Files
cpp-masssprings/include/camera.hpp

50 lines
1014 B
C++

#ifndef __CAMERA_HPP_
#define __CAMERA_HPP_
#include "config.hpp"
#include <raylib.h>
#include <raymath.h>
class OrbitCamera3D {
friend class Renderer;
private:
Camera camera;
Vector3 position;
Vector3 target;
float distance;
float angle_x;
float angle_y;
// Input
Vector2 last_mouse;
bool rotating;
bool panning;
bool target_lock;
public:
OrbitCamera3D()
: camera(Camera(Vector3Zero(), Vector3Zero(), Vector3Zero(), 0.0, 0)),
position(Vector3Zero()), target(Vector3Zero()),
distance(CAMERA_DISTANCE), angle_x(0.0), angle_y(0.0),
last_mouse(Vector2Zero()), rotating(false), panning(false),
target_lock(true) {
camera.position = Vector3(0, 0, -1.0 * distance);
camera.target = target;
camera.up = Vector3(0, 1.0, 0);
camera.fovy = CAMERA_FOV;
camera.projection = CAMERA_PERSPECTIVE;
}
~OrbitCamera3D() {}
public:
auto HandleCameraInput() -> Vector2;
auto Update(const Vector3 &current_target) -> void;
};
#endif