Aspect-based implementation of fast breakpoints added (optional).

git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1685 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
This commit is contained in:
adrian
2012-09-25 10:10:02 +00:00
parent 0783931bf6
commit 0cb6b39490
17 changed files with 725 additions and 107 deletions

View File

@ -0,0 +1,23 @@
#include "BreakpointBuffer.hpp"
#include "../SALInst.hpp"
namespace fail {
// FIXME: not inlined
ResultSet& PerfVectorBreakpoints::gather(BPEvent* pData)
{
static ResultSet res;
res.clear();
// Search for all indices of matching listener objects:
for(std::vector<index_t>::iterator it = m_BufList.begin(); it != m_BufList.end(); ++it) {
BPListener* pLi = static_cast<BPListener*>(simulator.dereference(*it));
if (pLi->isMatching(pData)) {
// Update trigger IPtr:
pLi->setTriggerInstructionPointer(pData->getTriggerInstructionPointer());
res.add(*it);
}
}
return res;
}
} // end-of-namespace: fail