Files
cpp-masssprings/instancing_vertex.glsl

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239 B
GLSL

#version 330
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
in mat4 instanceTransform;
uniform mat4 mvp;
void main() {
gl_Position = mvp * instanceTransform * vec4(vertexPosition, 1.0);
}