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430 lines
14 KiB
Python
430 lines
14 KiB
Python
# Example: https://github.com/Rapptz/discord.py/blob/master/examples/app_commands/basic.py
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from ast import Call
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import random, logging
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from discord import DMChannel
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from discord.app_commands import Choice
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from typing import Awaitable, Dict, List, Optional, Union, Callable, Any
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from rich.traceback import install
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from heidi_client import *
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# Install rich traceback
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install(show_locals=True)
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# @todo yt-dlp music support
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# Log to file
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handler = logging.FileHandler(filename="discord.log", encoding="utf-8", mode="w")
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# Intents specification is no longer optional
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intents = discord.Intents.default()
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intents.members = True # Allow to react to member join/leave etc
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intents.message_content = True # Allow to read message content from arbitrary messages
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intents.voice_states = True # Allow to process on_voice_state_update
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# Set up our client
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client = HeidiClient(intents=intents)
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# Events -----------------------------------------------------------------------------------------
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# NOTE: I defined the events outside the Client class, don't know if I like it or not...
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@client.event
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async def on_ready() -> None:
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"""
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This event triggers when the Heidi client has finished connecting.
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"""
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if client.user is not None:
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print(f"{client.user} (id: {client.user.id}) has connected to Discord!")
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else:
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print("client.user is None!")
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@client.event
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async def on_message(message: Message) -> None:
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"""
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This event triggers when a message is sent in any text channel.
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"""
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# Skip Heidis own messages
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if message.author == client.user:
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return
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# Automatic actions for all messages
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# python iterates over the keys of a map
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for predicate in client.on_message_triggers:
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if predicate(message):
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action = client.on_message_triggers[predicate]
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print(f"on_message: calling {action.__name__}")
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await action(message)
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@client.event
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async def on_voice_state_update(
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member: Member, before: VoiceState, after: VoiceState
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) -> None:
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"""
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This event triggers when a member joins/changes/leaves a voice channel or mutes/unmutes.
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"""
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# Skip Heidis own voice state updates (e.g. on /say)
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if member._user == client.user:
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return
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# Automatic acions for all voice state changes
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# python iterates over the keys of a map
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for predicate in client.on_voice_state_triggers:
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if predicate(member, before, after):
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action: Callable = client.on_voice_state_triggers[predicate]
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print(f"on_voice_state_update: calling {action.__name__}")
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await action(member, before, after)
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# Config Commands --------------------------------------------------------------------------------
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class EntranceSoundSoundSelect(discord.ui.Select):
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def __init__(self, board: str, on_sound_select_callback):
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self.board = board
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self.on_sound_select_callback = on_sound_select_callback
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options: List[discord.SelectOption] = [
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discord.SelectOption(label=sound.split(".")[0], value=sound)
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for sound in os.listdir(f"{SOUNDDIR}/{board}")
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]
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super().__init__(
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placeholder="Select Sound", min_values=1, max_values=1, options=options
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)
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async def callback(self, interaction: Interaction):
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await self.on_sound_select_callback(interaction, self.board, self.values[0])
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class EntranceSoundSoundView(discord.ui.View):
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def __init__(self, board: str, on_sound_select_callback):
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super().__init__(timeout=600)
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self.add_item(EntranceSoundSoundSelect(board, on_sound_select_callback))
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class EntranceSoundBoardSelect(discord.ui.Select):
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def __init__(self, on_sound_select_callback):
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self.on_sound_select_callback = on_sound_select_callback
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options: List[discord.SelectOption] = [
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discord.SelectOption(label=board, value=board)
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for board in os.listdir(f"{SOUNDDIR}")
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]
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super().__init__(
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placeholder="Select Board", min_values=1, max_values=1, options=options
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)
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async def callback(self, interaction: Interaction):
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await interaction.response.send_message(
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f"Welchen sound willst du?",
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view=EntranceSoundSoundView(self.values[0], self.on_sound_select_callback),
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ephemeral=True,
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)
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class EntranceSoundBoardView(discord.ui.View):
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def __init__(self, on_sound_select_callback):
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super().__init__(timeout=600)
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self.add_item(EntranceSoundBoardSelect(on_sound_select_callback))
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async def user_config_key_autocomplete(
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interaction: Interaction, current: str
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) -> List[Choice[str]]:
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"""
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Suggest a value from the user config keys (each .conf section is a key).
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"""
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return [
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Choice(name=key, value=key)
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for key in client.user_config.sections()
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if key.lower().startswith(current.lower())
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]
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@client.tree.command(
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name="userconfig",
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description="User-spezifische Heidi-Einstellungen (Heidi merkt sie sich in ihrem riesigen Gehirn).",
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)
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@app_commands.rename(config_key="option")
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@app_commands.describe(config_key="Die Option, welche du ändern willst.")
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@app_commands.autocomplete(config_key=user_config_key_autocomplete)
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@enforce_channel(HEIDI_SPAM_ID)
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async def user_config(interaction: Interaction, config_key: str) -> None:
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"""
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Set a user config value for the calling user.
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"""
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# Only Members can set settings
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if not isinstance(interaction.user, Member):
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print("User not a member")
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await interaction.response.send_message(
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"Heidi sagt: Komm in die Gruppe!", ephemeral=True
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)
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return
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member: Member = interaction.user
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async def on_sound_select_callback(interaction, board: str, sound: str):
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"""
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This function is called, when an EntrySoundSoundSelect option is selected.
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"""
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client.user_config[config_key][member.name] = f"{board}/{sound}"
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client.write_user_config()
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await interaction.response.send_message(
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f"Ok, ich schreibe {member.name}={board}/{sound} in mein fettes Gehirn!",
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ephemeral=True,
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)
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# Views for different user config options are defined here
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views = {"ENTRANCE.SOUND": (EntranceSoundBoardView, on_sound_select_callback)}
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view, select_callback = views[config_key]
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await interaction.response.send_message(
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f"Aus welchem Soundboard soll dein sound sein?",
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view=view(select_callback),
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ephemeral=True,
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)
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# Commands ---------------------------------------------------------------------------------------
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@client.tree.command(name="heidi", description="Heidi!")
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@enforce_channel(HEIDI_SPAM_ID)
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async def heidi_exclaim(interaction: Interaction) -> None:
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"""
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Print a random Heidi quote.
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"""
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messages = [
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"Die sind doch fast 18!",
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"Heidi!",
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"Du bist raus hihi :)",
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"Dann zieh dich mal aus!",
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"Warum denn so schüchtern?",
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"Im TV ist das legal!",
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"Das Stroh ist nur fürs Shooting!",
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"Jetzt sei doch mal sexy!",
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"Stell dich nicht so an!",
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"Models müssen da halt durch!",
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"Heul doch nicht!",
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]
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await interaction.response.send_message(random.choice(messages))
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@client.tree.command(name="miesmuschel", description="Was denkt Heidi?")
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@app_commands.rename(question="frage")
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@app_commands.describe(question="Heidi wird es beantworten!")
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@enforce_channel(HEIDI_SPAM_ID)
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async def magic_shell(interaction: Interaction, question: str) -> None:
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"""
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Answer a yes/no question.
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"""
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# Should be equal amounts of yes/no answers, to have a 50/50 chance.
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choices = [
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"Ja!",
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"Jo",
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"Total!",
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"Natürlich",
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"Klaro Karo",
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"Offensichtlich Sherlock",
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"Tom sagt Ja",
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"Nein!",
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"Nö.",
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"Nä.",
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"Niemals!",
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"Nur über meine Leiche du Hurensohn!",
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"In deinen Träumen.",
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"Tom sagt Nein",
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]
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question = question.strip()
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question_mark = "" if question[-1] == "?" else "?"
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await interaction.response.send_message(
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f"{question}{question_mark}\nHeidi sagt: {random.choice(choices)}"
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)
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# @todo Allow , separated varargs, need to parse manually as slash commands don't support varargs
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@client.tree.command(name="wähle", description="Heidi trifft die Wahl!")
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@app_commands.rename(option_a="entweder")
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@app_commands.describe(option_a="Ist es vielleicht dies?")
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@app_commands.rename(option_b="oder")
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@app_commands.describe(option_b="Oder doch eher das?")
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@enforce_channel(HEIDI_SPAM_ID)
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async def choose(interaction: Interaction, option_a: str, option_b: str) -> None:
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"""
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Select an answer from two options.
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"""
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options = [option_a.strip(), option_b.strip()]
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await interaction.response.send_message(
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f"{options[0]} oder {options[1]}?\nHeidi sagt: {random.choice(options)}"
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)
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# Sounds -----------------------------------------------------------------------------------------
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async def board_autocomplete(
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interaction: Interaction, current: str
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) -> List[Choice[str]]:
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"""
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Suggest a sound board.
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"""
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boards: List[str] = os.listdir(SOUNDDIR)
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return [
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Choice(name=board, value=board)
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for board in boards
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if board.lower().startswith(current.lower())
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]
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async def sound_autocomplete(
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interaction: Interaction, current: str
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) -> List[Choice[str]]:
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"""
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Suggest a sound from an already selected board.
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"""
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board: str = interaction.namespace.board
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sounds: List[str] = os.listdir(f"{SOUNDDIR}/{board}/")
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return [
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Choice(name=sound.split(".")[0], value=sound)
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for sound in sounds
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if sound.lower().startswith(current.lower())
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]
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@client.tree.command(
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name="sag", description="Heidi drückt den Knopf auf dem Soundboard."
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)
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@app_commands.describe(sound="Was soll Heidi sagen?")
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@app_commands.autocomplete(board=board_autocomplete)
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@app_commands.autocomplete(sound=sound_autocomplete)
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@enforce_channel(HEIDI_SPAM_ID)
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async def say_voiceline(interaction: Interaction, board: str, sound: str) -> None:
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"""
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Play a voiceline in the calling member's current voice channel.
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"""
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# Only Members can access voice channels
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if not isinstance(interaction.user, Member):
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print("User not a member")
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await interaction.response.send_message(
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"Heidi sagt: Komm in die Gruppe!", ephemeral=True
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)
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return
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member: Member = interaction.user
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await play_voice_line_for_member(interaction, member, board, sound)
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class InstantButton(discord.ui.Button):
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def __init__(self, label: str, board: str, sound: str):
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super().__init__(style=discord.ButtonStyle.red, label=label)
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self.board = board
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self.sound = sound
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async def callback(self, interaction: Interaction):
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"""
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Handle a press of the button.
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"""
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if not isinstance(interaction.user, Member):
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await interaction.response.send_message(
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"Heidi mag keine discord.User, nur discord.Member!", ephemeral=True
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)
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return
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await play_voice_line_for_member(
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interaction, interaction.user, self.board, self.sound
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)
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class InstantButtonsView(discord.ui.View):
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def __init__(self, board: str, timeout=None):
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super().__init__(timeout=timeout)
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sounds = os.listdir(f"{SOUNDDIR}/{board}")
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for sound in sounds:
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self.add_item(InstantButton(sound.split(".")[0], board, sound))
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@client.tree.command(
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name="instantbuttons", description="Heidi malt Knöpfe für Sounds in den Chat."
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)
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@app_commands.describe(board="Welches Soundboard soll knöpfe bekommen?")
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@app_commands.autocomplete(board=board_autocomplete)
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@enforce_channel(HEIDI_SPAM_ID)
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async def soundboard_buttons(interaction: Interaction, board: str) -> None:
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await interaction.response.send_message(
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f"Soundboard: {board.capitalize()}", view=InstantButtonsView(board)
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)
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# Contextmenu ------------------------------------------------------------------------------------
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# Callable on members
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@client.tree.context_menu(name="beleidigen")
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async def insult(
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interaction: Interaction, member: Member
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) -> None: # with message: discord.Message this can be called on a message
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"""
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Send an insult to a member via direct message.
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"""
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if not member.dm_channel:
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await member.create_dm()
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if not member.dm_channel:
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print("Error creating DMChannel!")
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await interaction.response.send_message(
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"Heidi sagt: Gib mal DM Nummer süße*r!", ephemeral=True
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)
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return
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insults = [
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"Du kleiner Hurensohn!",
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"Fick dich!",
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"Fotze!",
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"Du Sohn einer Dirne!",
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"Ipp hat gesagt du stinkst!",
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"Ich furze in den Bart deines Vaters!",
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"Geh auf der Autobahn spielen!",
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"Du Bananenbieger!",
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"Du kommst bei mir nichtmal durch die Vorauswahl!",
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"Opfer!",
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"Du miese Raupe!",
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"Geh Steckdosen befruchten!",
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"Richtiger Gesichtsgünther ey!",
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]
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await member.dm_channel.send(random.choice(insults))
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await interaction.response.send_message(
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"Anzeige ist raus!", ephemeral=True
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) # with ephemeral = True only the caller can see the answer
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# ------------------------------------------------------------------------------------------------
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# Used to start the bot locally, for docker the variables have to be set when the container is run
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TOKEN: str = os.getenv("DISCORD_TOKEN") or ""
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# Start client if TOKEN valid
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if TOKEN != "":
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print(f"Running client with DOCKER={DOCKER}")
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client.run(TOKEN, log_handler=handler)
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else:
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print("DISCORD_TOKEN not found, exiting...")
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