Split Heidi into multiple parts
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134
heidi_client.py
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134
heidi_client.py
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import configparser
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from discord import app_commands, Message, VoiceState
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from heidi_constants import *
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from heidi_helpers import *
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class HeidiClient(discord.Client):
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def __init__(self, *, intents: discord.Intents):
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super().__init__(status="Nur eine kann GNTM werden!", intents=intents)
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# Separate object that keeps all application command state
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self.tree = app_commands.CommandTree(self)
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# Handle persistent user configuration
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self.user_config = configparser.ConfigParser()
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if not os.path.exists(f"{CONFIGPATH}/{USERCONFIGNAME}"):
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open(f"{CONFIGPATH}/{USERCONFIGNAME}", "x")
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self.user_config.read(f"{CONFIGPATH}/{USERCONFIGNAME}")
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self.update_to_default_user_config()
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self.print_user_config()
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# automatic actions on all messages
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# on_message_triggers is a map with tuples of two functions: (predicate, action)
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# the predicate receives the message as argument
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# if the predicate is true the action is performed
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self.on_message_triggers = {
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# lambda m: m.author.nick.lower() in self.models.get_in_names(): self.autoreact_to_girls,
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lambda m: "jeremy" in m.author.nick.lower(): self._autoreact_to_jeremy,
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lambda m: "kardashian" in m.author.nick.lower()
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or "jenner" in m.author.nick.lower(): self._autoreact_to_kardashian,
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}
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# automatic actions on voice state changes
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# on_voice_state_triggers is a map with tuples of two functions: (predicate, action)
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# the predicate receives the member, before- and after-state as arguments
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# if the predicate is true, the action is performed
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self.on_voice_state_triggers = {
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lambda m, b, a: b.channel != a.channel
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and a.channel is not None
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and isinstance(a.channel, VoiceChannel): self._play_entrance_sound,
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}
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# Synchronize commands to guilds
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async def setup_hook(self):
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self.tree.copy_global_to(guild=LINUS_GUILD)
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await self.tree.sync(guild=LINUS_GUILD)
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self.tree.copy_global_to(guild=TEST_GUILD)
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await self.tree.sync(guild=TEST_GUILD)
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def update_to_default_user_config(self) -> None:
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"""
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Adds config keys to the config, if they don't exist yet.
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This writes the user config file.
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"""
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user_config_sections = ["ENTRANCE.SOUND"]
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for section in user_config_sections:
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if section not in self.user_config:
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print(f"Adding section {section} to {CONFIGPATH}/{USERCONFIGNAME}")
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self.user_config[section] = dict()
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self.write_user_config()
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def print_user_config(self) -> None:
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"""
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Print the current user config from memory.
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This does not read the user config file.
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"""
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print("Heidi User Config:\n")
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for section in self.user_config.sections():
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print(f"[{section}]")
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for key in self.user_config[section]:
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print(f"{key}={self.user_config[section][key]}")
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print("")
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def write_user_config(self) -> None:
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"""
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Write the current configuration to disk.
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"""
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if not os.path.exists(f"{CONFIGPATH}/{USERCONFIGNAME}"):
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print(f"Error: {CONFIGPATH}/{USERCONFIGNAME} doesn't exist!")
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return
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print(f"Writing {CONFIGPATH}/{USERCONFIGNAME}")
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with open(f"{CONFIGPATH}/{USERCONFIGNAME}", "w") as file:
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self.user_config.write(file)
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# Automatic Actions ------------------------------------------------------------------------------
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@staticmethod
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async def _autoreact_to_jeremy(message: Message) -> None:
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"""
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🧀 Jeremy.
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This function is set in on_message_triggers and triggered by the on_message event.
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"""
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await message.add_reaction("🧀")
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@staticmethod
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async def _autoreact_to_kardashian(message: Message) -> None:
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"""
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💄 Kardashian.
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This function is set in on_message_triggers and triggered by the on_message event.
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"""
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await message.add_reaction("💄")
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async def _play_entrance_sound(
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self,
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member: Member,
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before: VoiceState,
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after: VoiceState,
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) -> None:
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"""
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Play a sound when a member joins a voice channel.
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This function is set in on_voice_state_triggers and triggered by the on_voice_state_update event.
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"""
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soundpath: Union[str, None] = self.user_config["ENTRANCE.SOUND"].get(
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member.name, None
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)
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if soundpath is None:
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print(f"User {member.name} has not set an entrance sound")
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return
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board, sound = soundpath.split("/")
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# Wait a bit to not have simultaneous joins
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await asyncio.sleep(1)
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await play_voice_line_for_member(None, member, board, sound)
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