#ifndef __INPUT_HPP_ #define __INPUT_HPP_ #include "renderer.hpp" #include "state.hpp" class InputHandler { public: StateManager &state; Renderer &renderer; int hov_x; int hov_y; int sel_x; int sel_y; bool has_block_add_xy; int block_add_x; int block_add_y; public: InputHandler(StateManager &_state, Renderer &_renderer) : state(_state), renderer(_renderer), hov_x(-1), hov_y(-1), sel_x(0), sel_y(0), has_block_add_xy(false), block_add_x(-1), block_add_y(-1) {} InputHandler(const InputHandler ©) = delete; InputHandler &operator=(const InputHandler ©) = delete; InputHandler(InputHandler &&move) = delete; InputHandler &operator=(InputHandler &&move) = delete; ~InputHandler() {} public: auto HandleMouseHover() -> void; auto HandleMouse() -> void; auto HandleKeys() -> void; auto HandleInput() -> void; }; #endif