Files
cpp-masssprings/flake.nix
2026-02-28 18:25:26 +01:00

359 lines
12 KiB
Nix

rec {
description = "C++ MassSprings";
inputs = {
nixpkgs.url = "nixpkgs"; # Use nixpkgs from system registry
flake-utils.url = "github:numtide/flake-utils";
};
outputs = {
self,
nixpkgs,
flake-utils,
}:
# Create a shell (and possibly package) for each possible system, not only x86_64-linux
flake-utils.lib.eachDefaultSystem (
system: let
pkgs = import nixpkgs {
inherit system;
config.allowUnfree = true;
overlays = [];
};
inherit (pkgs) lib stdenv;
windowsPkgs = import nixpkgs {
inherit system;
crossSystem = {
config = "x86_64-w64-mingw32";
};
config.allowUnfree = true;
};
# ===========================================================================================
# Define custom dependencies
# ===========================================================================================
raygui = stdenv.mkDerivation (finalAttrs: {
pname = "raygui";
version = "4.0-unstable-2026-02-24";
src = pkgs.fetchFromGitHub {
owner = "raysan5";
repo = "raygui";
rev = "5788707b6b7000343c14653b1ad3b971ca0597e4";
hash = "sha256-wKylPeNw7wO5xuTfnp1OYETQ78EPlr4NU9erbmIFgjE=";
};
patches = [./raygui.patch];
dontBuild = true;
installPhase = ''
runHook preInstall
mkdir -p $out/{include,lib/pkgconfig}
install -Dm644 src/raygui.h $out/include/raygui.h
cat <<EOF > $out/lib/pkgconfig/raygui.pc
prefix=$out
includedir=$out/include
Name: raygui
Description: Simple and easy-to-use immediate-mode gui library
URL: https://github.com/raysan5/raygui
Version: ${finalAttrs.version}
Cflags: -I"{includedir}"
EOF
runHook postInstall
'';
});
thread-pool = stdenv.mkDerivation {
pname = "thread-pool";
version = "5.1.0";
src = pkgs.fetchFromGitHub {
owner = "bshoshany";
repo = "thread-pool";
rev = "bd4533f1f70c2b975cbd5769a60d8eaaea1d2233";
hash = "sha256-/RMo5pe9klgSWmoqBpHMq2lbJsnCxMzhsb3ZPsw3aZw=";
};
# Header-only library
dontBuild = true;
installPhase = ''
mkdir -p $out
mv ./include $out/include
'';
};
# ===========================================================================================
# Specify dependencies
# https://nixos.org/manual/nixpkgs/stable/#ssec-stdenv-dependencies-overview
# Just for a "nix develop" shell, buildInputs can be used for everything.
# ===========================================================================================
# Add dependencies to nativeBuildInputs if they are executed during the build:
# - Those which are needed on $PATH during the build, for example cmake and pkg-config
# - Setup hooks, for example makeWrapper
# - Interpreters needed by patchShebangs for build scripts (with the --build flag), which can be the case for e.g. perl
nativeBuildInputs = with pkgs; [
# Languages:
binutils
gcc
# C/C++:
gdb
valgrind
# gnumake
cmake
ninja
# pkg-config
# clang-tools
# compdb
# pprof
# gprof2dot
perf
hotspot
kdePackages.kcachegrind
gdbgui
# renderdoc
];
# Add dependencies to buildInputs if they will end up copied or linked into the final output or otherwise used at runtime:
# - Libraries used by compilers, for example zlib
# - Interpreters needed by patchShebangs for scripts which are installed, which can be the case for e.g. perl
buildInputs = with pkgs; [
# C/C++:
raylib
raygui
thread-pool
# Debugging
tracy-wayland
backward-cpp
libbfd
];
# ===========================================================================================
# Define buildable + installable packages
# ===========================================================================================
package = stdenv.mkDerivation rec {
inherit buildInputs;
pname = "masssprings";
version = "1.0.0";
src = ./.;
nativeBuildInputs = with pkgs; [
gcc
cmake
];
cmakeFlags = [
"-DDISABLE_TRACY=On"
"-DDISABLE_BACKWARD=On"
];
installPhase = ''
mkdir -p $out/bin
cp ./${pname} $out/bin/
cp $src/default.puzzle $out/bin/
cp -r $src/fonts $out/bin/fonts
cp -r $src/shader $out/bin/shader
'';
};
windowsPackage = windowsPkgs.stdenv.mkDerivation rec {
pname = "masssprings";
version = "1.0.0";
src = ./.;
# nativeBuildInputs must be from the build-platform (not cross)
# so we use "pkgs" here, not "windowsPkgs"
nativeBuildInputs = with pkgs; [
cmake
];
buildInputs = with windowsPkgs; [
raylib
raygui
thread-pool
];
cmakeFlags = [
"-DCMAKE_SYSTEM_NAME=Windows"
"-DDISABLE_TRACY=On"
"-DDISABLE_BACKWARD=On"
];
installPhase = ''
mkdir -p $out/bin
cp ./${pname}.exe $out/bin/
cp $src/default.puzzle $out/bin/
cp -r $src/fonts $out/bin/fonts
cp -r $src/shader $out/bin/shader
'';
};
in rec {
# Provide packages for "nix build" and "nix run"
packages = {
default = package;
windows = windowsPackage;
};
apps.default = flake-utils.lib.mkApp {drv = package;};
# Provide environment for "nix develop"
devShells = {
default = pkgs.mkShell {
inherit nativeBuildInputs buildInputs;
name = description;
# =========================================================================================
# Define environment variables
# =========================================================================================
# Custom dynamic libraries:
# LD_LIBRARY_PATH = builtins.concatStringsSep ":" [
# # Rust Bevy GUI app:
# # "${pkgs.xorg.libX11}/lib"
# # "${pkgs.xorg.libXcursor}/lib"
# # "${pkgs.xorg.libXrandr}/lib"
# # "${pkgs.xorg.libXi}/lib"
# # "${pkgs.libGL}/lib"
#
# # JavaFX app:
# # "${pkgs.libGL}/lib"
# # "${pkgs.gtk3}/lib"
# # "${pkgs.glib.out}/lib"
# # "${pkgs.xorg.libXtst}/lib"
# ];
# Dynamic libraries from buildinputs:
LD_LIBRARY_PATH = nixpkgs.lib.makeLibraryPath buildInputs;
# =========================================================================================
# Define shell environment
# =========================================================================================
# Setup the shell when entering the "nix develop" environment (bash script).
shellHook = let
mkCmakeScript = type: let
typeLower = lib.toLower type;
in
pkgs.writers.writeFish "cmake-${typeLower}.fish" ''
cd $FLAKE_PROJECT_ROOT
# set -g -x CC ${pkgs.clang}/bin/clang
# set -g -x CXX ${pkgs.clang}/bin/clang++
echo "Removing build directory ./cmake-build-${typeLower}/"
rm -rf ./cmake-build-${typeLower}
echo "Creating build directory"
mkdir cmake-build-${typeLower}
cd cmake-build-${typeLower}
echo "Running cmake"
cmake -G "Ninja" \
-DCMAKE_BUILD_TYPE="${type}" \
..
echo "Linking compile_commands.json"
cd ..
ln -sf ./cmake-build-${typeLower}/compile_commands.json ./compile_commands.json
'';
cmakeDebug = mkCmakeScript "Debug";
cmakeRelease = mkCmakeScript "Release";
mkBuildScript = type: let
typeLower = lib.toLower type;
in
pkgs.writers.writeFish "cmake-build.fish" ''
cd $FLAKE_PROJECT_ROOT/cmake-build-${typeLower}
echo "Running cmake"
NIX_ENFORCE_NO_NATIVE=0 cmake --build . -j$(nproc)
'';
buildDebug = mkBuildScript "Debug";
buildRelease = mkBuildScript "Release";
# Use this to specify commands that should be ran after entering fish shell
initProjectShell = pkgs.writers.writeFish "init-shell.fish" ''
echo "Entering \"${description}\" environment..."
# Determine the project root, used e.g. in cmake scripts
set -g -x FLAKE_PROJECT_ROOT (git rev-parse --show-toplevel)
# C/C++:
abbr -a cmake-debug "${cmakeDebug}"
abbr -a cmake-release "${cmakeRelease}"
abbr -a build-debug "${buildDebug}"
abbr -a build-release "${buildRelease}"
abbr -a debug "${buildDebug} && ./cmake-build-debug/masssprings"
abbr -a release "${buildRelease} && ./cmake-build-release/masssprings"
abbr -a debug-clean "${cmakeDebug} && ${buildDebug} && ./cmake-build-debug/masssprings"
abbr -a release-clean "${cmakeRelease} && ${buildRelease} && ./cmake-build-release/masssprings"
abbr -a rungdb "${buildDebug} && gdb --tui ./cmake-build-debug/masssprings"
abbr -a runtracy "tracy -a 127.0.0.1 &; ${buildRelease} && sudo -E ./cmake-build-release/masssprings"
abbr -a runvalgrind "${buildDebug} && valgrind --leak-check=full --show-reachable=no --show-leak-kinds=definite,indirect,possible --track-origins=no --suppressions=valgrind.supp --log-file=valgrind.log ./cmake-build-debug/masssprings && cat valgrind.log"
abbr -a runclion "clion ./CMakeLists.txt 2>/dev/null 1>&2 & disown;"
'';
in
builtins.concatStringsSep "\n" [
# Launch into pure fish shell
''
exec "$(type -p fish)" -C "source ${initProjectShell} && abbr -a menu '${pkgs.bat}/bin/bat "${initProjectShell}"'"
''
];
};
# TODO: Doesn't work
# FHS environment for renderdoc. Access with "nix develop .#renderdoc".
# https://ryantm.github.io/nixpkgs/builders/special/fhs-environments
# renderdoc =
# (pkgs.buildFHSEnv {
# name = "renderdoc-env";
#
# targetPkgs = pkgs:
# with pkgs; [
# # RenderDoc
# renderdoc
#
# # Build tools
# gcc
# cmake
#
# # Raylib
# raylib
# libGL
# mesa
#
# # X11
# libx11
# libxcursor
# libxrandr
# libxinerama
# libxi
# libxext
# libxfixes
#
# # Wayland
# wayland
# wayland-protocols
# libxkbcommon
# ];
#
# runScript = "fish";
#
# profile = ''
# '';
# }).env;
};
}
);
}