Files
cpp-masssprings/include/config.hpp

74 lines
2.5 KiB
C++

#ifndef __CONFIG_HPP_
#define __CONFIG_HPP_
#include <raylib.h>
#define THREADPOOL // Enable physics threadpool
// Gets set by CMake
// #define BACKWARD // Enable pretty stack traces
// #define TRACY // Enable tracy profiling support
// Window
constexpr int INITIAL_WIDTH = 600;
constexpr int INITIAL_HEIGHT = 600;
constexpr int MENU_HEIGHT = 350;
// Menu
constexpr int MENU_PAD = 5;
constexpr int BUTTON_PAD = 12;
constexpr int MENU_ROWS = 7;
constexpr int MENU_COLS = 3;
constexpr const char *FONT = "fonts/SpaceMono.ttf";
constexpr int FONT_SIZE = 26;
// Camera Controls
constexpr float CAMERA_FOV = 90.0;
constexpr float FOV_SPEED = 1.0;
constexpr float MIN_FOV = 10.0;
constexpr float MAX_FOV = 180.0;
constexpr float CAMERA_DISTANCE = 20.0;
constexpr float ZOOM_SPEED = 2.5;
constexpr float MIN_CAMERA_DISTANCE = 2.0;
constexpr float MAX_CAMERA_DISTANCE = 2000.0;
constexpr float ZOOM_MULTIPLIER = 4.0;
constexpr float PAN_SPEED = 2.0;
constexpr float PAN_MULTIPLIER = 10.0;
constexpr float ROT_SPEED = 1.0;
constexpr float CAMERA_SMOOTH_SPEED = 15.0;
// Physics Engine
constexpr float TARGET_UPS = 90; // How often to update physics
constexpr float TIMESTEP = 1.0 / TARGET_UPS; // Update interval in seconds
constexpr float SIM_SPEED = 4.0; // How large each update should be
constexpr float MASS = 1.0; // Mass spring system
constexpr float SPRING_CONSTANT = 5.0; // Mass spring system
constexpr float DAMPENING_CONSTANT = 1.0; // Mass spring system
constexpr float REST_LENGTH = 3.0; // Mass spring system
constexpr float VERLET_DAMPENING = 0.05; // [0, 1]
constexpr float BH_FORCE = 2.5; // Barnes-Hut [1.0, 3.0]
constexpr float THETA = 0.8; // Barnes-Hut [0.5, 1.0]
constexpr float SOFTENING = 0.01; // Barnes-Hut [0.01, 1.0]
// Graph Drawing
constexpr Color EDGE_COLOR = DARKBLUE;
constexpr float VERTEX_SIZE = 0.5;
static const Color VERTEX_COLOR = Fade(BLUE, 0.5);
constexpr Color VERTEX_VISITED_COLOR = DARKBLUE;
constexpr Color VERTEX_PATH_COLOR = GREEN;
constexpr Color VERTEX_TARGET_COLOR = RED;
constexpr Color VERTEX_START_COLOR = ORANGE;
constexpr Color VERTEX_CURRENT_COLOR = PURPLE;
constexpr int DRAW_VERTICES_LIMIT = 1000000;
// Klotski Drawing
constexpr int BOARD_PADDING = 10;
constexpr Color BOARD_COLOR_WON = DARKGREEN;
constexpr Color BOARD_COLOR_RESTRICTED = GRAY;
constexpr Color BOARD_COLOR_FREE = RAYWHITE;
constexpr Color BLOCK_COLOR = DARKBLUE;
constexpr Color TARGET_BLOCK_COLOR = RED;
constexpr Color WALL_COLOR = BLACK;
#endif