#ifndef __CONFIG_HPP_ #define __CONFIG_HPP_ #include #define VERLET_UPDATE // #define WEB // Window constexpr int INITIAL_WIDTH = 800; constexpr int INITIAL_HEIGHT = 800; constexpr int MENU_HEIGHT = 200; // Menu constexpr int MENU_PAD = 5; constexpr int BUTTON_PAD = 20; constexpr int MENU_ROWS = 3; constexpr int MENU_COLS = 3; // Camera Controls constexpr float SIM_SPEED = 4.0; constexpr float CAMERA_FOV = 120.0; constexpr float CAMERA_DISTANCE = 100.0; constexpr float MIN_CAMERA_DISTANCE = 2.0; constexpr float MAX_CAMERA_DISTANCE = 2000.0; constexpr float ZOOM_SPEED = 2.5; constexpr float ZOOM_MULTIPLIER = 4.0; constexpr float PAN_SPEED = 2.0; constexpr float PAN_MULTIPLIER = 10.0; constexpr float ROT_SPEED = 1.0; // Physics Engine constexpr int UPDATES_PER_FRAME = 1; constexpr float MASS = 1.0; constexpr float SPRING_CONSTANT = 5.0; constexpr float DAMPENING_CONSTANT = 1.0; constexpr float REST_LENGTH = 2.0; constexpr float REPULSION_FORCE = 0.1; constexpr float REPULSION_RANGE = 5.0 * REST_LENGTH; constexpr int REPULSION_GRID_REFRESH = 5; // Frames between grid rebuilds constexpr float VERLET_DAMPENING = 0.05; // [0, 1] // Graph Drawing constexpr float VERTEX_SIZE = 0.1; constexpr Color VERTEX_COLOR = GREEN; constexpr Color EDGE_COLOR = DARKGREEN; constexpr int DRAW_VERTICES_LIMIT = 10000; // Klotski Drawing constexpr int BOARD_PADDING = 5; constexpr int BLOCK_PADDING = 5; constexpr Color BLOCK_COLOR = DARKGREEN; constexpr Color HL_BLOCK_COLOR = GREEN; constexpr Color TARGET_BLOCK_COLOR = RED; constexpr Color HL_TARGET_BLOCK_COLOR = ORANGE; #endif