Aspect-based implementation of fast breakpoints added (optional).
git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1685 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
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157
src/core/sal/perf/BreakpointBuffer.hpp
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157
src/core/sal/perf/BreakpointBuffer.hpp
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#ifndef __BREAKPOINT_BUFFER_HPP__
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#define __BREAKPOINT_BUFFER_HPP__
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#include "BufferInterface.hpp"
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#include "../Listener.hpp"
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#include <cassert>
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#include <vector>
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// TODOs:
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// - Make these implementations even faster (see below: continue PerfVecSortedSingleBP).
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// - The implementation of gather() (see below) in BreakpointBuffer.cc (not inlined in
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// .hpp) avoids an include cycle. Unfortunately, this may cause a bad performance
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// because gather() won't be inlined anymore! (The method is called quite often.)
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namespace fail {
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class BPEvent;
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/**
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* \class ResultSet
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*
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* Results (= indices of matching listeners) returned by the "gather"-method,
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* see below. (This class can be seen as a "temporary fire-list".)
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*/
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class ResultSet {
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std::vector<index_t> m_Res;
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public:
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ResultSet() { }
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bool hasMore() const { return !m_Res.empty(); }
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index_t getNext() { index_t idx = m_Res.back(); m_Res.pop_back(); return idx; }
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void add(index_t idx) { m_Res.push_back(idx); }
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size_t size() const { return m_Res.size(); }
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void clear() { m_Res.clear(); }
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};
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/**
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* Concrete implementation of the PerfBufferBase class for \c std::vector
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* and \c BPSingleListener.
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*/
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class PerfVectorBreakpoints : public PerfBufferBase {
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protected:
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std::vector<index_t> m_BufList;
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public:
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void add(index_t idx) { m_BufList.push_back(idx); }
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void remove(index_t idx)
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{
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for (std::vector<index_t>::iterator it = m_BufList.begin();
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it != m_BufList.end(); ++it) {
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if (*it == idx) {
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m_BufList.erase(it);
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break;
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}
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}
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}
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void clear() { m_BufList.clear(); }
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size_t size() const { return m_BufList.size(); }
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ResultSet& gather(BPEvent* pData);
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};
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/**
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* \class PerfVecSortedSingleBP
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*
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* This class implements a faster mechanism to store BPSingleListener
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* based on binary search on their corresponding instruction pointer.
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*/
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/*
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class PerfVecSortedSingleBP : public PerfVectorBreakpoints {
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private:
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SimulatorController* m_Sim;
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public:
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PerfVecSortedSingleBP(SimulatorController* pSim) : m_Sim(pSim) { }
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**
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* TODO.
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* @warning The method expects that \c idx is a valid index within the main
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* buffer-list. Therefore we are allowed to call \c SimulatorController::dereference().
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* Additionally, the indexed listener is epected to be of type \c BPListener*.
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*
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void add(index_t idx)
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{
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address_t watchIP = static_cast<BPSingleListener*>(m_Sim->dereference(idx))->getWatchInstructionPointer();
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// Keep the indices sorted in ascending order regarding their instr. ptr.
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// Search for the slot to insert the element (skip lower IPs):
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int pos = binarySearch(m_BufList, 0, m_BufList.size()-1, idx);
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assert(pos < 0 && "FATAL ERROR: Element already inserted!");
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m_BufList.insert(it + (pos * (-1) + 1), idx);
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// for (std::vector<index_t>::iterator it = m_BufList.begin(); it != m_BufList.end(); ++it) {
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// if (static_cast<BPSingleListener*>(
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// m_Sim->dereference(*it))->getWatchInstructionPointer() > watchIP) {
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// m_BufList.insert(it, idx); // Insert the element before "it"
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// break;
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// }
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}
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}
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static bool CompareInstrPtr(index_t arg1, index_t arg2, void* pStuff)
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{
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SimulatorController* pSim = static_cast<SimulatorController*>(pStuff);
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#define VAL(idx) \
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static_cast<BPSingleListener*>(pSim->dereference(idx))->getWatchInstructionPointer()
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return (VAL(arg1) > VAL(arg2);
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}
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**
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* Searches vec[first]...vec[last] for \c key. Returns the index of the matching
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* element if it finds key, otherwise -(index where it could be inserted)-1.
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* @param vec array of sorted (ascending) values.
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* @param first lower subscript bound
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* @param last upper subscript bound
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* @param key value to search for
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* @param pfnCmp a function pointer to a comparison function, returning \c true
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* if the first argument is greater than the second, otherwise \c false.
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* The last parameter equals the last parameter provided by calling this
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* method. It can be used to pass additional data.
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* @return index of key, or -insertion_position -1 if key is not in the array.
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* This value can easily be transformed into the position to insert it.
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*
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int binarySearch(const std::vector<index_t>& vec, index_t first, index_t last, index_t key, bool (*pfnCmp)(index_t, index_t, void*), void* pStuff = NULL)
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{
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while (first <= last) {
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int mid = (first + last) / 2; // compute mid point.
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if (VAL(key) > VAL(vec[mid]))
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first = mid + 1; // repeat search in top half.
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else if (VAL(key) < VAL(vec[mid]))
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last = mid - 1; // repeat search in bottom half.
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else
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return mid; // found it. return position
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}
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return -(first + 1); // failed to find key
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}
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void remove(index_t idx)
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{
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int pos = binarySearch(m_BufList, 0, m_BufList.size()-1, idx, CompareInstrPtr, m_Sim);
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if (pos >= 0)
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m_BufList.erase(m_BufList.begin() + pos);
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}
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ResultSet& gather(BPEvent* pData)
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{
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// TODO: Improve this by using binary search, too!
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ResultSet res;
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// Search for all indices of matching listener objects:
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for(std::vector<index_t>::iterator it = m_BufList.begin(); it != m_BufList.end(); ++it) {
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BPListener* pLi = static_cast<BPListener*>(simulator.dereference(*it));
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if (pLi->isMatching(pData)) {
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// Update trigger IPtr:
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pLi->setTriggerInstructionPointer(pData->getTriggerInstructionPointer());
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res.add(*it);
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}
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}
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return res;
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}
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};
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*/
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} // end-of-namespace: fail
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#endif // __BREAKPOINT_BUFFER_HPP__
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