comm: ignore SIGPIPE

This prevents client and server from being sent a SIGPIPE (and
terminating) when the other side unexpectedly closes the connection.
It's way easier to handle this condition when checking the write()
return value, than to do anything smart in a SIGPIPE handler.  More
details:
<http://stackoverflow.com/questions/108183/how-to-prevent-sigpipes-or-handle-them-properly>

Change-Id: I1da5bf5ef79c8b7b00ede976e96ed4f1c560049d
This commit is contained in:
Horst Schirmeier
2013-04-25 16:21:59 +02:00
parent 091e8dcae0
commit 880e7a81ff
4 changed files with 16 additions and 0 deletions

View File

@ -1,4 +1,5 @@
#include "JobClient.hpp"
#include "comm/SocketComm.hpp"
using namespace std;
@ -6,6 +7,7 @@ namespace fail {
JobClient::JobClient(const std::string& server, int port)
{
SocketComm::init();
m_server_port = port;
m_server = server;
m_server_ent = gethostbyname(m_server.c_str());