#ifndef __CONFIG_HPP_ #define __CONFIG_HPP_ #include constexpr int WIDTH = 800; constexpr int HEIGHT = 800; constexpr float VERTEX_SIZE = 50.0; constexpr Color VERTEX_COLOR = GREEN; constexpr Color EDGE_COLOR = DARKGREEN; constexpr float SIM_SPEED = 4.0; constexpr float ROTATION_SPEED = 1.0; constexpr float CAMERA_DISTANCE = 2.2; constexpr float CULLING_TOLERANCE = 0.1; // percentage constexpr float DEFAULT_SPRING_CONSTANT = 1.5; constexpr float DEFAULT_DAMPENING_CONSTANT = 0.1; constexpr float DEFAULT_REST_LENGTH = 0.5; constexpr float DEFAULT_REPULSION_FORCE = 0.002; constexpr int BOARD_PADDING = 5; constexpr int BLOCK_PADDING = 5; constexpr Color BLOCK_COLOR = DARKGREEN; constexpr Color HL_BLOCK_COLOR = GREEN; constexpr Color TARGET_BLOCK_COLOR = RED; constexpr Color HL_TARGET_BLOCK_COLOR = ORANGE; #endif