Added timer/timeout-event support (+ event handler for addition, deletion and triggering).

git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1244 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
This commit is contained in:
adrian
2012-05-17 15:36:29 +00:00
parent 1e16f72fe2
commit 34fbb932fd
9 changed files with 292 additions and 57 deletions

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@ -1,7 +1,3 @@
// Author: Adrian Böckenkamp
// Date: 23.01.2012
#include "SimulatorController.hpp" #include "SimulatorController.hpp"
#include "SALInst.hpp" #include "SALInst.hpp"
#include "../controller/Event.hpp" #include "../controller/Event.hpp"
@ -14,7 +10,14 @@ ConcreteSimulatorController simulator;
fi::EventId SimulatorController::addEvent(fi::BaseEvent* ev) fi::EventId SimulatorController::addEvent(fi::BaseEvent* ev)
{ {
return (m_EvList.add(ev, m_Flows.getCurrent())); assert(ev != NULL && "FATAL ERROR: ev pointer cannot be NULL!");
fi::EventId ret = m_EvList.add(ev, m_Flows.getCurrent());
// Call the common postprocessing function:
if (!onEventAddition(ev)) { // If the return value signals "false"...,
m_EvList.remove(ev); // ...skip the addition
ret = -1;
}
return ret;
} }
fi::BaseEvent* SimulatorController::waitAny(void) fi::BaseEvent* SimulatorController::waitAny(void)
@ -30,9 +33,6 @@ void SimulatorController::startup()
// Some greetings to the user: // Some greetings to the user:
std::cout << "[SimulatorController] Initializing..." << std::endl; std::cout << "[SimulatorController] Initializing..." << std::endl;
// TODO: Retrieve ExperimentData from the job-server (*before* each
// experiment-routine gets started)...!
// Activate previously added experiments to allow initialization: // Activate previously added experiments to allow initialization:
initExperiments(); initExperiments();
} }
@ -47,11 +47,11 @@ void SimulatorController::onBreakpointEvent(address_t instrPtr)
assert(false && assert(false &&
"FIXME: SimulatorController::onBreakpointEvent() has not been tested before"); "FIXME: SimulatorController::onBreakpointEvent() has not been tested before");
// FIXME: Performanz verbessern // FIXME: Improve performance
// Loop through all events of type BP*Event: // Loop through all events of type BP*Event:
fi::EventList::iterator it = m_EvList.begin(); fi::EventList::iterator it = m_EvList.begin();
while(it != m_EvList.end()) while (it != m_EvList.end())
{ {
fi::BaseEvent* pev = *it; fi::BaseEvent* pev = *it;
fi::BPEvent* pbp; fi::BPRangeEvent* pbpr; fi::BPEvent* pbp; fi::BPRangeEvent* pbpr;
@ -78,8 +78,7 @@ void SimulatorController::onBreakpointEvent(address_t instrPtr)
void SimulatorController::onMemoryAccessEvent(address_t addr, size_t len, void SimulatorController::onMemoryAccessEvent(address_t addr, size_t len,
bool is_write, address_t instrPtr) bool is_write, address_t instrPtr)
{ {
// FIXME: Performanz verbessern (falls Iteratorlogik bleibt, wäre // FIXME: Improve performance
// ein "hasMoreOf(typeid(MemEvents))" denkbar...
fi::MemAccessEvent::accessType_t accesstype = fi::MemAccessEvent::accessType_t accesstype =
is_write ? fi::MemAccessEvent::MEM_WRITE is_write ? fi::MemAccessEvent::MEM_WRITE

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@ -119,8 +119,35 @@ class SimulatorController
* @param opcode the opcode of the conrecete jump instruction * @param opcode the opcode of the conrecete jump instruction
*/ */
void onJumpEvent(bool flagTriggered, unsigned opcode); void onJumpEvent(bool flagTriggered, unsigned opcode);
/**
* This method is called when an experiment flow adds a new event by
* calling \c simulator.addEvent(pev) or \c simulator.addEventAndWait(pev).
* More specifically, the event will be added to the event-list first
* (buffer-list, to be precise) and then this event handler is called.
* @param pev the event which has been added
* @return You should return \c true to continue and \c false to prevent
* the addition of the event \a pev, yielding an error in the
* experiment flow (i.e. -1 is returned).
*/
virtual bool onEventAddition(fi::BaseEvent* pev) { return true; }
/**
* This method is called when an experiment flow removes an event from
* the event-management by calling \c removeEvent(prev), \c clearEvents()
* or by deleting a complete flow (\c removeFlow). More specifically, this
* event handler will be called *before* the event is actually deleted.
* @param pev the event to be deleted when returning from the event handler
*/
virtual void onEventDeletion(fi::BaseEvent* pev) { }
/**
* This method is called when an previously added event is about to be
* triggered by the simulator-backend. More specifically, this event handler
* will be called *before* the event is actually triggered, i.e. before the
* corresponding coroutine is toggled.
* @param pev the event to be triggered when returning from the event handler
*/
virtual void onEventTrigger(fi::BaseEvent* pev) { }
/* ******************************************************************** /* ********************************************************************
* Simulator Controller & Access API (SCA-API): * Simulator Controller & Access API:
* ********************************************************************/ * ********************************************************************/
/** /**
* Save simulator state. * Save simulator state.
@ -186,7 +213,7 @@ class SimulatorController
*/ */
void setMemoryManager(MemoryManager* pMem) { m_Mem = pMem; } void setMemoryManager(MemoryManager* pMem) { m_Mem = pMem; }
/* ******************************************************************** /* ********************************************************************
* Experiment-Flow & Event Management API (EFEM-API): * Experiment-Flow & Event Management API:
* ********************************************************************/ * ********************************************************************/
/** /**
* Adds the specified experiment or plugin and creates a coroutine to * Adds the specified experiment or plugin and creates a coroutine to
@ -204,7 +231,8 @@ class SimulatorController
* Add event ev to the event management. This causes the event to be * Add event ev to the event management. This causes the event to be
* active. * active.
* @param ev the event pointer to be added for the current flow * @param ev the event pointer to be added for the current flow
* @return the id of the event used to identify the object on occurrence * @return the id of the event used to identify the object on occurrence;
* -1 is returned on errors
*/ */
fi::EventId addEvent(fi::BaseEvent* ev); fi::EventId addEvent(fi::BaseEvent* ev);
/** /**
@ -221,9 +249,11 @@ class SimulatorController
void clearEvents(fi::ExperimentFlow *flow = 0) { m_EvList.remove(flow); } void clearEvents(fi::ExperimentFlow *flow = 0) { m_EvList.remove(flow); }
/** /**
* Waits on any events which have been added to the event management. If * Waits on any events which have been added to the event management. If
* one of those events occour, waitAny() will return the id of that * one of those events occour, waitAny() will return the id of that event.
* event.
* @return the previously occurred event * @return the previously occurred event
*
* FIXME: Maybe this should return immediately if there are not events?
* (additional parameter flag?)
*/ */
fi::BaseEvent* waitAny(); fi::BaseEvent* waitAny();
/** /**
@ -232,9 +262,21 @@ class SimulatorController
* @param ev the event pointer to be added * @param ev the event pointer to be added
* @return the pointer of the occurred event (it is not guaranteed that * @return the pointer of the occurred event (it is not guaranteed that
* this pointer will be equal to ev) * this pointer will be equal to ev)
* FIXME rename to make clear this returns when *any* event occurs *
* FIXME: Rename to make clear this returns when *any* event occurs
*/ */
fi::BaseEvent* addEventAndWait(fi::BaseEvent* ev); fi::BaseEvent* addEventAndWait(fi::BaseEvent* ev);
/**
* Checks whether any experiment flow has events in the event-list.
* @return \c true if there are still events, or \c false otherwise
*/
bool hasEvents() const { return getEventCount() > 0; }
/**
* Determines the number of (stored) events in the event-list which have
* not been triggered so far.
* @return the actual number of events
*/
unsigned getEventCount() const { return m_EvList.getEventCount(); }
/** /**
* Fetches data for the experiments from the Job-Server. * Fetches data for the experiments from the Job-Server.
* @return the Experiment-Data from the Job-Server. * @return the Experiment-Data from the Job-Server.

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@ -1,7 +1,10 @@
#include <sstream>
#include "BochsController.hpp" #include "BochsController.hpp"
#include "BochsMemory.hpp" #include "BochsMemory.hpp"
#include "BochsRegister.hpp" #include "BochsRegister.hpp"
#include "../Register.hpp" #include "../Register.hpp"
#include "../SALInst.hpp"
namespace sal namespace sal
{ {
@ -94,8 +97,7 @@ void BochsController::onInstrPtrChanged(address_t instrPtr)
fi::EventList::iterator it = m_EvList.begin(); fi::EventList::iterator it = m_EvList.begin();
while(it != m_EvList.end()) while(it != m_EvList.end())
{ {
// FIXME: Performance verbessern (dazu muss entsprechend auch die Speicherung // FIXME: Maybe we need to improve the performance of this check.
// in EventList(.cc|.hpp) angepasst bzw. verbessert werden).
fi::BPEvent* pEvBreakpt = dynamic_cast<fi::BPEvent*>(*it); fi::BPEvent* pEvBreakpt = dynamic_cast<fi::BPEvent*>(*it);
if(pEvBreakpt && (instrPtr == pEvBreakpt->getWatchInstructionPointer() || if(pEvBreakpt && (instrPtr == pEvBreakpt->getWatchInstructionPointer() ||
pEvBreakpt->getWatchInstructionPointer() == fi::ANY_ADDR)) pEvBreakpt->getWatchInstructionPointer() == fi::ANY_ADDR))
@ -184,4 +186,71 @@ void BochsController::fireInterruptDone()
m_Flows.toggle(m_CurrFlow); m_Flows.toggle(m_CurrFlow);
} }
void BochsController::m_onTimerTrigger(void* thisPtr)
{
// FIXME: The timer logic can be modified to use only one timer in Bochs.
// (For now, this suffices.)
fi::TimerEvent* pTmEv = static_cast<fi::TimerEvent*>(thisPtr);
// Check for a matching TimerEvent. (In fact, we are only
// interessted in the iterator pointing at pTmEv.):
fi::EventList::iterator it = std::find(simulator.m_EvList.begin(),
simulator.m_EvList.end(), pTmEv);
// TODO: This has O(|m_EvList|) time complexity. We can further improve this
// by creating a method such that makeActive(pTmEv) works as well,
// reducing the time complexity to O(1).
simulator.m_EvList.makeActive(it);
simulator.m_EvList.fireActiveEvents();
}
timer_id_t BochsController::m_registerTimer(fi::TimerEvent* pev)
{
assert(pev != NULL);
return static_cast<timer_id_t>(
bx_pc_system.register_timer(pev, m_onTimerTrigger, pev->getTimeout(), !pev->getOnceFlag(),
1/*start immediately*/, "Fail*: BochsController"/*name*/));
}
bool BochsController::m_unregisterTimer(fi::TimerEvent* pev)
{
assert(pev != NULL);
bx_pc_system.deactivate_timer(static_cast<unsigned>(pev->getId()));
return bx_pc_system.unregisterTimer(static_cast<unsigned>(pev->getId()));
}
bool BochsController::onEventAddition(fi::BaseEvent* pev)
{
fi::TimerEvent* tmev;
// Register the timer event in the Bochs simulator:
if ((tmev = dynamic_cast<fi::TimerEvent*>(pev)) != NULL) {
tmev->setId(m_registerTimer(tmev));
if(tmev->getId() == -1)
return false; // unable to register the timer (error in Bochs' function call)
}
// Note: Maybe more stuff to do here for other event types.
return true;
}
void BochsController::onEventDeletion(fi::BaseEvent* pev)
{
fi::TimerEvent* tmev;
// Unregister the time event:
if ((tmev = dynamic_cast<fi::TimerEvent*>(pev)) != NULL) {
m_unregisterTimer(tmev);
}
// Note: Maybe more stuff to do here for other event types.
}
void BochsController::onEventTrigger(fi::BaseEvent* pev)
{
fi::TimerEvent* tmev;
// Unregister the time event, if once-flag is true:
if ((tmev = dynamic_cast<fi::TimerEvent*>(pev)) != NULL) {
if (tmev->getOnceFlag()) // deregister the timer (timer = single timeout)
m_unregisterTimer(tmev);
else // re-add the event (repetitive timer), tunneling the onEventAddition-handler
m_EvList.add(tmev, tmev->getParent());
}
// Note: Maybe more stuff to do here for other event types.
}
} // end-of-namespace: sal } // end-of-namespace: sal

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@ -18,6 +18,7 @@
#include "../../../bochs/cpu/cpu.h" #include "../../../bochs/cpu/cpu.h"
#include "../../../bochs/config.h" #include "../../../bochs/config.h"
#include "../../../bochs/iodev/iodev.h" #include "../../../bochs/iodev/iodev.h"
#include "../../../bochs/pc_system.h"
using namespace std; using namespace std;
@ -34,31 +35,87 @@ namespace sal
class BochsController : public SimulatorController class BochsController : public SimulatorController
{ {
private: private:
/** fi::ExperimentFlow* m_CurrFlow; //!< Stores the current flow for save/restore-operations
* stores the current flow for save/restore-operations
*/
fi::ExperimentFlow* m_CurrFlow;
#ifdef DEBUG #ifdef DEBUG
unsigned m_Regularity; unsigned m_Regularity;
unsigned m_Counter; unsigned m_Counter;
std::ostream* m_pDest; std::ostream* m_pDest;
#endif #endif
/**
* Static internal event handler for TimerEvents. This static function is
* called when a previously registered (Bochs) timer triggers. This function
* searches for the provided TimerEvent object within the EventList and
* fires such an event by calling \c fireActiveEvents().
* @param thisPtr a pointer to the TimerEvent-object triggered
*
* FIXME: Due to Bochs internal timer and ips-configuration related stuff,
* the simulator sometimes panics with "keyboard error:21" (see line
* 1777 in bios/rombios.c, function keyboard_init()) if a TimerEvent
* is added *before* the bios has been loaded and initialized. To
* reproduce this error, try adding a TimerEvent as the initial step
* in your experiment code and wait for it (addEventAndWait()).
*/
static void m_onTimerTrigger(void *thisPtr);
/**
* Registers a timer in the Bochs simulator. This timer fires \a TimerEvents
* to inform the corresponding experiment-flow. Note that the number of timers
* (in Bochs) is limited to \c BX_MAX_TIMERS (defaults to 64 in v2.4.6).
* @param pev a pointer to the (experiment flow-) allocated TimerEvent object,
* providing all required information to start the time, e.g. the
* timeout value.
* @return \c The unique id of the timer recently created. This id is carried
* along with the TimerEvent, @see getId(). On error, -1 is returned
* (e.g. because a timer with the same id is already existing)
*/
timer_id_t m_registerTimer(fi::TimerEvent* pev);
/**
* Deletes a timer. No further events will be triggered by the timer.
* @param pev a pointer to the TimerEvent-object to be removed
* @return \c true if the timer with \a pev->getId() has been removed
* successfully, \c false otherwise
*/
bool m_unregisterTimer(fi::TimerEvent* pev);
public: public:
// Initialize the controller. // Initialize the controller.
BochsController(); BochsController();
~BochsController(); ~BochsController();
/* ******************************************************************** /* ********************************************************************
* Standard Event Handler API (SEH-API): * Standard Event Handler API:
* ********************************************************************/ * ********************************************************************/
/** /**
* Instruction pointer modification handler. This method is called * Instruction pointer modification handler. This method is called (from
* (from the Breakpoints aspect) every time when the Bochs-internal IP * the Breakpoints aspect) every time when the Bochs-internal IP changes.
* changes. * @param instrPtr the new instruction pointer
* @param instrPtr
*/ */
void onInstrPtrChanged(address_t instrPtr); void onInstrPtrChanged(address_t instrPtr);
/**
* This method is called when an experiment flow adds a new event by
* calling \c simulator.addEvent(pev) or \c simulator.addEventAndWait(pev).
* More specifically, the event will be added to the event-list first
* (buffer-list, to be precise) and then this event handler is called.
* @param pev the event which has been added
* @return You should return \c true to continue and \c false to prevent
* the addition of the event \a pev.
*/
bool onEventAddition(fi::BaseEvent* pev);
/**
* This method is called when an experiment flow removes an event from
* the event-management by calling \c removeEvent(prev), \c clearEvents()
* or by deleting a complete flow (\c removeFlow). More specifically,
* this event handler will be called *before* the event is actually deleted.
* @param pev the event to be deleted when returning from the event handler
*/
void onEventDeletion(fi::BaseEvent* pev);
/**
* This method is called when an previously added event is about to be
* triggered by the simulator-backend. More specifically, this event handler
* will be called *before* the event is actually triggered, i.e. before the
* corresponding coroutine is toggled.
* @param pev the event to be triggered when returning from the event handler
*/
void onEventTrigger(fi::BaseEvent* pev);
/* ******************************************************************** /* ********************************************************************
* Simulator Controller & Access API (SCA-API): * Simulator Controller & Access API:
* ********************************************************************/ * ********************************************************************/
/** /**
* Save simulator state. * Save simulator state.

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@ -1,8 +1,5 @@
// Author: Adrian Böckenkamp
// Date: 08.06.2011
#include "Event.hpp" #include "Event.hpp"
#include "../SAL/SALInst.hpp"
namespace fi namespace fi
{ {

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@ -440,7 +440,7 @@ class GuestEvent : virtual public BaseEvent
/** /**
* \class JumpEvent * \class JumpEvent
* JumpEvents are used to observe condition jumps (if...else if...else). * JumpEvents are used to observe conditional jumps (if...else if...else).
*/ */
class JumpEvent : virtual public BaseEvent class JumpEvent : virtual public BaseEvent
{ {
@ -481,6 +481,50 @@ class JumpEvent : virtual public BaseEvent
{ m_FlagTriggered = flagTriggered; } { m_FlagTriggered = flagTriggered; }
}; };
/**
* \class TimerEvent
* This event type is used to create timeouts/timers within in an experiment.
*/
class TimerEvent : public BaseEvent
{
private:
unsigned m_Timeout; //!< timeout interval in milliseconds
sal::timer_id_t m_Id; //!< internal timer id (sim-specific)
bool m_Once; //!< true, if the timer should be triggered only once
public:
/**
* Creates a new timer event. This can be used to implement a timeout-
* mechanism in the experiment-flow. The timer starts automatically when
* added to the simulator backend (@see SimulatorController::addEvent)
* @param timeout the time intervall in milliseconds (ms)
* @param once \c true, if the TimerEvent should be triggered once,
* \c false if it should occur regularly
*/
TimerEvent(unsigned timeout, bool once)
: m_Timeout(timeout), m_Id(-1), m_Once(once) { }
~TimerEvent() { }
/**
* Retrieves the internal timer id. Maybe useful for debug output.
* @return the timer id
*/
sal::timer_id_t getId() const { return m_Id; }
/**
* Sets the internal timer id. This should not be used by the experiment.
* @param id the new timer id, given by the underlying simulator-backend
*/
void setId(sal::timer_id_t id) { m_Id = id; }
/**
* Retrieves the timer's timeout value.
* @return the timout in milliseconds
*/
unsigned getTimeout() const { return m_Timeout; }
/**
* Checks whether the timer occurs once or repetitive.
* @return \c true if timer triggers once, \c false if repetitive
*/
bool getOnceFlag() const { return m_Once; }
};
} // end-of-namespace: fi } // end-of-namespace: fi
#endif /* __EVENT_HPP__ */ #endif /* __EVENT_HPP__ */

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@ -23,6 +23,10 @@ void EventList::remove(BaseEvent* ev)
// * clear m_BufferList // * clear m_BufferList
// * copy m_FireList to m_DeleteList // * copy m_FireList to m_DeleteList
if (ev == 0) { if (ev == 0) {
for (bufferlist_t::iterator it = m_BufferList.begin(); it != m_BufferList.end(); it++)
sal::simulator.onEventDeletion(*it);
for (firelist_t::iterator it = m_FireList.begin(); it != m_FireList.end(); it++)
sal::simulator.onEventDeletion(*it);
m_BufferList.clear(); m_BufferList.clear();
// all remaining active events must not fire anymore // all remaining active events must not fire anymore
m_DeleteList.insert(m_DeleteList.end(), m_FireList.begin(), m_FireList.end()); m_DeleteList.insert(m_DeleteList.end(), m_FireList.begin(), m_FireList.end());
@ -31,6 +35,7 @@ void EventList::remove(BaseEvent* ev)
// * find/remove ev in m_BufferList // * find/remove ev in m_BufferList
// * if ev in m_FireList, copy to m_DeleteList // * if ev in m_FireList, copy to m_DeleteList
} else { } else {
sal::simulator.onEventDeletion(ev);
m_BufferList.remove(ev); m_BufferList.remove(ev);
firelist_t::const_iterator it = firelist_t::const_iterator it =
std::find(m_FireList.begin(), m_FireList.end(), ev); std::find(m_FireList.begin(), m_FireList.end(), ev);
@ -47,20 +52,40 @@ EventList::iterator EventList::remove(iterator it)
EventList::iterator EventList::m_remove(iterator it, bool skip_deletelist) EventList::iterator EventList::m_remove(iterator it, bool skip_deletelist)
{ {
if(!skip_deletelist) if (!skip_deletelist) {
// If skip_deletelist = true, m_remove was called from makeActive. Accordingly, we
// are not going to delete an event, instead we are "moving" an event object (= *it)
// from the buffer list to the fire-list. Therefor we only need to call the simulator's
// event handler (m_onEventDeletion), if m_remove is called with the primary intention
// to *delete* (not "move") an event.
sal::simulator.onEventDeletion(*it);
m_DeleteList.push_back(*it); m_DeleteList.push_back(*it);
}
return (m_BufferList.erase(it)); return (m_BufferList.erase(it));
} }
void EventList::remove(ExperimentFlow* flow) void EventList::remove(ExperimentFlow* flow)
{ {
// WARNING: (*it) (= all elements in the lists) can be an invalid ptr because
// clearEvents will be called automatically when the allocating experiment (i.e.
// run()) has already ended. Accordingly, we cannot call
// sal::simulator.onEventDeletion(*it)
// because a dynamic-cast of *it would cause a SEGFAULT. Therefor we require the
// experiment flow to remove all residual events by calling clearEvents() (with-
// in run()). As a consequence, we are now allowed to call the event-handler here.
// See ExperimentFlow.hpp for more details.
// all events? // all events?
if (flow == 0) { if (flow == 0) {
for (bufferlist_t::iterator it = m_BufferList.begin();
it != m_BufferList.end(); it++)
sal::simulator.onEventDeletion(*it); // invoke event handler
m_BufferList.clear(); m_BufferList.clear();
} else { } else { // remove all events corresponding to a specific experiment ("flow"):
for (bufferlist_t::iterator it = m_BufferList.begin(); for (bufferlist_t::iterator it = m_BufferList.begin();
it != m_BufferList.end(); ) { it != m_BufferList.end(); ) {
if ((*it)->getParent() == flow) { if ((*it)->getParent() == flow) {
sal::simulator.onEventDeletion(*it);
it = m_BufferList.erase(it); it = m_BufferList.erase(it);
} else { } else {
++it; ++it;
@ -72,11 +97,12 @@ void EventList::remove(ExperimentFlow* flow)
it != m_FireList.end(); it++) { it != m_FireList.end(); it++) {
if (std::find(m_DeleteList.begin(), m_DeleteList.end(), *it) if (std::find(m_DeleteList.begin(), m_DeleteList.end(), *it)
!= m_DeleteList.end()) { != m_DeleteList.end()) {
continue; continue; // (already in the delete-list? -> skip!)
} }
// ... need to be pushed into m_DeleteList, as we're currently // ... need to be pushed into m_DeleteList, as we're currently
// iterating over m_FireList in fireActiveEvents() and cannot modify it // iterating over m_FireList in fireActiveEvents() and cannot modify it
if (flow == 0 || (*it)->getParent() == flow) { if (flow == 0 || (*it)->getParent() == flow) {
sal::simulator.onEventDeletion(*it);
m_DeleteList.push_back(*it); m_DeleteList.push_back(*it);
} }
} }
@ -117,13 +143,14 @@ EventList::iterator EventList::makeActive(iterator it)
void EventList::fireActiveEvents() void EventList::fireActiveEvents()
{ {
for(firelist_t::iterator it = m_FireList.begin(); for (firelist_t::iterator it = m_FireList.begin();
it != m_FireList.end(); it++) it != m_FireList.end(); it++) {
{ if (std::find(m_DeleteList.begin(), m_DeleteList.end(), *it)
if(std::find(m_DeleteList.begin(), m_DeleteList.end(), *it) == m_DeleteList.end()) { // not found in delete-list?
== m_DeleteList.end()) // not found in delete-list?
{
m_pFired = *it; m_pFired = *it;
// Inform (call) the simulator's (internal) event handler that we are about
// to trigger an event (*before* we actually toggle the experiment flow):
sal::simulator.onEventTrigger(m_pFired);
ExperimentFlow* pFlow = m_pFired->getParent(); ExperimentFlow* pFlow = m_pFired->getParent();
assert(pFlow && "FATAL ERROR: The event has no parent experiment (owner)!"); assert(pFlow && "FATAL ERROR: The event has no parent experiment (owner)!");
sal::simulator.m_Flows.toggle(pFlow); sal::simulator.m_Flows.toggle(pFlow);
@ -131,6 +158,7 @@ void EventList::fireActiveEvents()
} }
m_FireList.clear(); m_FireList.clear();
m_DeleteList.clear(); m_DeleteList.clear();
// Note: Do NOT call any event handlers here!
} }
size_t EventList::getContextCount() const size_t EventList::getContextCount() const

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@ -1,9 +1,6 @@
#ifndef __EVENT_LIST_HPP__ #ifndef __EVENT_LIST_HPP__
#define __EVENT_LIST_HPP__ #define __EVENT_LIST_HPP__
// Author: Adrian Böckenkamp
// Date: 04.02.2012
#include <cassert> #include <cassert>
#include <list> #include <list>
#include <vector> #include <vector>
@ -140,10 +137,11 @@ class EventList
*/ */
size_t getContextCount() const; size_t getContextCount() const;
/** /**
* Retrieves the total number of events. * Retrieves the total number of buffered events. This doesn't include
* the events in the fire- or delete-list.
* @return the total event count (for all flows) * @return the total event count (for all flows)
*/ */
size_t getEventCount() const { return (m_BufferList.size()); } size_t getEventCount() const { return m_BufferList.size(); }
/** /**
* Retrieves the recently triggered event object. To map this object to * Retrieves the recently triggered event object. To map this object to
* it's context (id est, the related ExerimentFlow), use * it's context (id est, the related ExerimentFlow), use
@ -168,7 +166,8 @@ class EventList
* @return returns the updated iteration, pointing to the next element * @return returns the updated iteration, pointing to the next element
* after makeActive returns, "it" is invalid, so the returned * after makeActive returns, "it" is invalid, so the returned
* iterator should be used to continue the iteration * iterator should be used to continue the iteration
* TODO: besserer Name statt "makeActive"? *
* TODO: Improve naming (instead of "makeActive")?
*/ */
iterator makeActive(iterator it); iterator makeActive(iterator it);
/** /**
@ -177,7 +176,8 @@ class EventList
* makeActive() for more details. The recently triggered event can be * makeActive() for more details. The recently triggered event can be
* retrieved by calling \a getLastFired(). After all events have been * retrieved by calling \a getLastFired(). After all events have been
* triggered, the (internal) fire- and delete-list will be cleared. * triggered, the (internal) fire- and delete-list will be cleared.
* TODO: besserer Name statt "fireActiveEvents"? *
* TODO: Improve naming (instead of "fireActiveEvents")?
*/ */
void fireActiveEvents(); void fireActiveEvents();
}; };

View File

@ -1,9 +1,6 @@
#ifndef __EXPERIMENT_FLOW_HPP__ #ifndef __EXPERIMENT_FLOW_HPP__
#define __EXPERIMENT_FLOW_HPP__ #define __EXPERIMENT_FLOW_HPP__
// Author: Adrian Böckenkamp
// Date: 09.09.2011
#include "../SAL/SALInst.hpp" #include "../SAL/SALInst.hpp"
namespace fi namespace fi
@ -11,9 +8,8 @@ namespace fi
/** /**
* \class ExperimentFlow * \class ExperimentFlow
* Basic interface for user-defined experiments. To create a new * Basic interface for user-defined experiments. To create a new experiment,
* experiment, derive your own class from ExperimentFlow and * derive your own class from ExperimentFlow and define the run method.
* define the run method.
*/ */
class ExperimentFlow class ExperimentFlow
{ {
@ -33,6 +29,9 @@ class ExperimentFlow
{ {
run(); run();
sal::simulator.clearEvents(this); // remove residual events sal::simulator.clearEvents(this); // remove residual events
// FIXME: Consider removing this call (see EventList.cc, void remove(ExperimentFlow* flow))
// a) with the advantage that we will potentially prevent serious segfaults but
// b) with the drawback that we cannot enforce any cleanups.
} }
}; };