Files
cpp-masssprings/shader/instancing_vertex.glsl
2026-02-28 18:12:51 +01:00

14 lines
304 B
GLSL

#version 330
layout(location=0) in vec3 vertexPosition;
layout(location=1) in mat4 instanceTransform;
layout(location=5) in vec4 instanceColor;
uniform mat4 mvp;
out vec4 fragColor;
void main() {
fragColor = instanceColor;
gl_Position = mvp * instanceTransform * vec4(vertexPosition, 1.0);
}