Files
cpp-masssprings/include/physics.hpp
Christoph Urlacher bfe8c6d572 store masses/springs inside vector and manage unordered_maps for a state<->index mapping
this reduces the time required to iterate over all masses/springs
because data is stored in contiguous memory
2026-02-24 00:01:04 +01:00

133 lines
2.9 KiB
C++

#ifndef __PHYSICS_HPP_
#define __PHYSICS_HPP_
#include <raylib.h>
#include <raymath.h>
#include <unordered_map>
#include <vector>
#include "config.hpp"
#include "puzzle.hpp"
#ifdef BARNES_HUT
#include "octree.hpp"
#endif
#ifndef WEB
#include <BS_thread_pool.hpp>
#endif
class Mass {
public:
Vector3 position;
Vector3 previous_position; // for verlet integration
Vector3 velocity;
Vector3 force;
public:
Mass(Vector3 _position)
: position(_position), previous_position(_position),
velocity(Vector3Zero()), force(Vector3Zero()) {}
public:
auto ClearForce() -> void;
auto CalculateVelocity(const float delta_time) -> void;
auto CalculatePosition(const float delta_time) -> void;
auto VerletUpdate(const float delta_time) -> void;
};
class Spring {
public:
int mass_a;
int mass_b;
public:
Spring(int _mass_a, int _mass_b) : mass_a(_mass_a), mass_b(_mass_b) {}
public:
auto CalculateSpringForce(Mass &_mass_a, Mass &_mass_b) const -> void;
};
class MassSpringSystem {
private:
#ifdef BARNES_HUT
// Barnes-Hut
Octree octree;
#else
// Uniform grid
std::vector<int> mass_indices;
std::vector<int64_t> cell_ids;
int last_build;
int last_masses_count;
int last_springs_count;
#endif
#ifndef WEB
BS::thread_pool<BS::tp::none> threads;
#endif
public:
// This is the main ownership of all the states/masses/springs.
std::vector<Mass> masses;
std::unordered_map<State, int> state_masses;
std::vector<Spring> springs;
std::unordered_map<std::pair<State, State>, int> state_springs;
public:
MassSpringSystem() {
#ifndef BARNES_HUT
last_build = REPULSION_GRID_REFRESH;
std::cout << "Using uniform grid repulsion force calculation." << std::endl;
#else
std::cout << "Using Barnes-Hut + octree repulsion force calculation."
<< std::endl;
#endif
#ifndef WEB
std::cout << "Thread-Pool: " << threads.get_thread_count() << " threads."
<< std::endl;
#endif
};
MassSpringSystem(const MassSpringSystem &copy) = delete;
MassSpringSystem &operator=(const MassSpringSystem &copy) = delete;
MassSpringSystem(MassSpringSystem &move) = delete;
MassSpringSystem &operator=(MassSpringSystem &&move) = delete;
private:
#ifdef BARNES_HUT
auto BuildOctree() -> void;
#else
auto BuildUniformGrid() -> void;
#endif
public:
auto AddMass(float mass, bool fixed, const State &state) -> void;
auto GetMass(const State &state) -> Mass &;
auto GetMass(const State &state) const -> const Mass &;
auto AddSpring(const State &massA, const State &massB, float spring_constant,
float dampening_constant, float rest_length) -> void;
auto Clear() -> void;
auto ClearForces() -> void;
auto CalculateSpringForces() -> void;
auto CalculateRepulsionForces() -> void;
auto VerletUpdate(float delta_time) -> void;
#ifndef BARNES_HUT
auto InvalidateGrid() -> void;
#endif
};
#endif