rec { description = "C++ MassSprings"; inputs = { nixpkgs.url = "nixpkgs"; # Use nixpkgs from system registry flake-utils.url = "github:numtide/flake-utils"; }; outputs = { self, nixpkgs, flake-utils, }: # Create a shell (and possibly package) for each possible system, not only x86_64-linux flake-utils.lib.eachDefaultSystem ( system: let # ========================================================================================= # Define pkgs/stdenvs # ========================================================================================= pkgs = import nixpkgs { inherit system; config.allowUnfree = true; overlays = []; }; clangPkgs = import nixpkgs { inherit system; config.allowUnfree = true; overlays = []; # Use this to change the compiler: # - GCC: pkgs.stdenv # - Clang: pkgs.clangStdenv # NixOS packages are built using GCC by default. Using clang requires a full rebuild/redownload. config.replaceStdenv = {pkgs}: pkgs.clangStdenv; }; windowsPkgs = import nixpkgs { inherit system; config.allowUnfree = true; overlays = []; # Use this to cross compile to a different system crossSystem = { config = "x86_64-w64-mingw32"; }; }; inherit (pkgs) lib stdenv; # ========================================================================================= # Define shell environment # ========================================================================================= # Setup the shell when entering the "nix develop" environment (bash script). shellHook = let mkCmakeScript = type: let typeLower = lib.toLower type; in pkgs.writers.writeFish "cmake-${typeLower}.fish" '' cd $FLAKE_PROJECT_ROOT echo "Removing build directory ./cmake-build-${typeLower}/" rm -rf ./cmake-build-${typeLower} echo "Creating build directory" mkdir cmake-build-${typeLower} cd cmake-build-${typeLower} echo "Running cmake" cmake -G "Ninja" \ -DCMAKE_BUILD_TYPE="${type}" \ .. echo "Linking compile_commands.json" cd .. ln -sf ./cmake-build-${typeLower}/compile_commands.json ./compile_commands.json ''; cmakeDebug = mkCmakeScript "Debug"; cmakeRelease = mkCmakeScript "Release"; mkBuildScript = type: let typeLower = lib.toLower type; in pkgs.writers.writeFish "cmake-build.fish" '' cd $FLAKE_PROJECT_ROOT/cmake-build-${typeLower} echo "Running cmake" NIX_ENFORCE_NO_NATIVE=0 cmake --build . -j$(nproc) ''; buildDebug = mkBuildScript "Debug"; buildRelease = mkBuildScript "Release"; # Use this to specify commands that should be ran after entering fish shell initProjectShell = pkgs.writers.writeFish "init-shell.fish" '' echo "Entering \"${description}\" environment..." # Determine the project root, used e.g. in cmake scripts set -g -x FLAKE_PROJECT_ROOT (git rev-parse --show-toplevel) # C/C++: abbr -a cmake-debug "${cmakeDebug}" abbr -a cmake-release "${cmakeRelease}" abbr -a build-debug "${buildDebug}" abbr -a build-release "${buildRelease}" abbr -a debug-clean "${cmakeDebug} && ${buildDebug} && ./cmake-build-debug/masssprings" abbr -a release-clean "${cmakeRelease} && ${buildRelease} && ./cmake-build-release/masssprings" abbr -a debug "${buildDebug} && ./cmake-build-debug/masssprings" abbr -a release "${buildRelease} && ./cmake-build-release/masssprings" abbr -a run "${buildRelease} && ./cmake-build-release/masssprings" abbr -a run-clusters "${buildRelease} && ./cmake-build-release/masssprings --output=clusters.puzzle --space=rh --w=6 --h=6 --gx=4 --gy=2 --blocks=4" abbr -a runtests "${buildDebug} && ./cmake-build-debug/tests" abbr -a runbenchs "${buildRelease} && sudo cpupower frequency-set --governor performance && ./cmake-build-release/benchmarks; sudo cpupower frequency-set --governor powersave" abbr -a rungdb "${buildDebug} && gdb --tui ./cmake-build-debug/masssprings" abbr -a runvalgrind "${buildDebug} && valgrind --leak-check=full --show-reachable=no --show-leak-kinds=definite,indirect,possible --track-origins=no --suppressions=valgrind.supp --log-file=valgrind.log ./cmake-build-debug/masssprings && cat valgrind.log" abbr -a runperf "${buildRelease} && perf record -g ./cmake-build-release/masssprings && hotspot ./perf.data" abbr -a runperf-graph "${buildRelease} && perf record -g ./cmake-build-release/benchmarks --benchmark_filter='explore_state_space' && hotspot ./perf.data" abbr -a runperf-space "${buildRelease} && perf record -g ./cmake-build-release/benchmarks --benchmark_filter='explore_rush_hour_puzzle_space' && hotspot ./perf.data" abbr -a runtracy "tracy -a 127.0.0.1 &; ${buildRelease} && sudo -E ./cmake-build-release/masssprings" abbr -a runclion "clion ./CMakeLists.txt 2>/dev/null 1>&2 & disown;" ''; in builtins.concatStringsSep "\n" [ # Launch into pure fish shell '' exec "$(type -p fish)" -C "source ${initProjectShell}" '' ]; # =========================================================================================== # Define custom dependencies # =========================================================================================== raygui = stdenv.mkDerivation (finalAttrs: { pname = "raygui"; version = "4.0-unstable-2026-02-24"; src = pkgs.fetchFromGitHub { owner = "raysan5"; repo = "raygui"; rev = "5788707b6b7000343c14653b1ad3b971ca0597e4"; hash = "sha256-wKylPeNw7wO5xuTfnp1OYETQ78EPlr4NU9erbmIFgjE="; }; patches = [./raygui.patch]; dontBuild = true; installPhase = '' runHook preInstall mkdir -p $out/{include,lib/pkgconfig} install -Dm644 src/raygui.h $out/include/raygui.h cat < $out/lib/pkgconfig/raygui.pc prefix=$out includedir=$out/include Name: raygui Description: Simple and easy-to-use immediate-mode gui library URL: https://github.com/raysan5/raygui Version: ${finalAttrs.version} Cflags: -I"{includedir}" EOF runHook postInstall ''; }); thread-pool = stdenv.mkDerivation { pname = "thread-pool"; version = "5.1.0"; src = pkgs.fetchFromGitHub { owner = "bshoshany"; repo = "thread-pool"; rev = "bd4533f1f70c2b975cbd5769a60d8eaaea1d2233"; hash = "sha256-/RMo5pe9klgSWmoqBpHMq2lbJsnCxMzhsb3ZPsw3aZw="; }; # Header-only library dontBuild = true; installPhase = '' mkdir -p $out mv ./include $out/include ''; }; # =========================================================================================== # Specify dependencies # https://nixos.org/manual/nixpkgs/stable/#ssec-stdenv-dependencies-overview # Just for a "nix develop" shell, buildInputs can be used for everything. # =========================================================================================== # Add dependencies to nativeBuildInputs if they are executed during the build: # - Those which are needed on $PATH during the build, for example cmake and pkg-config # - Setup hooks, for example makeWrapper # - Interpreters needed by patchShebangs for build scripts (with the --build flag), which can be the case for e.g. perl # NOTE: Do not add compiler here, they are provided by the stdenv nativeBuildInputs = with pkgs; [ # Languages: # binutils # C/C++: cmake ninja gdb valgrind kdePackages.kcachegrind perf hotspot # heaptrack # renderdoc ]; # Add dependencies to buildInputs if they will end up copied or linked into the final output or otherwise used at runtime: # - Libraries used by compilers, for example zlib # - Interpreters needed by patchShebangs for scripts which are installed, which can be the case for e.g. perl buildInputs = with pkgs; [ # C/C++: raylib raygui thread-pool boost # Debugging/Testing/Profiling tracy-wayland backward-cpp libbfd catch2_3 gbenchmark ]; # =========================================================================================== # Define buildable + installable packages # =========================================================================================== package = stdenv.mkDerivation rec { inherit buildInputs; pname = "masssprings"; version = "1.0.0"; src = ./.; nativeBuildInputs = with pkgs; [ gcc cmake # Fix the working directory so the auxiliary files are always available makeWrapper ]; cmakeFlags = [ "-DDISABLE_TRACY=On" "-DDISABLE_BACKWARD=On" "-DDISABLE_TESTS=On" "-DDISABLE_BENCH=On" ]; hardeningDisable = ["all"]; preConfigure = '' unset NIX_ENFORCE_NO_NATIVE ''; installPhase = '' mkdir -p $out/lib cp ./${pname} $out/lib/ cp $src/default.puzzle $out/lib/ cp -r $src/fonts $out/lib/fonts cp -r $src/shader $out/lib/shader # The wrapper enters the correct working dir, so fonts/shaders/presets are available mkdir -p $out/bin makeWrapper $out/lib/${pname} $out/bin/${pname} --chdir "${placeholder "out"}/lib" ''; }; windowsPackage = windowsPkgs.stdenv.mkDerivation rec { pname = "masssprings"; version = "1.0.0"; src = ./.; # nativeBuildInputs must be from the build-platform (not cross) # so we use "pkgs" here, not "windowsPkgs" nativeBuildInputs = with pkgs; [ cmake ]; buildInputs = with windowsPkgs; [ raylib raygui thread-pool # Disable stacktrace since that's platform dependant and won't cross compile to windows # https://github.com/NixOS/nixpkgs/blob/master/pkgs/development/libraries/boost/generic.nix#L43 (boost.override { enableShared = false; extraB2Args = [ "--without-stacktrace" ]; }) ]; cmakeFlags = [ "-DCMAKE_SYSTEM_NAME=Windows" "-DDISABLE_TRACY=On" "-DDISABLE_BACKWARD=On" "-DDISABLE_TESTS=On" "-DDISABLE_BENCH=On" ]; installPhase = '' mkdir -p $out/bin cp ./${pname}.exe $out/bin/ cp $src/default.puzzle $out/bin/ cp -r $src/fonts $out/bin/fonts cp -r $src/shader $out/bin/shader ''; }; in rec { # Provide packages for "nix build" and "nix run" packages = { default = package; windows = windowsPackage; }; apps.default = flake-utils.lib.mkApp {drv = package;}; # Provide environment for "nix develop" devShells = { default = pkgs.mkShell { inherit nativeBuildInputs buildInputs shellHook; name = description; # ========================================================================================= # Define environment variables # ========================================================================================= # Dynamic libraries from buildinputs: LD_LIBRARY_PATH = nixpkgs.lib.makeLibraryPath buildInputs; }; # Provide environment with clang stdenv for "nix develop .#clang" # TODO: Broken. Clang can't find stdlib headers or library headers (raylib, backward, ...). # Does the clangStdenv not automatically collect the include paths? clang = pkgs.mkShell.override { stdenv = pkgs.clangStdenv; } { inherit shellHook; name = description; nativeBuildInputs = with pkgs; [ cmake ninja ]; buildInputs = with pkgs; [ # C/C++: raylib raygui thread-pool boost # Debugging/Testing/Profiling backward-cpp libbfd catch2_3 gbenchmark ]; # ========================================================================================= # Define environment variables # ========================================================================================= # Dynamic libraries from buildinputs: LD_LIBRARY_PATH = nixpkgs.lib.makeLibraryPath buildInputs; }; }; } ); }