203 lines
4.5 KiB
C++
203 lines
4.5 KiB
C++
#ifndef __PHYSICS_HPP_
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#define __PHYSICS_HPP_
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#include <atomic>
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#include <mutex>
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#include <queue>
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#include <raylib.h>
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#include <raymath.h>
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#include <thread>
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#include <tracy/Tracy.hpp>
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#include <unordered_map>
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#include <variant>
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#include <vector>
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#include "config.hpp"
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#include "puzzle.hpp"
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#ifdef BARNES_HUT
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#include "octree.hpp"
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#endif
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#ifndef WEB
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#include <BS_thread_pool.hpp>
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#endif
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class Mass {
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public:
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Vector3 position;
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Vector3 previous_position; // for verlet integration
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Vector3 velocity;
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Vector3 force;
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public:
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Mass(Vector3 _position)
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: position(_position), previous_position(_position),
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velocity(Vector3Zero()), force(Vector3Zero()) {}
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public:
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auto ClearForce() -> void;
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auto CalculateVelocity(const float delta_time) -> void;
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auto CalculatePosition(const float delta_time) -> void;
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auto VerletUpdate(const float delta_time) -> void;
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};
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class Spring {
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public:
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int mass_a;
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int mass_b;
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public:
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Spring(int _mass_a, int _mass_b) : mass_a(_mass_a), mass_b(_mass_b) {}
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public:
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auto CalculateSpringForce(Mass &_mass_a, Mass &_mass_b) const -> void;
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};
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class MassSpringSystem {
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private:
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#ifdef BARNES_HUT
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// Barnes-Hut
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Octree octree;
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#else
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// Uniform grid
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std::vector<int> mass_indices;
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std::vector<int64_t> cell_ids;
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int last_build;
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int last_masses_count;
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int last_springs_count;
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#endif
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#ifndef WEB
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BS::thread_pool<BS::tp::none> threads;
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#endif
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public:
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// This is the main ownership of all the states/masses/springs.
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std::vector<Mass> masses;
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std::unordered_map<State, int> state_masses;
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std::vector<Spring> springs;
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std::unordered_map<std::pair<State, State>, int> state_springs;
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public:
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MassSpringSystem() : threads(std::thread::hardware_concurrency() - 1) {
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#ifndef BARNES_HUT
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last_build = REPULSION_GRID_REFRESH;
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std::cout << "Using uniform grid repulsion force calculation." << std::endl;
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#else
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std::cout << "Using Barnes-Hut + octree repulsion force calculation."
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<< std::endl;
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#endif
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#ifndef WEB
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std::cout << "Thread-Pool: " << threads.get_thread_count() << " threads."
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<< std::endl;
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#endif
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};
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MassSpringSystem(const MassSpringSystem ©) = delete;
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MassSpringSystem &operator=(const MassSpringSystem ©) = delete;
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MassSpringSystem(MassSpringSystem &move) = delete;
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MassSpringSystem &operator=(MassSpringSystem &&move) = delete;
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private:
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#ifdef BARNES_HUT
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auto BuildOctree() -> void;
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#else
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auto BuildUniformGrid() -> void;
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#endif
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public:
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auto AddMass(const State &state) -> void;
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auto GetMass(const State &state) -> Mass &;
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auto GetMass(const State &state) const -> const Mass &;
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auto AddSpring(const State &massA, const State &massB) -> void;
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auto Clear() -> void;
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auto ClearForces() -> void;
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auto CalculateSpringForces() -> void;
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auto CalculateRepulsionForces() -> void;
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auto VerletUpdate(float delta_time) -> void;
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#ifndef BARNES_HUT
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auto InvalidateGrid() -> void;
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#endif
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};
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class ThreadedPhysics {
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struct AddMass {
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State s;
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};
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struct AddSpring {
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State a;
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State b;
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};
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struct ClearGraph {};
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using Command = std::variant<AddMass, AddSpring, ClearGraph>;
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struct PhysicsState {
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TracyLockable(std::mutex, command_mtx);
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std::queue<Command> pending_commands;
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TracyLockable(std::mutex, pos_mtx);
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std::vector<Mass> masses; // Read by renderer
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std::unordered_map<State, int> state_masses; // Read by renderer
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std::vector<Spring> springs; // Read by renderer
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std::unordered_map<std::pair<State, State>, int>
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state_springs; // Read by renderer
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std::atomic<bool> running{true};
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};
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private:
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std::thread physics;
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public:
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PhysicsState state;
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public:
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ThreadedPhysics() : physics(PhysicsThread, std::ref(state)) {}
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ThreadedPhysics(const ThreadedPhysics ©) = delete;
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ThreadedPhysics &operator=(const ThreadedPhysics ©) = delete;
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ThreadedPhysics(ThreadedPhysics &&move) = delete;
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ThreadedPhysics &operator=(ThreadedPhysics &&move) = delete;
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~ThreadedPhysics() {
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state.running = false;
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physics.join();
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}
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private:
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static auto PhysicsThread(PhysicsState &state) -> void;
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public:
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auto AddMassCmd(const State &_state) -> void;
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auto AddSpringCmd(const State &a, const State &b) -> void;
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auto ClearCmd() -> void;
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auto AddMassSpringsCmd(const std::unordered_set<State> &masses,
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const std::vector<std::pair<State, State>> &springs)
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-> void;
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};
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// https://en.cppreference.com/w/cpp/utility/variant/visit
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template <class... Ts> struct overloads : Ts... {
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using Ts::operator()...;
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};
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#endif
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