195 lines
6.7 KiB
C++
195 lines
6.7 KiB
C++
#include "octree.hpp"
|
|
#include "config.hpp"
|
|
#include "util.hpp"
|
|
|
|
#include <raymath.h>
|
|
|
|
#ifdef TRACY
|
|
#include <tracy/Tracy.hpp>
|
|
#endif
|
|
|
|
auto octree::node::child_count() const -> int
|
|
{
|
|
int child_count = 0;
|
|
for (const int child : children) {
|
|
if (child != -1) {
|
|
++child_count;
|
|
}
|
|
}
|
|
return child_count;
|
|
}
|
|
|
|
auto octree::create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int
|
|
{
|
|
node n;
|
|
n.box_min = box_min;
|
|
n.box_max = box_max;
|
|
nodes.emplace_back(n);
|
|
|
|
return static_cast<int>(nodes.size() - 1);
|
|
}
|
|
|
|
auto octree::get_octant(const int node_idx, const Vector3& pos) const -> int
|
|
{
|
|
const node& n = nodes[node_idx];
|
|
auto [cx, cy, cz] = Vector3((n.box_min.x + n.box_max.x) / 2.0f, (n.box_min.y + n.box_max.y) / 2.0f,
|
|
(n.box_min.z + n.box_max.z) / 2.0f);
|
|
|
|
// The octant is encoded as a 3-bit integer "zyx". The node area is split
|
|
// along all 3 axes, if a position is right of an axis, this bit is set to 1.
|
|
// If a position is right of the x-axis and y-axis and left of the z-axis, the
|
|
// encoded octant is "011".
|
|
int octant = 0;
|
|
if (pos.x >= cx) {
|
|
octant |= 1;
|
|
}
|
|
if (pos.y >= cy) {
|
|
octant |= 2;
|
|
}
|
|
if (pos.z >= cz) {
|
|
octant |= 4;
|
|
}
|
|
|
|
return octant;
|
|
}
|
|
|
|
auto octree::get_child_bounds(const int node_idx, const int octant) const -> std::pair<Vector3, Vector3>
|
|
{
|
|
const node& n = nodes[node_idx];
|
|
auto [cx, cy, cz] = Vector3((n.box_min.x + n.box_max.x) / 2.0f, (n.box_min.y + n.box_max.y) / 2.0f,
|
|
(n.box_min.z + n.box_max.z) / 2.0f);
|
|
|
|
Vector3 min = Vector3Zero();
|
|
Vector3 max = Vector3Zero();
|
|
|
|
// If (octant & 1), the octant is to the right of the node region's x-axis
|
|
// (see GetOctant). This means the left bound is the x-axis and the right
|
|
// bound the node's region max.
|
|
min.x = octant & 1 ? cx : n.box_min.x;
|
|
max.x = octant & 1 ? n.box_max.x : cx;
|
|
min.y = octant & 2 ? cy : n.box_min.y;
|
|
max.y = octant & 2 ? n.box_max.y : cy;
|
|
min.z = octant & 4 ? cz : n.box_min.z;
|
|
max.z = octant & 4 ? n.box_max.z : cz;
|
|
|
|
return std::make_pair(min, max);
|
|
}
|
|
|
|
auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, const float mass,
|
|
const int depth) -> void
|
|
{
|
|
// infoln("Inserting position ({}, {}, {}) into octree at node {} (depth {})", pos.x, pos.y, pos.z, node_idx, depth);
|
|
if (depth > MAX_DEPTH) {
|
|
errln("MAX_DEPTH! node={} box_min=({},{},{}) box_max=({},{},{}) pos=({},{},{})",
|
|
node_idx,
|
|
nodes[node_idx].box_min.x, nodes[node_idx].box_min.y, nodes[node_idx].box_min.z,
|
|
nodes[node_idx].box_max.x, nodes[node_idx].box_max.y, nodes[node_idx].box_max.z,
|
|
pos.x, pos.y, pos.z);
|
|
|
|
// This runs from inside the physics thread so it won't exit cleanly
|
|
exit(1);
|
|
}
|
|
|
|
// NOTE: Do not store a nodes[node_idx] reference as the nodes vector might reallocate during this function
|
|
|
|
// We can place the particle in the empty leaf
|
|
if (nodes[node_idx].leaf && nodes[node_idx].mass_id == -1) {
|
|
nodes[node_idx].mass_id = mass_id;
|
|
nodes[node_idx].mass_center = pos;
|
|
nodes[node_idx].mass_total = mass;
|
|
return;
|
|
}
|
|
|
|
// The leaf is occupied, we need to subdivide
|
|
if (nodes[node_idx].leaf) {
|
|
const int existing_id = nodes[node_idx].mass_id;
|
|
const Vector3 existing_pos = nodes[node_idx].mass_center;
|
|
const float existing_mass = nodes[node_idx].mass_total;
|
|
|
|
// If positions are identical we jitter the particles
|
|
const Vector3 diff = Vector3Subtract(pos, existing_pos);
|
|
if (diff == Vector3Zero()) {
|
|
// warnln("Trying to insert an identical partical into octree (jittering position)");
|
|
|
|
Vector3 jittered = pos;
|
|
jittered.x += 0.001;
|
|
jittered.y += 0.001;
|
|
insert(node_idx, mass_id, jittered, mass, depth);
|
|
return;
|
|
|
|
// Could also merge them, but that leads to the octree having less leafs than we have masses
|
|
// nodes[node_idx].mass_total += mass;
|
|
// return;
|
|
}
|
|
|
|
// Convert the leaf to an internal node
|
|
nodes[node_idx].mass_id = -1;
|
|
nodes[node_idx].leaf = false;
|
|
nodes[node_idx].mass_total = 0.0;
|
|
nodes[node_idx].mass_center = Vector3Zero();
|
|
|
|
// Re-insert the existing mass into a new empty leaf (see above)
|
|
const int oct = get_octant(node_idx, existing_pos);
|
|
if (nodes[node_idx].children[oct] == -1) {
|
|
const auto &[min, max] = get_child_bounds(node_idx, oct);
|
|
const int child_idx = create_empty_leaf(min, max);
|
|
nodes[node_idx].children[oct] = child_idx;
|
|
}
|
|
insert(nodes[node_idx].children[oct], existing_id, existing_pos, existing_mass, depth + 1);
|
|
}
|
|
|
|
// Insert the new mass
|
|
const int oct = get_octant(node_idx, pos);
|
|
if (nodes[node_idx].children[oct] == -1) {
|
|
const auto &[min, max] = get_child_bounds(node_idx, oct);
|
|
const int child_idx = create_empty_leaf(min, max);
|
|
nodes[node_idx].children[oct] = child_idx;
|
|
}
|
|
insert(nodes[node_idx].children[oct], mass_id, pos, mass, depth + 1);
|
|
|
|
// Update the center of mass
|
|
const float new_mass = nodes[node_idx].mass_total + mass;
|
|
nodes[node_idx].mass_center.x = (nodes[node_idx].mass_center.x * nodes[node_idx].mass_total + pos.x) / new_mass;
|
|
nodes[node_idx].mass_center.y = (nodes[node_idx].mass_center.y * nodes[node_idx].mass_total + pos.y) / new_mass;
|
|
nodes[node_idx].mass_center.z = (nodes[node_idx].mass_center.z * nodes[node_idx].mass_total + pos.z) / new_mass;
|
|
nodes[node_idx].mass_total = new_mass;
|
|
}
|
|
|
|
auto octree::calculate_force(const int node_idx, const Vector3& pos) const -> Vector3
|
|
{
|
|
if (node_idx < 0) {
|
|
return Vector3Zero();
|
|
}
|
|
|
|
const node& n = nodes[node_idx];
|
|
if (std::abs(n.mass_total) <= 0.001f) {
|
|
return Vector3Zero();
|
|
}
|
|
|
|
const Vector3 diff = Vector3Subtract(pos, n.mass_center);
|
|
float dist_sq = diff.x * diff.x + diff.y * diff.y + diff.z * diff.z;
|
|
|
|
// Softening
|
|
dist_sq += SOFTENING;
|
|
|
|
// Barnes-Hut
|
|
const float size = n.box_max.x - n.box_min.x;
|
|
if (n.leaf || size * size / dist_sq < THETA * THETA) {
|
|
const float dist = std::sqrt(dist_sq);
|
|
const float force_mag = BH_FORCE * n.mass_total / dist_sq;
|
|
|
|
return Vector3Scale(diff, force_mag / dist);
|
|
}
|
|
|
|
// Collect child forces
|
|
Vector3 force = Vector3Zero();
|
|
for (const int child : n.children) {
|
|
if (child >= 0) {
|
|
const Vector3 child_force = calculate_force(child, pos);
|
|
|
|
force = Vector3Add(force, child_force);
|
|
}
|
|
}
|
|
|
|
return force;
|
|
} |