Fail* directories reorganized, Code-cleanup (-> coding-style), Typos+comments fixed.
git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1321 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
This commit is contained in:
234
simulators/bochs/iodev/gameport.cc
Normal file
234
simulators/bochs/iodev/gameport.cc
Normal file
@ -0,0 +1,234 @@
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// $Id$
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2003-2009 The Bochs Project
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
//
|
||||
// Standard PC gameport
|
||||
//
|
||||
|
||||
// Define BX_PLUGGABLE in files that can be compiled into plugins. For
|
||||
// platforms that require a special tag on exported symbols, BX_PLUGGABLE
|
||||
// is used to know when we are exporting symbols and when we are importing.
|
||||
#define BX_PLUGGABLE
|
||||
|
||||
#include "iodev.h"
|
||||
#include "gameport.h"
|
||||
|
||||
#ifdef __linux__
|
||||
|
||||
#include <linux/joystick.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#elif defined(WIN32)
|
||||
|
||||
#ifndef JOY_BUTTON1
|
||||
#define JOY_BUTTON1 1
|
||||
#define JOY_BUTTON2 2
|
||||
UINT STDCALL joyGetPos(UINT, LPJOYINFO);
|
||||
#endif
|
||||
|
||||
#define JOYSTICKID1 0
|
||||
|
||||
#endif
|
||||
|
||||
#define LOG_THIS theGameport->
|
||||
|
||||
bx_gameport_c *theGameport = NULL;
|
||||
|
||||
int libgameport_LTX_plugin_init(plugin_t *plugin, plugintype_t type, int argc, char *argv[])
|
||||
{
|
||||
theGameport = new bx_gameport_c();
|
||||
BX_REGISTER_DEVICE_DEVMODEL(plugin, type, theGameport, BX_PLUGIN_GAMEPORT);
|
||||
return(0); // Success
|
||||
}
|
||||
|
||||
void libgameport_LTX_plugin_fini(void)
|
||||
{
|
||||
delete theGameport;
|
||||
}
|
||||
|
||||
bx_gameport_c::bx_gameport_c()
|
||||
{
|
||||
put("GAME");
|
||||
joyfd = -1;
|
||||
}
|
||||
|
||||
bx_gameport_c::~bx_gameport_c()
|
||||
{
|
||||
if (joyfd >= 0) close(joyfd);
|
||||
BX_DEBUG(("Exit"));
|
||||
}
|
||||
|
||||
void bx_gameport_c::init(void)
|
||||
{
|
||||
// Allocate the gameport IO address range 0x200..0x207
|
||||
for (unsigned addr=0x200; addr<0x208; addr++) {
|
||||
DEV_register_ioread_handler(this, read_handler, addr, "Gameport", 1);
|
||||
DEV_register_iowrite_handler(this, write_handler, addr, "Gameport", 1);
|
||||
}
|
||||
|
||||
BX_GAMEPORT_THIS port = 0xf0;
|
||||
BX_GAMEPORT_THIS write_usec = 0;
|
||||
BX_GAMEPORT_THIS timer_x = 0;
|
||||
BX_GAMEPORT_THIS timer_y = 0;
|
||||
|
||||
#ifdef __linux__
|
||||
BX_GAMEPORT_THIS joyfd = open("/dev/input/js0", O_RDONLY);
|
||||
if (BX_GAMEPORT_THIS joyfd >= 0) {
|
||||
for (unsigned i=0; i<4; i++) poll_joydev();
|
||||
}
|
||||
#elif defined(WIN32)
|
||||
JOYINFO joypos;
|
||||
if (joyGetPos(JOYSTICKID1, &joypos) == JOYERR_NOERROR) {
|
||||
BX_GAMEPORT_THIS joyfd = 1;
|
||||
} else {
|
||||
BX_GAMEPORT_THIS joyfd = -1;
|
||||
}
|
||||
#else
|
||||
BX_GAMEPORT_THIS joyfd = -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
void bx_gameport_c::reset(unsigned type)
|
||||
{
|
||||
// nothing for now
|
||||
}
|
||||
|
||||
void bx_gameport_c::register_state(void)
|
||||
{
|
||||
bx_list_c *list = new bx_list_c(SIM->get_bochs_root(), "gameport", "Gameport State", 6);
|
||||
BXRS_HEX_PARAM_FIELD(list, port, BX_GAMEPORT_THIS port);
|
||||
BXRS_DEC_PARAM_FIELD(list, delay_x, BX_GAMEPORT_THIS delay_x);
|
||||
BXRS_DEC_PARAM_FIELD(list, delay_y, BX_GAMEPORT_THIS delay_y);
|
||||
BXRS_PARAM_BOOL(list, timer_x, BX_GAMEPORT_THIS timer_x);
|
||||
BXRS_PARAM_BOOL(list, timer_y, BX_GAMEPORT_THIS timer_y);
|
||||
BXRS_DEC_PARAM_FIELD(list, write_usec, BX_GAMEPORT_THIS write_usec);
|
||||
}
|
||||
|
||||
void bx_gameport_c::poll_joydev(void)
|
||||
{
|
||||
#ifdef __linux__
|
||||
struct js_event e;
|
||||
fd_set joyfds;
|
||||
struct timeval tv;
|
||||
|
||||
memset(&tv, 0, sizeof(tv));
|
||||
FD_ZERO(&joyfds);
|
||||
FD_SET(BX_GAMEPORT_THIS joyfd, &joyfds);
|
||||
e.type = 0;
|
||||
if (select(BX_GAMEPORT_THIS joyfd+1, &joyfds, NULL, NULL, &tv)) {
|
||||
read(BX_GAMEPORT_THIS joyfd, &e, sizeof(struct js_event));
|
||||
if (e.type & JS_EVENT_BUTTON) {
|
||||
if (e.value == 1) {
|
||||
BX_GAMEPORT_THIS port &= ~(0x10 << e.number);
|
||||
} else {
|
||||
BX_GAMEPORT_THIS port |= (0x10 << e.number);
|
||||
}
|
||||
}
|
||||
if (e.type & JS_EVENT_AXIS) {
|
||||
if (e.number == 0) {
|
||||
BX_GAMEPORT_THIS delay_x = 25 + ((e.value + 0x8000) / 60);
|
||||
}
|
||||
if (e.number == 1) {
|
||||
BX_GAMEPORT_THIS delay_y = 25 + ((e.value + 0x8000) / 62);
|
||||
}
|
||||
}
|
||||
}
|
||||
#elif defined(WIN32)
|
||||
JOYINFO joypos;
|
||||
if (joyGetPos(JOYSTICKID1, &joypos) == JOYERR_NOERROR) {
|
||||
if (joypos.wButtons & JOY_BUTTON1) {
|
||||
BX_GAMEPORT_THIS port &= ~0x10;
|
||||
} else {
|
||||
BX_GAMEPORT_THIS port |= 0x10;
|
||||
}
|
||||
if (joypos.wButtons & JOY_BUTTON2) {
|
||||
BX_GAMEPORT_THIS port &= ~0x20;
|
||||
} else {
|
||||
BX_GAMEPORT_THIS port |= 0x20;
|
||||
}
|
||||
BX_GAMEPORT_THIS delay_x = 25 + (joypos.wXpos / 60);
|
||||
BX_GAMEPORT_THIS delay_y = 25 + (joypos.wYpos / 60);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// static IO port read callback handler
|
||||
// redirects to non-static class handler to avoid virtual functions
|
||||
|
||||
Bit32u bx_gameport_c::read_handler(void *this_ptr, Bit32u address, unsigned io_len)
|
||||
{
|
||||
#if !BX_USE_GAMEPORT_SMF
|
||||
bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
|
||||
return class_ptr->read(address, io_len);
|
||||
}
|
||||
|
||||
Bit32u bx_gameport_c::read(Bit32u address, unsigned io_len)
|
||||
{
|
||||
#else
|
||||
UNUSED(this_ptr);
|
||||
#endif // !BX_USE_GAMEPORT_SMF
|
||||
Bit64u usec;
|
||||
|
||||
if (BX_GAMEPORT_THIS joyfd >= 0) {
|
||||
poll_joydev();
|
||||
usec = bx_pc_system.time_usec();
|
||||
if (BX_GAMEPORT_THIS timer_x) {
|
||||
if ((usec - BX_GAMEPORT_THIS write_usec) >= BX_GAMEPORT_THIS delay_x) {
|
||||
BX_GAMEPORT_THIS port &= 0xfe;
|
||||
BX_GAMEPORT_THIS timer_x = 0;
|
||||
}
|
||||
}
|
||||
if (BX_GAMEPORT_THIS timer_y) {
|
||||
if ((usec - BX_GAMEPORT_THIS write_usec) >= BX_GAMEPORT_THIS delay_y) {
|
||||
BX_GAMEPORT_THIS port &= 0xfd;
|
||||
BX_GAMEPORT_THIS timer_y = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
BX_DEBUG(("read: joystick not present"));
|
||||
}
|
||||
return BX_GAMEPORT_THIS port;
|
||||
}
|
||||
|
||||
|
||||
// static IO port write callback handler
|
||||
// redirects to non-static class handler to avoid virtual functions
|
||||
|
||||
void bx_gameport_c::write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len)
|
||||
{
|
||||
#if !BX_USE_GAMEPORT_SMF
|
||||
bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
|
||||
class_ptr->write(address, value, io_len);
|
||||
}
|
||||
|
||||
void bx_gameport_c::write(Bit32u address, Bit32u value, unsigned io_len)
|
||||
{
|
||||
#else
|
||||
UNUSED(this_ptr);
|
||||
#endif // !BX_USE_GAMEPORT_SMF
|
||||
|
||||
BX_GAMEPORT_THIS write_usec = bx_pc_system.time_usec();
|
||||
BX_GAMEPORT_THIS timer_x = 1;
|
||||
BX_GAMEPORT_THIS timer_y = 1;
|
||||
BX_GAMEPORT_THIS port |= 0x0f;
|
||||
}
|
||||
Reference in New Issue
Block a user