#include "user_interface.hpp" #include "config.hpp" #include "input_handler.hpp" #include #define RAYGUI_IMPLEMENTATION #include #ifdef TRACY #include #endif auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height, const int _columns, const int _rows) -> void { x = _x; y = _y; width = _width; height = _height; columns = _columns; rows = _rows; } auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height) -> void { x = _x; y = _y; width = _width; height = _height; } auto user_interface::grid::update_bounds(const int _x, const int _y) -> void { x = _x; y = _y; } auto user_interface::grid::bounds() const -> Rectangle { Rectangle bounds{0, 0, static_cast(columns), static_cast(rows)}; bounds.x -= padding; bounds.y -= padding; bounds.width += 2 * padding; bounds.height += 2 * padding; return bounds; } auto user_interface::grid::bounds(const int _x, const int _y, const int _width, const int _height) const -> Rectangle { if (_x < 0 || _x + _width > columns || _y < 0 || _y + _height > rows) { throw std::invalid_argument("Grid bounds out of range"); } const int cell_width = (width - padding) / columns; const int cell_height = (height - padding) / rows; return Rectangle(x + _x * cell_width + padding, y + _y * cell_height + padding, _width * cell_width - padding, _height * cell_height - padding); } auto user_interface::grid::square_bounds() const -> Rectangle { Rectangle bounds = square_bounds(0, 0, columns, rows); bounds.x -= padding; bounds.y -= padding; bounds.width += 2 * padding; bounds.height += 2 * padding; return bounds; } auto user_interface::grid::square_bounds(const int _x, const int _y, const int _width, const int _height) const -> Rectangle { // Assumes each cell is square, so either width or height are not completely // filled if (_x < 0 || _x + _width > columns || _y < 0 || _y + _height > rows) { throw std::invalid_argument("Grid bounds out of range"); } const int available_width = width - padding * (columns + 1); const int available_height = height - padding * (rows + 1); const int cell_size = std::min(available_width / columns, available_height / rows); const int grid_width = cell_size * columns + padding * (columns + 1); const int grid_height = cell_size * rows + padding * (rows + 1); const int x_offset = (width - grid_width) / 2; const int y_offset = (height - grid_height) / 2; return Rectangle(x_offset + _x * (cell_size + padding) + padding, y_offset + _y * (cell_size + padding) + padding, _width * cell_size + padding * (_width - 1), _height * cell_size + padding * (_height - 1)); } auto user_interface::init() -> void { const Font font = LoadFontEx(FONT, FONT_SIZE, nullptr, 0); SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR); GuiSetFont(font); default_style style = get_default_style(); style.text_size = FONT_SIZE; apply_color(style, GRAY); set_default_style(style); } auto user_interface::apply_color(style& style, const Color color) -> void { style.base_color_normal = ColorToInt(Fade(color, 0.8)); style.base_color_focused = ColorToInt(Fade(color, 0.3)); style.base_color_pressed = ColorToInt(Fade(color, 0.8)); style.base_color_disabled = ColorToInt(Fade(color, 0.5)); style.border_color_normal = ColorToInt(Fade(color, 1.0)); style.border_color_focused = ColorToInt(Fade(color, 0.7)); style.border_color_pressed = ColorToInt(Fade(color, 1.0)); style.border_color_disabled = ColorToInt(Fade(GRAY, 0.5)); style.text_color_normal = ColorToInt(Fade(BLACK, 1.0)); style.text_color_focused = ColorToInt(Fade(BLACK, 1.0)); style.text_color_pressed = ColorToInt(Fade(BLACK, 1.0)); style.text_color_disabled = ColorToInt(Fade(BLACK, 0.5)); } auto user_interface::apply_block_color(style& style, const Color color) -> void { style.base_color_normal = ColorToInt(Fade(color, 0.5)); style.base_color_focused = ColorToInt(Fade(color, 0.3)); style.base_color_pressed = ColorToInt(Fade(color, 0.8)); style.base_color_disabled = ColorToInt(Fade(color, 0.5)); style.border_color_normal = ColorToInt(Fade(color, 1.0)); style.border_color_focused = ColorToInt(Fade(color, 0.7)); style.border_color_pressed = ColorToInt(Fade(color, 1.0)); style.border_color_disabled = ColorToInt(Fade(GRAY, 0.5)); } auto user_interface::apply_text_color(style& style, const Color color) -> void { style.text_color_normal = ColorToInt(Fade(color, 1.0)); style.text_color_focused = ColorToInt(Fade(color, 1.0)); style.text_color_pressed = ColorToInt(Fade(color, 1.0)); style.text_color_disabled = ColorToInt(Fade(BLACK, 0.5)); } auto user_interface::get_default_style() -> default_style { // Could've iterated over the values, but then it wouldn't be as nice to // access... return { { GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL), GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL), GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL), GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED), GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED), GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED), GuiGetStyle(DEFAULT, BORDER_COLOR_PRESSED), GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED), GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED), GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED), GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED), GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED) }, GuiGetStyle(DEFAULT, BACKGROUND_COLOR), GuiGetStyle(DEFAULT, LINE_COLOR), GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), GuiGetStyle(DEFAULT, TEXT_LINE_SPACING), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL), GuiGetStyle(DEFAULT, TEXT_WRAP_MODE) }; } auto user_interface::set_default_style(const default_style& style) -> void { GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, style.border_color_normal); GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, style.base_color_normal); GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, style.text_color_normal); GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, style.border_color_focused); GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, style.base_color_focused); GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, style.text_color_focused); GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, style.border_color_pressed); GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, style.base_color_pressed); GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, style.text_color_pressed); GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, style.border_color_disabled); GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, style.base_color_disabled); GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, style.text_color_disabled); GuiSetStyle(DEFAULT, BACKGROUND_COLOR, style.background_color); GuiSetStyle(DEFAULT, LINE_COLOR, style.line_color); GuiSetStyle(DEFAULT, TEXT_SIZE, style.text_size); GuiSetStyle(DEFAULT, TEXT_SPACING, style.text_spacing); GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, style.text_line_spacing); GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, style.text_alignment_vertical); GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, style.text_wrap_mode); } auto user_interface::get_component_style(const int component) -> component_style { return { { GuiGetStyle(component, BORDER_COLOR_NORMAL), GuiGetStyle(component, BASE_COLOR_NORMAL), GuiGetStyle(component, TEXT_COLOR_NORMAL), GuiGetStyle(component, BORDER_COLOR_FOCUSED), GuiGetStyle(component, BASE_COLOR_FOCUSED), GuiGetStyle(component, TEXT_COLOR_FOCUSED), GuiGetStyle(component, BORDER_COLOR_PRESSED), GuiGetStyle(component, BASE_COLOR_PRESSED), GuiGetStyle(component, TEXT_COLOR_PRESSED), GuiGetStyle(component, BORDER_COLOR_DISABLED), GuiGetStyle(component, BASE_COLOR_DISABLED), GuiGetStyle(component, TEXT_COLOR_DISABLED) }, GuiGetStyle(component, BORDER_WIDTH), GuiGetStyle(component, TEXT_PADDING), GuiGetStyle(component, TEXT_ALIGNMENT) }; } auto user_interface::set_component_style(const int component, const component_style& style) -> void { GuiSetStyle(component, BORDER_COLOR_NORMAL, style.border_color_normal); GuiSetStyle(component, BASE_COLOR_NORMAL, style.base_color_normal); GuiSetStyle(component, TEXT_COLOR_NORMAL, style.text_color_normal); GuiSetStyle(component, BORDER_COLOR_FOCUSED, style.border_color_focused); GuiSetStyle(component, BASE_COLOR_FOCUSED, style.base_color_focused); GuiSetStyle(component, TEXT_COLOR_FOCUSED, style.text_color_focused); GuiSetStyle(component, BORDER_COLOR_PRESSED, style.border_color_pressed); GuiSetStyle(component, BASE_COLOR_PRESSED, style.base_color_pressed); GuiSetStyle(component, TEXT_COLOR_PRESSED, style.text_color_pressed); GuiSetStyle(component, BORDER_COLOR_DISABLED, style.border_color_disabled); GuiSetStyle(component, BASE_COLOR_DISABLED, style.base_color_disabled); GuiSetStyle(component, TEXT_COLOR_DISABLED, style.text_color_disabled); GuiSetStyle(component, BORDER_WIDTH, style.border_width); GuiSetStyle(component, TEXT_PADDING, style.text_padding); GuiSetStyle(component, TEXT_ALIGNMENT, style.text_alignment); } auto user_interface::popup_bounds() -> Rectangle { return Rectangle(static_cast(GetScreenWidth()) / 2.0f - POPUP_WIDTH / 2.0f, static_cast(GetScreenHeight()) / 2.0f - POPUP_HEIGHT / 2.0f, POPUP_WIDTH, POPUP_HEIGHT); } auto user_interface::draw_button(const Rectangle bounds, const std::string& label, const Color color, const bool enabled, const int font_size) const -> int { // Save original styling const default_style original_default = get_default_style(); const component_style original_button = get_component_style(BUTTON); // Change styling default_style style_default = original_default; component_style style_button = original_button; style_default.text_size = font_size; apply_color(style_button, color); set_default_style(style_default); set_component_style(BUTTON, style_button); const int _state = GuiGetState(); if (!enabled || window_open()) { GuiSetState(STATE_DISABLED); } const int pressed = GuiButton(bounds, label.data()); if (!enabled || window_open()) { GuiSetState(_state); } // Restore original styling set_default_style(original_default); set_component_style(BUTTON, original_button); return pressed; } auto user_interface::draw_menu_button(const int x, const int y, const int width, const int height, const std::string& label, const Color color, const bool enabled, const int font_size) const -> int { const Rectangle bounds = menu_grid.bounds(x, y, width, height); return draw_button(bounds, label, color, enabled, font_size); } auto user_interface::draw_toggle_slider(const Rectangle bounds, const std::string& off_label, const std::string& on_label, int* active, Color color, bool enabled, int font_size) const -> int { // Save original styling const default_style original_default = get_default_style(); const component_style original_slider = get_component_style(SLIDER); const component_style original_toggle = get_component_style(TOGGLE); // Change styling default_style style_default = original_default; component_style style_slider = original_slider; component_style style_toggle = original_toggle; style_default.text_size = font_size; apply_color(style_slider, color); apply_color(style_toggle, color); set_default_style(style_default); set_component_style(SLIDER, style_slider); set_component_style(TOGGLE, style_toggle); const int _state = GuiGetState(); if (!enabled || window_open()) { GuiSetState(STATE_DISABLED); } int pressed = GuiToggleSlider(bounds, std::format("{};{}", off_label, on_label).data(), active); if (!enabled || window_open()) { GuiSetState(_state); } // Restore original styling set_default_style(original_default); set_component_style(SLIDER, original_slider); set_component_style(TOGGLE, original_toggle); return pressed; } auto user_interface::draw_menu_toggle_slider(const int x, const int y, const int width, const int height, const std::string& off_label, const std::string& on_label, int* active, const Color color, const bool enabled, const int font_size) const -> int { const Rectangle bounds = menu_grid.bounds(x, y, width, height); return draw_toggle_slider(bounds, off_label, on_label, active, color, enabled, font_size); } auto user_interface::draw_spinner(Rectangle bounds, const std::string& label, int* value, int min, int max, Color color, bool enabled, int font_size) const -> int { // Save original styling const default_style original_default = get_default_style(); const component_style original_valuebox = get_component_style(VALUEBOX); const component_style original_button = get_component_style(BUTTON); // Change styling default_style style_default = original_default; component_style style_valuebox = original_valuebox; component_style style_button = original_button; style_default.text_size = font_size; apply_color(style_valuebox, color); apply_color(style_button, color); set_default_style(style_default); set_component_style(VALUEBOX, style_valuebox); set_component_style(BUTTON, style_button); const int _state = GuiGetState(); if (!enabled || window_open()) { GuiSetState(STATE_DISABLED); } int pressed = GuiSpinner(bounds, "", label.data(), value, min, max, false); if (!enabled || window_open()) { GuiSetState(_state); } // Restore original styling set_default_style(original_default); set_component_style(VALUEBOX, original_valuebox); set_component_style(BUTTON, style_button); return pressed; } auto user_interface::draw_menu_spinner(const int x, const int y, const int width, const int height, const std::string& label, int* value, const int min, const int max, const Color color, const bool enabled, const int font_size) const -> int { const Rectangle bounds = menu_grid.bounds(x, y, width, height); return draw_spinner(bounds, label, value, min, max, color, enabled, font_size); } auto user_interface::draw_label(const Rectangle bounds, const std::string& text, const Color color, const bool enabled, const int font_size) const -> int { // Save original styling const default_style original_default = get_default_style(); const component_style original_label = get_component_style(LABEL); // Change styling default_style style_default = original_default; component_style style_label = original_label; style_default.text_size = font_size; apply_text_color(style_label, color); set_default_style(style_default); set_component_style(LABEL, style_label); const int _state = GuiGetState(); if (!enabled || window_open()) { GuiSetState(STATE_DISABLED); } const int pressed = GuiLabel(bounds, text.data()); if (!enabled || window_open()) { GuiSetState(_state); } // Restore original styling set_default_style(original_default); set_component_style(LABEL, original_label); return pressed; } auto user_interface::draw_board_block(const int x, const int y, const int width, const int height, const Color color, const bool enabled) const -> bool { component_style s = get_component_style(BUTTON); apply_block_color(s, color); const Rectangle bounds = board_grid.square_bounds(x, y, width, height); const bool focused = CheckCollisionPointRec(input.mouse - Vector2(0, MENU_HEIGHT), bounds); const bool pressed = puzzle::block(x, y, width, height, false).covers(input.sel_x, input.sel_y); // Background to make faded colors work DrawRectangleRec(bounds, RAYWHITE); Color base = GetColor(s.base_color_normal); Color border = GetColor(s.base_color_normal); if (pressed) { base = GetColor(s.base_color_pressed); border = GetColor(s.base_color_pressed); } if (focused) { base = GetColor(s.base_color_focused); border = GetColor(s.base_color_focused); } if (focused && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) { base = GetColor(s.base_color_pressed); border = GetColor(s.base_color_pressed); } if (!enabled) { base = BOARD_COLOR_RESTRICTED; } DrawRectangleRec(bounds, base); if (enabled) { DrawRectangleLinesEx(bounds, 2.0, border); } return focused && enabled; } auto user_interface::window_open() const -> bool { return save_window || help_window || ok_message || yes_no_message; } auto user_interface::draw_menu_header(const Color color) const -> void { int preset = static_cast(state.get_current_preset()); draw_menu_spinner(0, 0, 1, 1, "Preset: ", &preset, -1, static_cast(state.get_preset_count()), color, !input.editing); if (preset > static_cast(state.get_current_preset())) { input.load_next_preset(); } else if (preset < static_cast(state.get_current_preset())) { input.load_previous_preset(); } draw_menu_button(1, 0, 1, 1, std::format("{}: {}/{} Blocks", state.was_edited() ? "Modified" : std::format("\"{}\"", state.get_current_preset_comment().substr(2)), state.get_current_state().block_count(), puzzle::MAX_BLOCKS), color); int editing = input.editing; draw_menu_toggle_slider(2, 0, 1, 1, "Puzzle Mode (Tab)", "Edit Mode (Tab)", &editing, color); if (editing != input.editing) { input.toggle_editing(); } } auto user_interface::draw_graph_info(const Color color) const -> void { draw_menu_button(0, 1, 1, 1, std::format("Found {} States ({} Winning)", state.get_state_count(), state.get_target_count()), color); draw_menu_button(1, 1, 1, 1, std::format("Found {} Transitions", state.get_link_count()), color); draw_menu_button(2, 1, 1, 1, std::format("{} Moves to Nearest Solution", state.get_path_length() > 0 ? state.get_path_length() - 1 : 0), color); } auto user_interface::draw_graph_controls(const Color color) const -> void { if (draw_menu_button(0, 2, 1, 1, "Populate Graph (G)", color)) { input.populate_graph(); } // int mark_path = input.mark_path; // DrawMenuToggleSlider(2, 2, 1, 1, "Path Hidden (U)", "Path Shown (U)", // &mark_path, color); // if (mark_path != input.mark_path) { // input.ToggleMarkPath(); // } if (draw_menu_button(1, 2, 1, 1, "Clear Graph (C)", color)) { input.clear_graph(); } int mark_solutions = input.mark_solutions; draw_menu_toggle_slider(2, 2, 1, 1, "Solution Hidden (I)", "Solution Shown (I)", &mark_solutions, color); if (mark_solutions != input.mark_solutions) { input.toggle_mark_solutions(); } input.mark_path = input.mark_solutions; } auto user_interface::draw_camera_controls(const Color color) const -> void { int lock_camera = input.camera_lock; draw_menu_toggle_slider(0, 3, 1, 1, "Free Camera (L)", "Locked Camera (L)", &lock_camera, color); if (lock_camera != input.camera_lock) { input.toggle_camera_lock(); } int lock_camera_mass_center = input.camera_mass_center_lock; draw_menu_toggle_slider(1, 3, 1, 1, "Current Block (U)", "Graph Center (U)", &lock_camera_mass_center, color, input.camera_lock); if (lock_camera_mass_center != input.camera_mass_center_lock) { input.toggle_camera_mass_center_lock(); } int projection = camera.projection == CAMERA_ORTHOGRAPHIC; draw_menu_toggle_slider(2, 3, 1, 1, "Perspective (Alt)", "Orthographic (Alt)", &projection, color); if (projection != (camera.projection == CAMERA_ORTHOGRAPHIC)) { input.toggle_camera_projection(); } } auto user_interface::draw_puzzle_controls(const Color color) const -> void { auto nth = [&](const int n) { if (n == 11 || n == 12 || n == 13) { return "th"; } if (n % 10 == 1) { return "st"; } if (n % 10 == 2) { return "nd"; } if (n % 10 == 3) { return "rd"; } return "th"; }; const int visits = state.get_current_visits(); draw_menu_button(0, 4, 1, 1, std::format("{} Moves ({}{} Time at this State)", state.get_total_moves(), visits, nth(visits)), color); if (draw_menu_button(1, 4, 1, 1, "Make Optimal Move (Space)", color, state.has_distances())) { input.goto_optimal_next_state(); } if (draw_menu_button(2, 4, 1, 1, "Undo Last Move (Backspace)", color, state.has_history())) { input.goto_previous_state(); } if (draw_menu_button(0, 5, 1, 1, "Go to Nearest Solution (B)", color, state.has_distances())) { input.goto_closest_target_state(); } if (draw_menu_button(1, 5, 1, 1, "Go to Worst State (V)", color, state.has_distances())) { input.goto_most_distant_state(); } if (draw_menu_button(2, 5, 1, 1, "Go to Starting State (R)", color, state.get_current_index() != state.get_starting_index())) { input.goto_starting_state(); } } auto user_interface::draw_edit_controls(const Color color) const -> void { const puzzle& current = state.get_current_state(); // Toggle Target Block if (draw_menu_button(0, 4, 1, 1, "Toggle Target Block (T)", color)) { input.toggle_target_block(); } // Toggle Wall Block if (draw_menu_button(0, 5, 1, 1, "Toggle Wall Block (Y)", color)) { input.toggle_wall_block(); } // Toggle Restricted/Free Block Movement int free = !current.get_restricted(); draw_menu_toggle_slider(1, 4, 1, 1, "Restricted (F)", "Free (F)", &free, color); if (free != !current.get_restricted()) { input.toggle_restricted_movement(); } // Clear Goal if (draw_menu_button(1, 5, 1, 1, "Clear Goal (X)", color)) {} // Column Count Spinner int columns = current.get_width(); draw_menu_spinner(2, 4, 1, 1, "Cols: ", &columns, puzzle::MIN_WIDTH, puzzle::MAX_WIDTH, color); if (columns > current.get_width()) { input.add_board_column(); } else if (columns < current.get_width()) { input.remove_board_column(); } // Row Count Spinner int rows = current.get_height(); draw_menu_spinner(2, 5, 1, 1, "Rows: ", &rows, puzzle::MIN_WIDTH, puzzle::MAX_WIDTH, color); if (rows > current.get_height()) { input.add_board_row(); } else if (rows < current.get_height()) { input.remove_board_row(); } } auto user_interface::draw_menu_footer(const Color color) -> void { draw_menu_button(0, 6, 2, 1, state.get_current_state().string_repr().data(), color); if (draw_menu_button(2, 6, 1, 1, "Save as Preset", color)) { if (const std::optional& reason = state.get_current_state().try_get_invalid_reason()) { message_title = "Can't Save Preset"; message_message = std::format("Invalid Board: {}.", *reason); ok_message = true; } else { save_window = true; } } } auto user_interface::get_background_color() -> Color { return GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)); } auto user_interface::help_popup() -> void {} auto user_interface::draw_save_preset_popup() -> void { if (!save_window) { return; } // Returns the pressed button index const int button = GuiTextInputBox(popup_bounds(), "Save as Preset", "Enter Preset Name", "Ok;Cancel", preset_name.data(), 255, nullptr); if (button == 1) { state.append_preset_file(preset_name.data()); } if (button == 0 || button == 1 || button == 2) { save_window = false; TextCopy(preset_name.data(), "\0"); } } auto user_interface::draw_ok_message_box() -> void { if (!ok_message) { return; } const int button = GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Ok"); if (button == 0 || button == 1) { message_title = ""; message_message = ""; ok_message = false; } } auto user_interface::draw_yes_no_message_box() -> void { if (!yes_no_message) { return; } const int button = GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Yes;No"); if (button == 1) { yes_no_handler(); } if (button == 0 || button == 1 || button == 2) { message_title = ""; message_message = ""; yes_no_message = false; } } auto user_interface::draw_main_menu() -> void { menu_grid.update_bounds(0, 0, GetScreenWidth(), MENU_HEIGHT); draw_menu_header(GRAY); draw_graph_info(ORANGE); draw_graph_controls(RED); draw_camera_controls(DARKGREEN); if (input.editing) { draw_edit_controls(PURPLE); } else { draw_puzzle_controls(BLUE); } draw_menu_footer(GRAY); } auto user_interface::draw_puzzle_board() -> void { const puzzle& current = state.get_current_state(); board_grid.update_bounds(0, MENU_HEIGHT, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT, current.get_width(), current.get_height()); // Draw outer border const Rectangle bounds = board_grid.square_bounds(); DrawRectangleRec(bounds, current.goal_reached() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED); // Draw inner borders DrawRectangle(bounds.x + BOARD_PADDING, bounds.y + BOARD_PADDING, bounds.width - 2 * BOARD_PADDING, bounds.height - 2 * BOARD_PADDING, current.get_restricted() ? BOARD_COLOR_RESTRICTED : BOARD_COLOR_FREE); // Draw target opening // TODO: Only draw single direction (in corner) if restricted (use target block principal // direction) const std::optional target_block = current.try_get_target_block(); const int target_x = current.get_goal_x(); const int target_y = current.get_goal_y(); if (current.get_goal() && target_block) { auto [x, y, width, height] = board_grid.square_bounds(target_x, target_y, target_block->get_width(), target_block->get_height()); const Color opening_color = Fade(current.goal_reached() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED, 0.3); if (target_x == 0) { // Left opening DrawRectangle(x - BOARD_PADDING, y, BOARD_PADDING, height, RAYWHITE); DrawRectangle(x - BOARD_PADDING, y, BOARD_PADDING, height, opening_color); } if (target_x + target_block->get_width() == current.get_width()) { // Right opening DrawRectangle(x + width, y, BOARD_PADDING, height, RAYWHITE); DrawRectangle(x + width, y, BOARD_PADDING, height, opening_color); } if (target_y == 0) { // Top opening DrawRectangle(x, y - BOARD_PADDING, width, BOARD_PADDING, RAYWHITE); DrawRectangle(x, y - BOARD_PADDING, width, BOARD_PADDING, opening_color); } if (target_y + target_block->get_height() == current.get_height()) { // Bottom opening DrawRectangle(x, y + height, width, BOARD_PADDING, RAYWHITE); DrawRectangle(x, y + height, width, BOARD_PADDING, opening_color); } } // Draw empty cells. Also set hovered blocks input.hov_x = -1; input.hov_y = -1; for (int x = 0; x < board_grid.columns; ++x) { for (int y = 0; y < board_grid.rows; ++y) { DrawRectangleRec(board_grid.square_bounds(x, y, 1, 1), RAYWHITE); Rectangle hov_bounds = board_grid.square_bounds(x, y, 1, 1); hov_bounds.x -= BOARD_PADDING; hov_bounds.y -= BOARD_PADDING; hov_bounds.width += BOARD_PADDING; hov_bounds.height += BOARD_PADDING; if (CheckCollisionPointRec(GetMousePosition() - Vector2(0, MENU_HEIGHT), hov_bounds)) { input.hov_x = x; input.hov_y = y; } } } // Draw blocks for (const puzzle::block b : current.block_view()) { Color c = BLOCK_COLOR; if (b.get_target()) { c = TARGET_BLOCK_COLOR; } else if (b.get_immovable()) { c = WALL_COLOR; } const auto [x, y, w, h, t, i] = b.unpack_repr(); draw_board_block(x, y, w, h, c, !i); } // Draw block placing if (input.editing && input.has_block_add_xy) { if (current.covers(input.block_add_x, input.block_add_y) && input.hov_x >= input.block_add_x && input.hov_y >= input.block_add_y) { bool collides = false; for (const puzzle::block b : current.block_view()) { if (b.collides(puzzle::block(input.block_add_x, input.block_add_y, input.hov_x - input.block_add_x + 1, input.hov_y - input.block_add_y + 1, false))) { collides = true; break; } } if (!collides) { draw_board_block(input.block_add_x, input.block_add_y, input.hov_x - input.block_add_x + 1, input.hov_y - input.block_add_y + 1, PURPLE); } } } // TODO: In edit mode // - Clear Goal button doesn't work // - Toggle Target Block button throws "Grid bounds out of range" // - Clicking the goal to remove it throws "Grid bounds out of range" // Draw goal boundaries when editing if (input.editing && current.get_goal() && target_block) { DrawRectangleLinesEx( board_grid.square_bounds(target_x, target_y, target_block->get_width(), target_block->get_height()), 2.0, TARGET_BLOCK_COLOR); } } auto user_interface::draw_graph_overlay(int fps, int ups, size_t mass_count, size_t spring_count) -> void { graph_overlay_grid.update_bounds(GetScreenWidth() / 2, MENU_HEIGHT); debug_overlay_grid.update_bounds(GetScreenWidth() / 2, GetScreenHeight() - 75); draw_label(graph_overlay_grid.bounds(0, 0, 1, 1), std::format("Dist: {:0>7.2f}", camera.distance), BLACK); draw_label(graph_overlay_grid.bounds(0, 1, 1, 1), std::format("FoV: {:0>6.2f}", camera.fov), BLACK); draw_label(graph_overlay_grid.bounds(0, 2, 1, 1), std::format("FPS: {:0>3}", fps), LIME); draw_label(graph_overlay_grid.bounds(0, 3, 1, 1), std::format("UPS: {:0>3}", ups), ORANGE); // Debug draw_label(debug_overlay_grid.bounds(0, 0, 1, 1), std::format("Physics Debug:"), BLACK); draw_label(debug_overlay_grid.bounds(0, 1, 1, 1), std::format("Masses: {}", mass_count), BLACK); draw_label(debug_overlay_grid.bounds(0, 2, 1, 1), std::format("Springs: {}", spring_count), BLACK); } auto user_interface::draw(const int fps, const int ups, const size_t mass_count, const size_t spring_count) -> void { const auto visitor = overloads{ [&](const show_ok_message& msg) { message_title = msg.title; message_message = msg.message; ok_message = true; }, [&](const show_yes_no_message& msg) { message_title = msg.title; message_message = msg.message; yes_no_handler = msg.on_yes; yes_no_message = true; }, [&](const show_save_preset_window& msg) { save_window = true; } }; while (!input.ui_commands.empty()) { const ui_command& cmd = input.ui_commands.front(); cmd.visit(visitor); input.ui_commands.pop(); } input.disable = window_open(); draw_graph_overlay(fps, ups, mass_count, spring_count); draw_save_preset_popup(); draw_ok_message_box(); draw_yes_no_message_box(); }