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cpp-masssprings/include/mass_springs.hpp

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3.1 KiB
C++

#ifndef __MASS_SPRINGS_HPP_
#define __MASS_SPRINGS_HPP_
#include <cstddef>
#include <raylib.h>
#include <raymath.h>
#include <vector>
class Mass {
public:
float mass;
Vector3 position;
Vector3 previous_position; // for verlet integration
Vector3 velocity;
Vector3 force;
bool fixed;
public:
Mass(float mass, Vector3 position, bool fixed)
: mass(mass), position(position), previous_position(position),
velocity(Vector3Zero()), force(Vector3Zero()), fixed(fixed) {}
Mass(const Mass &copy)
: mass(copy.mass), position(copy.position),
previous_position(copy.previous_position), velocity(copy.velocity),
force(copy.force), fixed(copy.fixed) {};
Mass &operator=(const Mass &copy) = delete;
Mass(Mass &&move)
: mass(move.mass), position(move.position),
previous_position(move.previous_position), velocity(move.velocity),
force(move.force), fixed(move.fixed) {};
Mass &operator=(Mass &&move) = delete;
~Mass() {}
public:
auto ClearForce() -> void;
auto CalculateVelocity(const float delta_time) -> void;
auto CalculatePosition(const float delta_time) -> void;
auto VerletUpdate(const float delta_time) -> void;
};
using MassList = std::vector<Mass>;
class Spring {
public:
Mass &massA;
Mass &massB;
float spring_constant;
float dampening_constant;
float rest_length;
public:
Spring(Mass &massA, Mass &massB, float spring_constant,
float dampening_constant, float rest_length)
: massA(massA), massB(massB), spring_constant(spring_constant),
dampening_constant(dampening_constant), rest_length(rest_length) {}
Spring(const Spring &copy)
: massA(copy.massA), massB(copy.massB),
spring_constant(copy.spring_constant),
dampening_constant(copy.dampening_constant),
rest_length(copy.rest_length) {};
Spring &operator=(const Spring &copy) = delete;
Spring(Spring &&move)
: massA(move.massA), massB(move.massB),
spring_constant(move.spring_constant),
dampening_constant(move.dampening_constant),
rest_length(move.rest_length) {}
Spring &operator=(Spring &&move) = delete;
~Spring() {}
public:
auto CalculateSpringForce() -> void;
};
using SpringList = std::vector<Spring>;
class MassSpringSystem {
public:
MassList masses;
SpringList springs;
public:
MassSpringSystem() {};
MassSpringSystem(const MassSpringSystem &copy) = delete;
MassSpringSystem &operator=(const MassSpringSystem &copy) = delete;
MassSpringSystem(MassSpringSystem &move) = delete;
MassSpringSystem &operator=(MassSpringSystem &&move) = delete;
~MassSpringSystem() {};
public:
auto AddMass(float mass, Vector3 position, bool fixed) -> void;
auto GetMass(const size_t index) -> Mass &;
auto AddSpring(int massA, int massB, float spring_constant,
float dampening_constant, float rest_length) -> void;
auto GetSpring(const size_t index) -> Spring &;
auto ClearForces() -> void;
auto CalculateSpringForces() -> void;
auto EulerUpdate(const float delta_time) -> void;
auto VerletUpdate(const float delta_time) -> void;
};
#endif