Files
cpp-masssprings/src/user_interface.cpp
2026-02-28 18:15:24 +01:00

779 lines
30 KiB
C++

#include "user_interface.hpp"
#include "config.hpp"
#include <raylib.h>
#define RAYGUI_IMPLEMENTATION
#include <raygui.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height,
const int _columns, const int _rows) -> void
{
x = _x;
y = _y;
width = _width;
height = _height;
columns = _columns;
rows = _rows;
}
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height) -> void
{
x = _x;
y = _y;
width = _width;
height = _height;
}
auto user_interface::grid::update_bounds(const int _x, const int _y) -> void
{
x = _x;
y = _y;
}
auto user_interface::grid::bounds() const -> Rectangle
{
Rectangle bounds{0, 0, static_cast<float>(columns), static_cast<float>(rows)};
bounds.x -= padding;
bounds.y -= padding;
bounds.width += 2 * padding;
bounds.height += 2 * padding;
return bounds;
}
auto user_interface::grid::bounds(const int _x, const int _y, const int _width, const int _height) const -> Rectangle
{
if (_x < 0 || _x + _width > columns || _y < 0 || _y + _height > rows) {
errln("Grid bounds are outside range.");
exit(1);
}
const int cell_width = (width - padding) / columns;
const int cell_height = (height - padding) / rows;
return Rectangle(x + _x * cell_width + padding, y + _y * cell_height + padding, _width * cell_width - padding,
_height * cell_height - padding);
}
auto user_interface::grid::square_bounds() const -> Rectangle
{
Rectangle bounds = square_bounds(0, 0, columns, rows);
bounds.x -= padding;
bounds.y -= padding;
bounds.width += 2 * padding;
bounds.height += 2 * padding;
return bounds;
}
auto user_interface::grid::square_bounds(const int _x, const int _y, const int _width,
const int _height) const -> Rectangle
{
// Assumes each cell is square, so either width or height are not completely
// filled
if (_x < 0 || _x + _width > columns || _y < 0 || _y + _height > rows) {
errln("Grid bounds are outside range.");
exit(1);
}
const int available_width = width - padding * (columns + 1);
const int available_height = height - padding * (rows + 1);
const int cell_size = std::min(available_width / columns, available_height / rows);
const int grid_width = cell_size * columns + padding * (columns + 1);
const int grid_height = cell_size * rows + padding * (rows + 1);
const int x_offset = (width - grid_width) / 2;
const int y_offset = (height - grid_height) / 2;
return Rectangle(x_offset + _x * (cell_size + padding) + padding, y_offset + _y * (cell_size + padding) + padding,
_width * cell_size + padding * (_width - 1), _height * cell_size + padding * (_height - 1));
}
auto user_interface::init() -> void
{
const Font font = LoadFontEx(FONT, FONT_SIZE, nullptr, 0);
SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
GuiSetFont(font);
default_style style = get_default_style();
style.text_size = FONT_SIZE;
apply_color(style, GRAY);
set_default_style(style);
}
auto user_interface::apply_color(style& style, const Color color) -> void
{
style.base_color_normal = ColorToInt(Fade(color, 0.8));
style.base_color_focused = ColorToInt(Fade(color, 0.3));
style.base_color_pressed = ColorToInt(Fade(color, 0.8));
style.base_color_disabled = ColorToInt(Fade(color, 0.5));
style.border_color_normal = ColorToInt(Fade(color, 1.0));
style.border_color_focused = ColorToInt(Fade(color, 0.7));
style.border_color_pressed = ColorToInt(Fade(color, 1.0));
style.border_color_disabled = ColorToInt(Fade(GRAY, 0.5));
style.text_color_normal = ColorToInt(Fade(BLACK, 1.0));
style.text_color_focused = ColorToInt(Fade(BLACK, 1.0));
style.text_color_pressed = ColorToInt(Fade(BLACK, 1.0));
style.text_color_disabled = ColorToInt(Fade(BLACK, 0.5));
}
auto user_interface::apply_block_color(style& style, const Color color) -> void
{
style.base_color_normal = ColorToInt(Fade(color, 0.5));
style.base_color_focused = ColorToInt(Fade(color, 0.3));
style.base_color_pressed = ColorToInt(Fade(color, 0.8));
style.base_color_disabled = ColorToInt(Fade(color, 0.5));
style.border_color_normal = ColorToInt(Fade(color, 1.0));
style.border_color_focused = ColorToInt(Fade(color, 0.7));
style.border_color_pressed = ColorToInt(Fade(color, 1.0));
style.border_color_disabled = ColorToInt(Fade(GRAY, 0.5));
}
auto user_interface::apply_text_color(style& style, const Color color) -> void
{
style.text_color_normal = ColorToInt(Fade(color, 1.0));
style.text_color_focused = ColorToInt(Fade(color, 1.0));
style.text_color_pressed = ColorToInt(Fade(color, 1.0));
style.text_color_disabled = ColorToInt(Fade(BLACK, 0.5));
}
auto user_interface::get_default_style() -> default_style
{
// Could've iterated over the values, but then it wouldn't be as nice to
// access...
return {
{
GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL), GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL),
GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL), GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED), GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BORDER_COLOR_PRESSED), GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED),
GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED), GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED),
GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED), GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)
},
GuiGetStyle(DEFAULT, BACKGROUND_COLOR), GuiGetStyle(DEFAULT, LINE_COLOR), GuiGetStyle(DEFAULT, TEXT_SIZE),
GuiGetStyle(DEFAULT, TEXT_SPACING), GuiGetStyle(DEFAULT, TEXT_LINE_SPACING),
GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL), GuiGetStyle(DEFAULT, TEXT_WRAP_MODE)
};
}
auto user_interface::set_default_style(const default_style& style) -> void
{
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, style.border_color_normal);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, style.base_color_normal);
GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, style.text_color_normal);
GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, style.border_color_focused);
GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, style.base_color_focused);
GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, style.text_color_focused);
GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, style.border_color_pressed);
GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, style.base_color_pressed);
GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, style.text_color_pressed);
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, style.border_color_disabled);
GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, style.base_color_disabled);
GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, style.text_color_disabled);
GuiSetStyle(DEFAULT, BACKGROUND_COLOR, style.background_color);
GuiSetStyle(DEFAULT, LINE_COLOR, style.line_color);
GuiSetStyle(DEFAULT, TEXT_SIZE, style.text_size);
GuiSetStyle(DEFAULT, TEXT_SPACING, style.text_spacing);
GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, style.text_line_spacing);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, style.text_alignment_vertical);
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, style.text_wrap_mode);
}
auto user_interface::get_component_style(const int component) -> component_style
{
return {
{
GuiGetStyle(component, BORDER_COLOR_NORMAL), GuiGetStyle(component, BASE_COLOR_NORMAL),
GuiGetStyle(component, TEXT_COLOR_NORMAL), GuiGetStyle(component, BORDER_COLOR_FOCUSED),
GuiGetStyle(component, BASE_COLOR_FOCUSED), GuiGetStyle(component, TEXT_COLOR_FOCUSED),
GuiGetStyle(component, BORDER_COLOR_PRESSED), GuiGetStyle(component, BASE_COLOR_PRESSED),
GuiGetStyle(component, TEXT_COLOR_PRESSED), GuiGetStyle(component, BORDER_COLOR_DISABLED),
GuiGetStyle(component, BASE_COLOR_DISABLED), GuiGetStyle(component, TEXT_COLOR_DISABLED)
},
GuiGetStyle(component, BORDER_WIDTH), GuiGetStyle(component, TEXT_PADDING),
GuiGetStyle(component, TEXT_ALIGNMENT)
};
}
auto user_interface::set_component_style(const int component, const component_style& style) -> void
{
GuiSetStyle(component, BORDER_COLOR_NORMAL, style.border_color_normal);
GuiSetStyle(component, BASE_COLOR_NORMAL, style.base_color_normal);
GuiSetStyle(component, TEXT_COLOR_NORMAL, style.text_color_normal);
GuiSetStyle(component, BORDER_COLOR_FOCUSED, style.border_color_focused);
GuiSetStyle(component, BASE_COLOR_FOCUSED, style.base_color_focused);
GuiSetStyle(component, TEXT_COLOR_FOCUSED, style.text_color_focused);
GuiSetStyle(component, BORDER_COLOR_PRESSED, style.border_color_pressed);
GuiSetStyle(component, BASE_COLOR_PRESSED, style.base_color_pressed);
GuiSetStyle(component, TEXT_COLOR_PRESSED, style.text_color_pressed);
GuiSetStyle(component, BORDER_COLOR_DISABLED, style.border_color_disabled);
GuiSetStyle(component, BASE_COLOR_DISABLED, style.base_color_disabled);
GuiSetStyle(component, TEXT_COLOR_DISABLED, style.text_color_disabled);
GuiSetStyle(component, BORDER_WIDTH, style.border_width);
GuiSetStyle(component, TEXT_PADDING, style.text_padding);
GuiSetStyle(component, TEXT_ALIGNMENT, style.text_alignment);
}
auto user_interface::draw_button(const Rectangle bounds, const std::string& label, const Color color,
const bool enabled, const int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
const component_style original_button = get_component_style(BUTTON);
// Change styling
default_style style_default = original_default;
component_style style_button = original_button;
style_default.text_size = font_size;
apply_color(style_button, color);
set_default_style(style_default);
set_component_style(BUTTON, style_button);
const int _state = GuiGetState();
if (!enabled || window_open()) {
GuiSetState(STATE_DISABLED);
}
const int pressed = GuiButton(bounds, label.data());
if (!enabled || window_open()) {
GuiSetState(_state);
}
// Restore original styling
set_default_style(original_default);
set_component_style(BUTTON, original_button);
return pressed;
}
auto user_interface::draw_menu_button(const int x, const int y, const int width, const int height,
const std::string& label, const Color color, const bool enabled,
const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_button(bounds, label, color, enabled, font_size);
}
auto user_interface::draw_toggle_slider(const Rectangle bounds, const std::string& off_label,
const std::string& on_label, int* active, Color color, bool enabled,
int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
const component_style original_slider = get_component_style(SLIDER);
const component_style original_toggle = get_component_style(TOGGLE);
// Change styling
default_style style_default = original_default;
component_style style_slider = original_slider;
component_style style_toggle = original_toggle;
style_default.text_size = font_size;
apply_color(style_slider, color);
apply_color(style_toggle, color);
set_default_style(style_default);
set_component_style(SLIDER, style_slider);
set_component_style(TOGGLE, style_toggle);
const int _state = GuiGetState();
if (!enabled || window_open()) {
GuiSetState(STATE_DISABLED);
}
int pressed = GuiToggleSlider(bounds, std::format("{};{}", off_label, on_label).data(), active);
if (!enabled || window_open()) {
GuiSetState(_state);
}
// Restore original styling
set_default_style(original_default);
set_component_style(SLIDER, original_slider);
set_component_style(TOGGLE, original_toggle);
return pressed;
}
auto user_interface::draw_menu_toggle_slider(const int x, const int y, const int width, const int height,
const std::string& off_label, const std::string& on_label, int* active,
const Color color, const bool enabled, const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_toggle_slider(bounds, off_label, on_label, active, color, enabled, font_size);
}
auto user_interface::draw_spinner(Rectangle bounds, const std::string& label, int* value, int min, int max, Color color,
bool enabled, int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
const component_style original_valuebox = get_component_style(VALUEBOX);
const component_style original_button = get_component_style(BUTTON);
// Change styling
default_style style_default = original_default;
component_style style_valuebox = original_valuebox;
component_style style_button = original_button;
style_default.text_size = font_size;
apply_color(style_valuebox, color);
apply_color(style_button, color);
set_default_style(style_default);
set_component_style(VALUEBOX, style_valuebox);
set_component_style(BUTTON, style_button);
const int _state = GuiGetState();
if (!enabled || window_open()) {
GuiSetState(STATE_DISABLED);
}
int pressed = GuiSpinner(bounds, "", label.data(), value, min, max, false);
if (!enabled || window_open()) {
GuiSetState(_state);
}
// Restore original styling
set_default_style(original_default);
set_component_style(VALUEBOX, original_valuebox);
set_component_style(BUTTON, style_button);
return pressed;
}
auto user_interface::draw_menu_spinner(const int x, const int y, const int width, const int height,
const std::string& label, int* value, const int min, const int max,
const Color color, const bool enabled, const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_spinner(bounds, label, value, min, max, color, enabled, font_size);
}
auto user_interface::draw_label(const Rectangle bounds, const std::string& text, const Color color, const bool enabled,
const int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
const component_style original_label = get_component_style(LABEL);
// Change styling
default_style style_default = original_default;
component_style style_label = original_label;
style_default.text_size = font_size;
apply_text_color(style_label, color);
set_default_style(style_default);
set_component_style(LABEL, style_label);
const int _state = GuiGetState();
if (!enabled || window_open()) {
GuiSetState(STATE_DISABLED);
}
const int pressed = GuiLabel(bounds, text.data());
if (!enabled || window_open()) {
GuiSetState(_state);
}
// Restore original styling
set_default_style(original_default);
set_component_style(LABEL, original_label);
return pressed;
}
auto user_interface::draw_board_block(const int x, const int y, const int width, const int height, const Color color,
const bool enabled) const -> bool
{
component_style s = get_component_style(BUTTON);
apply_block_color(s, color);
const Rectangle bounds = board_grid.square_bounds(x, y, width, height);
const bool focused = CheckCollisionPointRec(input.mouse - Vector2(0, MENU_HEIGHT), bounds);
const bool pressed = puzzle::block(x, y, width, height, false).covers(input.sel_x, input.sel_y);
// Background to make faded colors work
DrawRectangleRec(bounds, RAYWHITE);
Color base = GetColor(s.base_color_normal);
Color border = GetColor(s.base_color_normal);
if (pressed) {
base = GetColor(s.base_color_pressed);
border = GetColor(s.base_color_pressed);
}
if (focused) {
base = GetColor(s.base_color_focused);
border = GetColor(s.base_color_focused);
}
if (focused && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
base = GetColor(s.base_color_pressed);
border = GetColor(s.base_color_pressed);
}
if (!enabled) {
base = BOARD_COLOR_RESTRICTED;
}
DrawRectangleRec(bounds, base);
if (enabled) {
DrawRectangleLinesEx(bounds, 2.0, border);
}
return focused && enabled;
}
auto user_interface::window_open() const -> bool
{
return save_window || help_window;
}
auto user_interface::draw_menu_header(const Color color) const -> void
{
int preset = state.get_current_preset();
draw_menu_spinner(0, 0, 1, 1, "Preset: ", &preset, -1, state.get_preset_count(), color, !input.editing);
if (preset > static_cast<int>(state.get_current_preset())) {
input.load_next_preset();
} else if (preset < static_cast<int>(state.get_current_preset())) {
input.load_previous_preset();
}
draw_menu_button(1, 0, 1, 1, std::format("Puzzle: \"{}\"{}", state.get_current_preset_comment().substr(2),
state.was_edited() ? " (Modified)" : ""), color);
int editing = input.editing;
draw_menu_toggle_slider(2, 0, 1, 1, "Puzzle Mode (Tab)", "Edit Mode (Tab)", &editing, color);
if (editing != input.editing) {
input.toggle_editing();
}
}
auto user_interface::draw_graph_info(const Color color) const -> void
{
draw_menu_button(0, 1, 1, 1, std::format("Found {} States ({} Winning)", state.get_state_count(),
state.get_target_count()), color);
draw_menu_button(1, 1, 1, 1, std::format("Found {} Transitions", state.get_link_count()), color);
draw_menu_button(2, 1, 1, 1, std::format("{} Moves to Nearest Solution",
state.get_path_length() > 0 ? state.get_path_length() - 1 : 0), color);
}
auto user_interface::draw_graph_controls(const Color color) const -> void
{
if (draw_menu_button(0, 2, 1, 1, "Populate Graph (G)", color)) {
input.populate_graph();
}
// int mark_path = input.mark_path;
// DrawMenuToggleSlider(2, 2, 1, 1, "Path Hidden (U)", "Path Shown (U)",
// &mark_path, color);
// if (mark_path != input.mark_path) {
// input.ToggleMarkPath();
// }
if (draw_menu_button(1, 2, 1, 1, "Clear Graph (C)", color)) {
input.clear_graph();
}
int mark_solutions = input.mark_solutions;
draw_menu_toggle_slider(2, 2, 1, 1, "Solution Hidden (I)", "Solution Shown (I)", &mark_solutions, color);
if (mark_solutions != input.mark_solutions) {
input.toggle_mark_solutions();
}
input.mark_path = input.mark_solutions;
}
auto user_interface::draw_camera_controls(const Color color) const -> void
{
int lock_camera = input.camera_lock;
draw_menu_toggle_slider(0, 3, 1, 1, "Free Camera (L)", "Locked Camera (L)", &lock_camera, color);
if (lock_camera != input.camera_lock) {
input.toggle_camera_lock();
}
int lock_camera_mass_center = input.camera_mass_center_lock;
draw_menu_toggle_slider(1, 3, 1, 1, "Current Block (U)", "Graph Center (U)", &lock_camera_mass_center, color,
input.camera_lock);
if (lock_camera_mass_center != input.camera_mass_center_lock) {
input.toggle_camera_mass_center_lock();
}
int projection = camera.projection == CAMERA_ORTHOGRAPHIC;
draw_menu_toggle_slider(2, 3, 1, 1, "Perspective (Alt)", "Orthographic (Alt)", &projection, color);
if (projection != (camera.projection == CAMERA_ORTHOGRAPHIC)) {
input.toggle_camera_projection();
}
}
auto user_interface::draw_puzzle_controls(const Color color) const -> void
{
auto nth = [&](const int n)
{
if (n == 11 || n == 12 || n == 13) {
return "th";
}
if (n % 10 == 1) {
return "st";
}
if (n % 10 == 2) {
return "nd";
}
if (n % 10 == 3) {
return "rd";
}
return "th";
};
const int visits = state.get_current_visits();
draw_menu_button(0, 4, 1, 1, std::format("{} Moves ({}{} Time at this State)", state.get_total_moves(), visits,
nth(visits)), color);
if (draw_menu_button(1, 4, 1, 1, "Make Optimal Move (Space)", color, state.has_distances())) {
input.goto_optimal_next_state();
}
if (draw_menu_button(2, 4, 1, 1, "Undo Last Move (Backspace)", color, state.has_history())) {
input.goto_previous_state();
}
if (draw_menu_button(0, 5, 1, 1, "Go to Nearest Solution (B)", color, state.has_distances())) {
input.goto_closest_target_state();
}
if (draw_menu_button(1, 5, 1, 1, "Go to Worst State (V)", color, state.has_distances())) {
input.goto_most_distant_state();
}
if (draw_menu_button(2, 5, 1, 1, "Go to Starting State (R)", color)) {
input.goto_starting_state();
}
}
auto user_interface::draw_edit_controls(const Color color) const -> void
{
const puzzle& current = state.get_current_state();
// Toggle Target Block
if (draw_menu_button(0, 4, 1, 1, "Toggle Target Block (T)", color)) {
input.toggle_target_block();
}
// Toggle Wall Block
if (draw_menu_button(0, 5, 1, 1, "Toggle Wall Block (Y)", color)) {
input.toggle_wall_block();
}
// Toggle Restricted/Free Block Movement
int free = !current.restricted;
draw_menu_toggle_slider(1, 4, 1, 1, "Restricted (F)", "Free (F)", &free, color);
if (free != !current.restricted) {
input.toggle_restricted_movement();
}
// Clear Goal
if (draw_menu_button(1, 5, 1, 1, "Clear Goal (X)", color)) {}
// Column Count Spinner
int columns = current.width;
draw_menu_spinner(2, 4, 1, 1, "Cols: ", &columns, puzzle::MIN_WIDTH, puzzle::MAX_WIDTH, color);
if (columns > current.width) {
input.add_board_column();
} else if (columns < current.width) {
input.remove_board_column();
}
// Row Count Spinner
int rows = current.height;
draw_menu_spinner(2, 5, 1, 1, "Rows: ", &rows, puzzle::MIN_WIDTH, puzzle::MAX_WIDTH, color);
if (rows > current.height) {
input.add_board_row();
} else if (rows < current.height) {
input.remove_board_row();
}
}
auto user_interface::draw_menu_footer(const Color color) -> void
{
draw_menu_button(0, 6, 2, 1, std::format("State: \"{}\"", state.get_current_state().state), color);
if (draw_menu_button(2, 6, 1, 1, "Save as Preset", color)) {
save_window = true;
}
}
auto user_interface::get_background_color() -> Color
{
return GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR));
}
auto user_interface::help_popup() -> void {}
auto user_interface::draw_save_preset_popup() -> void
{
if (!save_window) {
return;
}
// Returns the pressed button index
const int button = GuiTextInputBox(
Rectangle((GetScreenWidth() - POPUP_WIDTH) / 2.0f, (GetScreenHeight() - POPUP_HEIGHT) / 2.0f, POPUP_WIDTH,
POPUP_HEIGHT), "Save as Preset", "Enter Preset Name", "Ok;Cancel", preset_name.data(), 255, nullptr);
if (button == 1) {
state.append_preset_file(preset_name.data());
}
if (button == 0 || button == 1 || button == 2) {
save_window = false;
TextCopy(preset_name.data(), "\0");
}
}
auto user_interface::draw_main_menu() -> void
{
menu_grid.update_bounds(0, 0, GetScreenWidth(), MENU_HEIGHT);
draw_menu_header(GRAY);
draw_graph_info(ORANGE);
draw_graph_controls(RED);
draw_camera_controls(DARKGREEN);
if (input.editing) {
draw_edit_controls(PURPLE);
} else {
draw_puzzle_controls(BLUE);
}
draw_menu_footer(GRAY);
}
auto user_interface::draw_puzzle_board() -> void
{
const puzzle& current = state.get_current_state();
board_grid.update_bounds(0, MENU_HEIGHT, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT, current.width,
current.height);
// Draw outer border
const Rectangle bounds = board_grid.square_bounds();
DrawRectangleRec(bounds, current.won() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED);
// Draw inner borders
DrawRectangle(bounds.x + BOARD_PADDING, bounds.y + BOARD_PADDING, bounds.width - 2 * BOARD_PADDING,
bounds.height - 2 * BOARD_PADDING, current.restricted ? BOARD_COLOR_RESTRICTED : BOARD_COLOR_FREE);
// Draw target opening
// TODO: Only draw single direction (in corner) if restricted (use target block principal direction)
const std::optional<puzzle::block> target_block = current.try_get_target_block();
if (current.has_win_condition() && target_block.has_value()) {
const int target_x = current.target_x;
const int target_y = current.target_y;
auto [x, y, width, height] = board_grid.square_bounds(target_x, target_y, target_block.value().width,
target_block.value().height);
const Color opening_color = Fade(current.won() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED, 0.3);
if (target_x == 0) {
// Left opening
DrawRectangle(x - BOARD_PADDING, y, BOARD_PADDING, height, RAYWHITE);
DrawRectangle(x - BOARD_PADDING, y, BOARD_PADDING, height, opening_color);
}
if (target_x + target_block.value().width == current.width) {
// Right opening
DrawRectangle(x + width, y, BOARD_PADDING, height, RAYWHITE);
DrawRectangle(x + width, y, BOARD_PADDING, height, opening_color);
}
if (target_y == 0) {
// Top opening
DrawRectangle(x, y - BOARD_PADDING, width, BOARD_PADDING, RAYWHITE);
DrawRectangle(x, y - BOARD_PADDING, width, BOARD_PADDING, opening_color);
}
if (target_y + target_block.value().height == current.height) {
// Bottom opening
DrawRectangle(x, y + height, width, BOARD_PADDING, RAYWHITE);
DrawRectangle(x, y + height, width, BOARD_PADDING, opening_color);
}
}
// Draw empty cells. Also set hovered blocks
input.hov_x = -1;
input.hov_y = -1;
for (int x = 0; x < board_grid.columns; ++x) {
for (int y = 0; y < board_grid.rows; ++y) {
DrawRectangleRec(board_grid.square_bounds(x, y, 1, 1), RAYWHITE);
Rectangle hov_bounds = board_grid.square_bounds(x, y, 1, 1);
hov_bounds.x -= BOARD_PADDING;
hov_bounds.y -= BOARD_PADDING;
hov_bounds.width += BOARD_PADDING;
hov_bounds.height += BOARD_PADDING;
if (CheckCollisionPointRec(GetMousePosition() - Vector2(0, MENU_HEIGHT), hov_bounds)) {
input.hov_x = x;
input.hov_y = y;
}
}
}
// Draw blocks
for (const puzzle::block& b : current) {
Color c = BLOCK_COLOR;
if (b.target) {
c = TARGET_BLOCK_COLOR;
} else if (b.immovable) {
c = WALL_COLOR;
}
if (!b.valid() || b.x < 0 || b.y < 0 || b.width <= 0 || b.height <= 0) {
warnln("Iterator returned invalid block for state \"{}\".", current.state);
continue;
}
// ReSharper disable once CppExpressionWithoutSideEffects
draw_board_block(b.x, b.y, b.width, b.height, c, !b.immovable);
}
// Draw block placing
if (input.editing && input.has_block_add_xy) {
if (current.covers(input.block_add_x, input.block_add_y) && input.hov_x >= input.block_add_x && input.hov_y >=
input.block_add_y) {
bool collides = false;
for (const puzzle::block& b : current) {
if (b.collides(puzzle::block(input.block_add_x, input.block_add_y, input.hov_x - input.block_add_x + 1,
input.hov_y - input.block_add_y + 1, false))) {
collides = true;
break;
}
}
if (!collides) {
draw_board_block(input.block_add_x, input.block_add_y, input.hov_x - input.block_add_x + 1,
input.hov_y - input.block_add_y + 1, PURPLE);
}
}
}
}
auto user_interface::draw_graph_overlay(int fps, int ups, size_t mass_count, size_t spring_count) -> void
{
graph_overlay_grid.update_bounds(GetScreenWidth() / 2, MENU_HEIGHT);
debug_overlay_grid.update_bounds(GetScreenWidth() / 2, GetScreenHeight() - 75);
draw_label(graph_overlay_grid.bounds(0, 0, 1, 1), std::format("Dist: {:0>7.2f}", camera.distance), BLACK);
draw_label(graph_overlay_grid.bounds(0, 1, 1, 1), std::format("FoV: {:0>6.2f}", camera.fov), BLACK);
draw_label(graph_overlay_grid.bounds(0, 2, 1, 1), std::format("FPS: {:0>3}", fps), LIME);
draw_label(graph_overlay_grid.bounds(0, 3, 1, 1), std::format("UPS: {:0>3}", ups), ORANGE);
// Debug
draw_label(debug_overlay_grid.bounds(0, 0, 1, 1), std::format("Debug:"), BLACK);
draw_label(debug_overlay_grid.bounds(0, 1, 1, 1), std::format("Masses: {}", mass_count), BLACK);
draw_label(debug_overlay_grid.bounds(0, 2, 1, 1), std::format("Springs: {}", spring_count), BLACK);
}
auto user_interface::update() const -> void
{
input.disable = window_open();
}