Added timer/timeout-event support (+ event handler for addition, deletion and triggering).

git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1244 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
This commit is contained in:
adrian
2012-05-17 15:36:29 +00:00
parent 1e16f72fe2
commit 34fbb932fd
9 changed files with 292 additions and 57 deletions

View File

@ -119,8 +119,35 @@ class SimulatorController
* @param opcode the opcode of the conrecete jump instruction
*/
void onJumpEvent(bool flagTriggered, unsigned opcode);
/**
* This method is called when an experiment flow adds a new event by
* calling \c simulator.addEvent(pev) or \c simulator.addEventAndWait(pev).
* More specifically, the event will be added to the event-list first
* (buffer-list, to be precise) and then this event handler is called.
* @param pev the event which has been added
* @return You should return \c true to continue and \c false to prevent
* the addition of the event \a pev, yielding an error in the
* experiment flow (i.e. -1 is returned).
*/
virtual bool onEventAddition(fi::BaseEvent* pev) { return true; }
/**
* This method is called when an experiment flow removes an event from
* the event-management by calling \c removeEvent(prev), \c clearEvents()
* or by deleting a complete flow (\c removeFlow). More specifically, this
* event handler will be called *before* the event is actually deleted.
* @param pev the event to be deleted when returning from the event handler
*/
virtual void onEventDeletion(fi::BaseEvent* pev) { }
/**
* This method is called when an previously added event is about to be
* triggered by the simulator-backend. More specifically, this event handler
* will be called *before* the event is actually triggered, i.e. before the
* corresponding coroutine is toggled.
* @param pev the event to be triggered when returning from the event handler
*/
virtual void onEventTrigger(fi::BaseEvent* pev) { }
/* ********************************************************************
* Simulator Controller & Access API (SCA-API):
* Simulator Controller & Access API:
* ********************************************************************/
/**
* Save simulator state.
@ -186,7 +213,7 @@ class SimulatorController
*/
void setMemoryManager(MemoryManager* pMem) { m_Mem = pMem; }
/* ********************************************************************
* Experiment-Flow & Event Management API (EFEM-API):
* Experiment-Flow & Event Management API:
* ********************************************************************/
/**
* Adds the specified experiment or plugin and creates a coroutine to
@ -204,7 +231,8 @@ class SimulatorController
* Add event ev to the event management. This causes the event to be
* active.
* @param ev the event pointer to be added for the current flow
* @return the id of the event used to identify the object on occurrence
* @return the id of the event used to identify the object on occurrence;
* -1 is returned on errors
*/
fi::EventId addEvent(fi::BaseEvent* ev);
/**
@ -221,9 +249,11 @@ class SimulatorController
void clearEvents(fi::ExperimentFlow *flow = 0) { m_EvList.remove(flow); }
/**
* Waits on any events which have been added to the event management. If
* one of those events occour, waitAny() will return the id of that
* event.
* one of those events occour, waitAny() will return the id of that event.
* @return the previously occurred event
*
* FIXME: Maybe this should return immediately if there are not events?
* (additional parameter flag?)
*/
fi::BaseEvent* waitAny();
/**
@ -232,9 +262,21 @@ class SimulatorController
* @param ev the event pointer to be added
* @return the pointer of the occurred event (it is not guaranteed that
* this pointer will be equal to ev)
* FIXME rename to make clear this returns when *any* event occurs
*
* FIXME: Rename to make clear this returns when *any* event occurs
*/
fi::BaseEvent* addEventAndWait(fi::BaseEvent* ev);
/**
* Checks whether any experiment flow has events in the event-list.
* @return \c true if there are still events, or \c false otherwise
*/
bool hasEvents() const { return getEventCount() > 0; }
/**
* Determines the number of (stored) events in the event-list which have
* not been triggered so far.
* @return the actual number of events
*/
unsigned getEventCount() const { return m_EvList.getEventCount(); }
/**
* Fetches data for the experiments from the Job-Server.
* @return the Experiment-Data from the Job-Server.