14 lines
304 B
GLSL
14 lines
304 B
GLSL
#version 330
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layout(location=0) in vec3 vertexPosition;
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layout(location=1) in mat4 instanceTransform;
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layout(location=5) in vec4 instanceColor;
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uniform mat4 mvp;
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out vec4 fragColor;
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void main() {
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fragColor = instanceColor;
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gl_Position = mvp * instanceTransform * vec4(vertexPosition, 1.0);
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} |