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cpp-masssprings/include/state.hpp

68 lines
1.4 KiB
C++

#ifndef __STATE_HPP_
#define __STATE_HPP_
#include "physics.hpp"
#include "presets.hpp"
#include "puzzle.hpp"
#include <raymath.h>
#include <unordered_map>
#include <unordered_set>
class StateManager {
public:
ThreadedPhysics &physics;
std::unordered_map<State, std::size_t> states;
std::unordered_set<State> winning_states;
std::unordered_set<State> visited_states;
int current_preset;
State starting_state;
State current_state;
State previous_state;
bool edited = false;
public:
StateManager(ThreadedPhysics &_physics)
: physics(_physics), current_preset(0),
starting_state(generators[current_preset]()),
current_state(starting_state), previous_state(starting_state),
edited(false) {
ClearGraph();
}
StateManager(const StateManager &copy) = delete;
StateManager &operator=(const StateManager &copy) = delete;
StateManager(StateManager &&move) = delete;
StateManager &operator=(StateManager &&move) = delete;
~StateManager() {}
public:
auto LoadPreset(int preset) -> void;
auto ResetState() -> void;
auto PreviousPreset() -> void;
auto NextPreset() -> void;
auto FillGraph() -> void;
auto UpdateGraph() -> void;
auto ClearGraph() -> void;
auto FindWinningStates() -> void;
auto CurrentGenerator() const -> StateGenerator;
auto CurrentWinCondition() const -> WinCondition;
auto CurrentMassIndex() const -> std::size_t;
};
#endif