
|
||||
typedef ::Flags<FlagsType> Flags;
|
||||
|
||||
static const FlagsType PublicRead = 0x003f; // public readable flags
|
||||
static const FlagsType PublicWrite = 0x001d; // public writable flags
|
||||
static const FlagsType Squashed = 0x0001; // has been squashed
|
||||
static const FlagsType Scheduled = 0x0002; // has been scheduled
|
||||
static const FlagsType AutoDelete = 0x0004; // delete after dispatch
|
||||
static const FlagsType AutoSerialize = 0x0008; // must be serialized
|
||||
static const FlagsType IsExitEvent = 0x0010; // special exit event
|
||||
static const FlagsType IsMainQueue = 0x0020; // on main event queue
|
||||
static const FlagsType Initialized = 0x7a40; // somewhat random bits
|
||||
static const FlagsType InitMask = 0xffc0; // mask for init bits
|
||||
|
||||
bool
|
||||
initialized() const
|
||||
{
|
||||
return this && (flags & InitMask) == Initialized;
|
||||
}
|
||||
|
||||
public:
|
||||
typedef int8_t Priority;
|
||||
|
||||
private:
|
||||
// The event queue is now a linked list of linked lists. The
|
||||
// 'nextBin' pointer is to find the bin, where a bin is defined as
|
||||
// when+priority. All events in the same bin will be stored in a
|
||||
// second linked list (a stack) maintained by the 'nextInBin'
|
||||
// pointer. The list will be accessed in LIFO order. The end
|
||||
// result is that the insert/removal in 'nextBin' is
|
||||
// linear/constant, and the lookup/removal in 'nextInBin' is
|
||||
// constant/constant. Hopefully this is a significant improvement
|
||||
// over the current fully linear insertion.
|
||||
Event *nextBin;
|
||||
Event *nextInBin;
|
||||
|
||||
static Event *insertBefore(Event *event, Event *curr);
|
||||
static Event *removeItem(Event *event, Event *last);
|
||||
|
||||
Tick _when; //!< timestamp when event should be processed
|
||||
Priority _priority; //!< event priority
|
||||
Flags flags;
|
||||
|
||||
#ifndef NDEBUG
|
||||
/// Global counter to generate unique IDs for Event instances
|
||||
static Counter instanceCounter;
|
||||
|
||||
/// This event's unique ID. We can also use pointer values for
|
||||
/// this but they're not consistent across runs making debugging
|
||||
/// more difficult. Thus we use a global counter value when
|
||||
/// debugging.
|
||||
Counter instance;
|
||||
|
||||
/// queue to which this event belongs (though it may or may not be
|
||||
/// scheduled on this queue yet)
|
||||
EventQueue *queue;
|
||||
#endif
|
||||
|
||||
#ifdef EVENTQ_DEBUG
|
||||
Tick whenCreated; //!< time created
|
||||
Tick whenScheduled; //!< time scheduled
|
||||
#endif
|
||||
|
||||
void
|
||||
setWhen(Tick when, EventQueue *q)
|
||||
{
|
||||
_when = when;
|
||||
#ifndef NDEBUG
|
||||
queue = q;
|
||||
#endif
|
||||
#ifdef EVENTQ_DEBUG
|
||||
whenScheduled = curTick();
|
||||
#endif
|
||||
}
|
||||
|
||||
protected:
|
||||
/// Accessor for flags.
|
||||
Flags
|
||||
getFlags() const
|
||||
{
|
||||
return flags & PublicRead;
|
||||
}
|
||||
|
||||
bool
|
||||
isFlagSet(Flags _flags) const
|
||||
{
|
||||
assert(_flags.noneSet(~PublicRead));
|
||||
return flags.isSet(_flags);
|
||||
}
|
||||
|
||||
/// Accessor for flags.
|
||||
void
|
||||
setFlags(Flags _flags)
|
||||
{
|
||||
assert(_flags.noneSet(~PublicWrite));
|
||||
flags.set(_flags);
|
||||
}
|
||||
|
||||
void
|
||||
clearFlags(Flags _flags)
|
||||
{
|
||||
assert(_flags.noneSet(~PublicWrite));
|
||||
flags.clear(_flags);
|
||||
}
|
||||
|
||||
void
|
||||
clearFlags()
|
||||
{
|
||||
flags.clear(PublicWrite);
|
||||
}
|
||||
|
||||
// This function isn't really useful if TRACING_ON is not defined
|
||||
virtual void trace(const char *action); //!< trace event activity
|
||||
|
||||
public:
|
||||
/// Event priorities, to provide tie-breakers for events scheduled
|
||||
/// at the same cycle. Most events are scheduled at the default
|
||||
/// priority; these values are used to control events that need to
|
||||
/// be ordered within a cycle.
|
||||
|
||||
/// Minimum priority
|
||||
static const Priority Minimum_Pri = SCHAR_MIN;
|
||||
|
||||
/// If we enable tracing on a particular cycle, do that as the
|
||||
/// very first thing so we don't miss any of the events on
|
||||
/// that cycle (even if we enter the debugger).
|
||||
static const Priority Trace_Enable_Pri = -101;
|
||||
|
||||
/// Breakpoints should happen before anything else (except
|
||||
/// enabling trace output), so we don't miss any action when
|
||||
/// debugging.
|
||||
static const Priority Debug_Break_Pri = -100;
|
||||
|
||||
/// CPU switches schedule the new CPU's tick event for the
|
||||
/// same cycle (after unscheduling the old CPU's tick event).
|
||||
/// The switch needs to come before any tick events to make
|
||||
/// sure we don't tick both CPUs in the same cycle.
|
||||
static const Priority CPU_Switch_Pri = -31;
|
||||
|
||||
/// For some reason "delayed" inter-cluster writebacks are
|
||||
/// scheduled before regular writebacks (which have default
|
||||
/// priority). Steve?
|
||||
static const Priority Delayed_Writeback_Pri = -1;
|
||||
|
||||
/// Default is zero for historical reasons.
|
||||
static const Priority Default_Pri = 0;
|
||||
|
||||
/// Serailization needs to occur before tick events also, so
|
||||
/// that a serialize/unserialize is identical to an on-line
|
||||
/// CPU switch.
|
||||
static const Priority Serialize_Pri = 32;
|
||||
|
||||
/// CPU ticks must come after other associated CPU events
|
||||
/// (such as writebacks).
|
||||
static const Priority CPU_Tick_Pri = 50;
|
||||
|
||||
/// Statistics events (dump, reset, etc.) come after
|
||||
/// everything else, but before exit.
|
||||
static const Priority Stat_Event_Pri = 90;
|
||||
|
||||
/// Progress events come at the end.
|
||||
static const Priority Progress_Event_Pri = 95;
|
||||
|
||||
/// If we want to exit on this cycle, it's the very last thing
|
||||
/// we do.
|
||||
static const Priority Sim_Exit_Pri = 100;
|
||||
|
||||
/// Maximum priority
|
||||
static const Priority Maximum_Pri = SCHAR_MAX;
|
||||
|
||||
/*
|
||||
* Event constructor
|
||||
* @param queue that the event gets scheduled on
|
||||
*/
|
||||
Event(Priority p = Default_Pri, Flags f = 0)
|
||||
: nextBin(NULL), nextInBin(NULL), _priority(p),
|
||||
flags(Initialized | f)
|
||||
{
|
||||
assert(f.noneSet(~PublicWrite));
|
||||
#ifndef NDEBUG
|
||||
instance = ++instanceCounter;
|
||||
queue = NULL;
|
||||
#endif
|
||||
#ifdef EVENTQ_DEBUG
|
||||
whenCreated = curTick();
|
||||
whenScheduled = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
virtual ~Event();
|
||||
virtual const std::string name() const;
|
||||
|
||||
/// Return a C string describing the event. This string should
|
||||
/// *not* be dynamically allocated; just a const char array
|
||||
/// describing the event class.
|
||||
virtual const char *description() const;
|
||||
|
||||
/// Dump the current event data
|
||||
void dump() const;
|
||||
|
||||
public:
|
||||
/*
|
||||
* This member function is invoked when the event is processed
|
||||
* (occurs). There is no default implementation; each subclass
|
||||
* must provide its own implementation. The event is not
|
||||
* automatically deleted after it is processed (to allow for
|
||||
* statically allocated event objects).
|
||||
*
|
||||
* If the AutoDestroy flag is set, the object is deleted once it
|
||||
* is processed.
|
||||
*/
|
||||
virtual void process() = 0;
|
||||
|
||||
/// Determine if the current event is scheduled
|
||||
bool scheduled() const { return flags.isSet(Scheduled); }
|
||||
|
||||
/// Squash the current event
|
||||
void squash() { flags.set(Squashed); }
|
||||
|
||||
/// Check whether the event is squashed
|
||||
bool squashed() const { return flags.isSet(Squashed); }
|
||||
|
||||
/// See if this is a SimExitEvent (without resorting to RTTI)
|
||||
bool isExitEvent() const { return flags.isSet(IsExitEvent); }
|
||||
|
||||
/// Get the time that the event is scheduled
|
||||
Tick when() const { return _when; }
|
||||
|
||||
/// Get the event priority
|
||||
Priority priority() const { return _priority; }
|
||||
|
||||
#ifndef SWIG
|
||||
struct priority_compare
|
||||
: public std::binary_function<Event *, Event *, bool>
|
||||
{
|
||||
bool
|
||||
operator()(const Event *l, const Event *r) const
|
||||
{
|
||||
return l->when() >= r->when() || l->priority() >= r->priority();
|
||||
}
|
||||
};
|
||||
|
||||
virtual void serialize(std::ostream &os);
|
||||
virtual void unserialize(Checkpoint *cp, const std::string §ion);
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifndef SWIG
|
||||
inline bool
|
||||
operator<(const Event &l, const Event &r)
|
||||
{
|
||||
return l.when() < r.when() ||
|
||||
(l.when() == r.when() && l.priority() < r.priority());
|
||||
}
|
||||
|
||||
inline bool
|
||||
operator>(const Event &l, const Event &r)
|
||||
{
|
||||
return l.when() > r.when() ||
|
||||
(l.when() == r.when() && l.priority() > r.priority());
|
||||
}
|
||||
|
||||
inline bool
|
||||
operator<=(const Event &l, const Event &r)
|
||||
{
|
||||
return l.when() < r.when() ||
|
||||
(l.when() == r.when() && l.priority() <= r.priority());
|
||||
}
|
||||
inline bool
|
||||
operator>=(const Event &l, const Event &r)
|
||||
{
|
||||
return l.when() > r.when() ||
|
||||
(l.when() == r.when() && l.priority() >= r.priority());
|
||||
}
|
||||
|
||||
inline bool
|
||||
operator==(const Event &l, const Event &r)
|
||||
{
|
||||
return l.when() == r.when() && l.priority() == r.priority();
|
||||
}
|
||||
|
||||
inline bool
|
||||
operator!=(const Event &l, const Event &r)
|
||||
{
|
||||
return l.when() != r.when() || l.priority() != r.priority();
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Queue of events sorted in time order
|
||||
*/
|
||||
class EventQueue : public Serializable
|
||||
{
|
||||
private:
|
||||
std::string objName;
|
||||
Event *head;
|
||||
|
||||
void insert(Event *event);
|
||||
void remove(Event *event);
|
||||
|
||||
EventQueue(const EventQueue &);
|
||||
const EventQueue &operator=(const EventQueue &);
|
||||
|
||||
public:
|
||||
EventQueue(const std::string &n);
|
||||
|
||||
virtual const std::string name() const { return objName; }
|
||||
|
||||
// schedule the given event on this queue
|
||||
void schedule(Event *event, Tick when);
|
||||
void deschedule(Event *event);
|
||||
void reschedule(Event *event, Tick when, bool always = false);
|
||||
|
||||
Tick nextTick() const { return head->when(); }
|
||||
Event *serviceOne();
|
||||
|
||||
// process all events up to the given timestamp. we inline a
|
||||
// quick test to see if there are any events to process; if so,
|
||||
// call the internal out-of-line version to process them all.
|
||||
void
|
||||
serviceEvents(Tick when)
|
||||
{
|
||||
while (!empty()) {
|
||||
if (nextTick() > when)
|
||||
break;
|
||||
|
||||
/**
|
||||
* @todo this assert is a good bug catcher. I need to
|
||||
* make it true again.
|
||||
*/
|
||||
//assert(head->when() >= when && "event scheduled in the past");
|
||||
serviceOne();
|
||||
}
|
||||
}
|
||||
|
||||
// return true if no events are queued
|
||||
bool empty() const { return head == NULL; }
|
||||
|
||||
void dump() const;
|
||||
|
||||
bool debugVerify() const;
|
||||
|
||||
/**
|
||||
* function for replacing the head of the event queue, so that a
|
||||
* different set of events can run without disturbing events that have
|
||||
* already been scheduled. Already scheduled events can be processed
|
||||
* by replacing the original head back.
|
||||
* USING THIS FUNCTION CAN BE DANGEROUS TO THE HEALTH OF THE SIMULATOR.
|
||||
* NOT RECOMMENDED FOR USE.
|
||||
*/
|
||||
Event* replaceHead(Event* s);
|
||||
|
||||
#ifndef SWIG
|
||||
virtual void serialize(std::ostream &os);
|
||||
virtual void unserialize(Checkpoint *cp, const std::string §ion);
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifndef SWIG
|
||||
class EventManager
|
||||
{
|
||||
protected:
|
||||
/** A pointer to this object's event queue */
|
||||
EventQueue *eventq;
|
||||
|
||||
public:
|
||||
EventManager(EventManager &em) : eventq(em.queue()) {}
|
||||
EventManager(EventManager *em) : eventq(em ? em->queue() : NULL) {}
|
||||
EventManager(EventQueue *eq) : eventq(eq) {}
|
||||
|
||||
EventQueue *
|
||||
queue() const
|
||||
{
|
||||
return eventq;
|
||||
}
|
||||
|
||||
operator EventQueue *() const
|
||||
{
|
||||
return eventq;
|
||||
}
|
||||
|
||||
void
|
||||
schedule(Event &event, Tick when)
|
||||
{
|
||||
eventq->schedule(&event, when);
|
||||
}
|
||||
|
||||
void
|
||||
deschedule(Event &event)
|
||||
{
|
||||
eventq->deschedule(&event);
|
||||
}
|
||||
|
||||
void
|
||||
reschedule(Event &event, Tick when, bool always = false)
|
||||
{
|
||||
eventq->reschedule(&event, when, always);
|
||||
}
|
||||
|
||||
void
|
||||
schedule(Event *event, Tick when)
|
||||
{
|
||||
eventq->schedule(event, when);
|
||||
}
|
||||
|
||||
void
|
||||
deschedule(Event *event)
|
||||
{
|
||||
eventq->deschedule(event);
|
||||
}
|
||||
|
||||
void
|
||||
reschedule(Event *event, Tick when, bool always = false)
|
||||
{
|
||||
eventq->reschedule(event, when, always);
|
||||
}
|
||||
};
|
||||
|
||||
inline void
|
||||
EventQueue::schedule(Event *event, Tick when)
|
||||
{
|
||||
// Typecasting Tick->Utick here since gcc
|
||||
// complains about signed overflow
|
||||
assert((UTick)when >= (UTick)curTick());
|
||||
assert(!event->scheduled());
|
||||
assert(event->initialized());
|
||||
|
||||
event->setWhen(when, this);
|
||||
insert(event);
|
||||
event->flags.set(Event::Scheduled);
|
||||
if (this == &mainEventQueue)
|
||||
event->flags.set(Event::IsMainQueue);
|
||||
else
|
||||
event->flags.clear(Event::IsMainQueue);
|
||||
|
||||
if (DTRACE(Event))
|
||||
event->trace("scheduled");
|
||||
}
|
||||
|
||||
inline void
|
||||
EventQueue::deschedule(Event *event)
|
||||
{
|
||||
assert(event->scheduled());
|
||||
assert(event->initialized());
|
||||
|
||||
remove(event);
|
||||
|
||||
event->flags.clear(Event::Squashed);
|
||||
event->flags.clear(Event::Scheduled);
|
||||
|
||||
if (DTRACE(Event))
|
||||
event->trace("descheduled");
|
||||
|
||||
if (event->flags.isSet(Event::AutoDelete))
|
||||
delete event;
|
||||
}
|
||||
|
||||
inline void
|
||||
EventQueue::reschedule(Event *event, Tick when, bool always)
|
||||
{
|
||||
// Typecasting Tick->Utick here since gcc
|
||||
// complains about signed overflow
|
||||
assert((UTick)when >= (UTick)curTick());
|
||||
assert(always || event->scheduled());
|
||||
assert(event->initialized());
|
||||
|
||||
if (event->scheduled())
|
||||
remove(event);
|
||||
|
||||
event->setWhen(when, this);
|
||||
insert(event);
|
||||
event->flags.clear(Event::Squashed);
|
||||
event->flags.set(Event::Scheduled);
|
||||
if (this == &mainEventQueue)
|
||||
event->flags.set(Event::IsMainQueue);
|
||||
else
|
||||
event->flags.clear(Event::IsMainQueue);
|
||||
|
||||
if (DTRACE(Event))
|
||||
event->trace("rescheduled");
|
||||
}
|
||||
|
||||
template <class T, void (T::* F)()>
|
||||
void
|
||||
DelayFunction(EventQueue *eventq, Tick when, T *object)
|
||||
{
|
||||
class DelayEvent : public Event
|
||||
{
|
||||
private:
|
||||
T *object;
|
||||
|
||||
public:
|
||||
DelayEvent(T *o)
|
||||
: Event(Default_Pri, AutoDelete), object(o)
|
||||
{ }
|
||||
void process() { (object->*F)(); }
|
||||
const char *description() const { return "delay"; }
|
||||
};
|
||||
|
||||
eventq->schedule(new DelayEvent(object), when);
|
||||
}
|
||||
|
||||
template <class T, void (T::* F)()>
|
||||
class EventWrapper : public Event
|
||||
{
|
||||
private:
|
||||
T *object;
|
||||
|
||||
public:
|
||||
EventWrapper(T *obj, bool del = false, Priority p = Default_Pri)
|
||||
: Event(p), object(obj)
|
||||
{
|
||||
if (del)
|
||||
setFlags(AutoDelete);
|
||||
}
|
||||
|
||||
EventWrapper(T &obj, bool del = false, Priority p = Default_Pri)
|
||||
: Event(p), object(&obj)
|
||||
{
|
||||
if (del)
|
||||
setFlags(AutoDelete);
|
||||
}
|
||||
|
||||
void process() { (object->*F)(); }
|
||||
|
||||
const std::string
|
||||
name() const
|
||||
{
|
||||
return object->name() + ".wrapped_event";
|
||||
}
|
||||
|
||||
const char *description() const { return "EventWrapped"; }
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif // __SIM_EVENTQ_HH__
|
||||
Reference in New Issue
Block a user