Files
cpp-masssprings/include/user_interface.hpp

187 lines
6.4 KiB
C++

#ifndef GUI_HPP_
#define GUI_HPP_
#include "camera.hpp"
#include "config.hpp"
#include "input.hpp"
#include "state_manager.hpp"
#include <raylib.h>
class user_interface
{
class grid
{
public:
int x;
int y;
int width;
int height;
int columns;
int rows;
const int padding;
public:
grid(const int _x, const int _y, const int _width, const int _height, const int _columns,
const int _rows, const int _padding)
: x(_x), y(_y), width(_width), height(_height), columns(_columns), rows(_rows),
padding(_padding)
{}
public:
auto update_bounds(int _x, int _y, int _width, int _height, int _columns, int _rows)
-> void;
auto update_bounds(int _x, int _y, int _width, int _height) -> void;
auto update_bounds(int _x, int _y) -> void;
[[nodiscard]] auto bounds() const -> Rectangle;
[[nodiscard]] auto bounds(int _x, int _y, int _width, int _height) const -> Rectangle;
[[nodiscard]] auto square_bounds() const -> Rectangle;
[[nodiscard]] auto square_bounds(int _x, int _y, int _width, int _height) const
-> Rectangle;
};
struct style
{
int border_color_normal;
int base_color_normal;
int text_color_normal;
int border_color_focused;
int base_color_focused;
int text_color_focused;
int border_color_pressed;
int base_color_pressed;
int text_color_pressed;
int border_color_disabled;
int base_color_disabled;
int text_color_disabled;
};
struct default_style : style
{
int background_color;
int line_color;
int text_size;
int text_spacing;
int text_line_spacing;
int text_alignment_vertical;
int text_wrap_mode;
};
struct component_style : style
{
int border_width;
int text_padding;
int text_alignment;
};
private:
input_handler& input;
state_manager& state;
const orbit_camera& camera;
grid menu_grid = grid(0, 0, GetScreenWidth(), MENU_HEIGHT, MENU_COLS, MENU_ROWS, MENU_PAD);
grid board_grid =
grid(0, MENU_HEIGHT, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT,
state.get_current_state().width, state.get_current_state().height, BOARD_PADDING);
grid graph_overlay_grid = grid(GetScreenWidth() / 2, MENU_HEIGHT, 200, 100, 1, 4, MENU_PAD);
grid debug_overlay_grid =
grid(GetScreenWidth() / 2, GetScreenHeight() - 75, 200, 75, 1, 3, MENU_PAD);
// Windows
std::string message_title;
std::string message_message;
std::function<void(void)> yes_no_handler;
bool ok_message = false;
bool yes_no_message = false;
bool save_window = false;
std::array<char, 256> preset_name = {};
bool help_window = false;
public:
user_interface(input_handler& _input, state_manager& _state, const orbit_camera& _camera)
: input(_input), state(_state), camera(_camera)
{
init();
}
user_interface(const user_interface& copy) = delete;
auto operator=(const user_interface& copy) -> user_interface& = delete;
user_interface(user_interface&& move) = delete;
auto operator=(user_interface&& move) -> user_interface& = delete;
private:
static auto init() -> void;
static auto apply_color(style& style, Color color) -> void;
static auto apply_block_color(style& style, Color color) -> void;
static auto apply_text_color(style& style, Color color) -> void;
static auto get_default_style() -> default_style;
static auto set_default_style(const default_style& style) -> void;
static auto get_component_style(int component) -> component_style;
static auto set_component_style(int component, const component_style& style) -> void;
[[nodiscard]] static auto popup_bounds() -> Rectangle;
auto draw_button(Rectangle bounds, const std::string& label, Color color, bool enabled = true,
int font_size = FONT_SIZE) const -> int;
auto draw_menu_button(int x, int y, int width, int height, const std::string& label,
Color color, bool enabled = true, int font_size = FONT_SIZE) const -> int;
auto draw_toggle_slider(Rectangle bounds, const std::string& off_label,
const std::string& on_label, int* active, Color color,
bool enabled = true, int font_size = FONT_SIZE) const -> int;
auto draw_menu_toggle_slider(int x, int y, int width, int height, const std::string& off_label,
const std::string& on_label, int* active, Color color,
bool enabled = true, int font_size = FONT_SIZE) const -> int;
auto draw_spinner(Rectangle bounds, const std::string& label, int* value, int min, int max,
Color color, bool enabled = true, int font_size = FONT_SIZE) const -> int;
auto draw_menu_spinner(int x, int y, int width, int height, const std::string& label,
int* value, int min, int max, Color color, bool enabled = true,
int font_size = FONT_SIZE) const -> int;
auto draw_label(Rectangle bounds, const std::string& text, Color color, bool enabled = true,
int font_size = FONT_SIZE) const -> int;
auto draw_board_block(int x, int y, int width, int height, Color color,
bool enabled = true) const -> bool;
[[nodiscard]] auto window_open() const -> bool;
// Different menu sections
auto draw_menu_header(Color color) const -> void;
auto draw_graph_info(Color color) const -> void;
auto draw_graph_controls(Color color) const -> void;
auto draw_camera_controls(Color color) const -> void;
auto draw_puzzle_controls(Color color) const -> void;
auto draw_edit_controls(Color color) const -> void;
auto draw_menu_footer(Color color) -> void;
public:
static auto get_background_color() -> Color;
auto help_popup() -> void;
auto draw_save_preset_popup() -> void;
auto draw_ok_message_box() -> void;
auto draw_yes_no_message_box() -> void;
auto draw_main_menu() -> void;
auto draw_puzzle_board() -> void;
auto draw_graph_overlay(int fps, int ups, size_t mass_count, size_t spring_count) -> void;
auto draw(int fps, int ups, size_t mass_count, size_t spring_count) -> void;
};
#endif