#include "renderer.hpp" #include #include #include #include #include #include #include "config.hpp" #include "physics.hpp" #include "puzzle.hpp" #ifdef BATCHING #include #endif auto Renderer::UpdateTextureSizes() -> void { if (!IsWindowResized()) { return; } UnloadRenderTexture(render_target); UnloadRenderTexture(klotski_target); UnloadRenderTexture(menu_target); int width = GetScreenWidth() / 2.0; int height = GetScreenHeight() - MENU_HEIGHT; render_target = LoadRenderTexture(width, height); klotski_target = LoadRenderTexture(width, height); menu_target = LoadRenderTexture(width * 2, MENU_HEIGHT); } auto Renderer::AllocateGraphInstancing(const MassSpringSystem &mass_springs) -> void { cube_instance = GenMeshCube(VERTEX_SIZE, VERTEX_SIZE, VERTEX_SIZE); instancing_shader = LoadShader("shader/instancing_vertex.glsl", "shader/instancing_fragment.glsl"); instancing_shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(instancing_shader, "mvp"); instancing_shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(instancing_shader, "viewPos"); vertex_mat = LoadMaterialDefault(); vertex_mat.maps[MATERIAL_MAP_DIFFUSE].color = VERTEX_COLOR; vertex_mat.shader = instancing_shader; transforms = (Matrix *)MemAlloc(mass_springs.masses.size() * sizeof(Matrix)); transforms_size = mass_springs.masses.size(); } auto Renderer::ReallocateGraphInstancingIfNecessary( const MassSpringSystem &mass_springs) -> void { if (transforms_size != mass_springs.masses.size()) { transforms = (Matrix *)MemRealloc(transforms, mass_springs.masses.size() * sizeof(Matrix)); transforms_size = mass_springs.masses.size(); } } auto Renderer::DrawMassSprings(const MassSpringSystem &mass_springs, const State ¤t_state, const std::unordered_set &winning_states) -> void { // Prepare cube instancing if (transforms == nullptr) { AllocateGraphInstancing(mass_springs); } ReallocateGraphInstancingIfNecessary(mass_springs); int i = 0; for (const auto &[state, mass] : mass_springs.masses) { transforms[i] = MatrixTranslate(mass.position.x, mass.position.y, mass.position.z); ++i; } BeginTextureMode(render_target); ClearBackground(RAYWHITE); BeginMode3D(camera.camera); // Draw springs (batched) rlBegin(RL_LINES); for (const auto &[states, spring] : mass_springs.springs) { rlColor4ub(EDGE_COLOR.r, EDGE_COLOR.g, EDGE_COLOR.b, EDGE_COLOR.a); rlVertex3f(spring.massA.position.x, spring.massA.position.y, spring.massA.position.z); rlVertex3f(spring.massB.position.x, spring.massB.position.y, spring.massB.position.z); } rlEnd(); // Draw masses (instanced) DrawMeshInstanced(cube_instance, vertex_mat, transforms, mass_springs.masses.size()); // Mark winning states if (mark_solutions || connect_solutions) { for (const auto &state : winning_states) { const Mass &winning_mass = mass_springs.GetMass(state); if (mark_solutions) { DrawCube(winning_mass.position, 2 * VERTEX_SIZE, 2 * VERTEX_SIZE, 2 * VERTEX_SIZE, BLUE); } if (connect_solutions) { DrawLine3D(winning_mass.position, mass_springs.GetMass(current_state).position, PURPLE); } } } // Mark current state const Mass ¤t_mass = mass_springs.GetMass(current_state); DrawCube(current_mass.position, VERTEX_SIZE * 2, VERTEX_SIZE * 2, VERTEX_SIZE * 2, RED); // DrawGrid(10, 1.0); // DrawSphere(camera.target, VERTEX_SIZE, ORANGE); EndMode3D(); DrawLine(0, 0, 0, GetScreenHeight() - MENU_HEIGHT, BLACK); EndTextureMode(); } auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x, int sel_y, int block_add_x, int block_add_y, const WinCondition win_condition) -> void { BeginTextureMode(klotski_target); ClearBackground(RAYWHITE); // Draw Board const int board_width = GetScreenWidth() / 2 - 2 * BOARD_PADDING; const int board_height = GetScreenHeight() - MENU_HEIGHT - 2 * BOARD_PADDING; int block_size = std::min(board_width / state.width, board_height / state.height) - 2 * BLOCK_PADDING; int x_offset = (board_width - (block_size + 2 * BLOCK_PADDING) * state.width) / 2.0; int y_offset = (board_height - (block_size + 2 * BLOCK_PADDING) * state.height) / 2.0; DrawRectangle(0, 0, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT, RAYWHITE); DrawRectangle( x_offset, y_offset, board_width - 2 * x_offset + 2 * BOARD_PADDING, board_height - 2 * y_offset + 2 * BOARD_PADDING, win_condition(state) ? GREEN : (state.restricted ? DARKGRAY : LIGHTGRAY)); for (int x = 0; x < state.width; ++x) { for (int y = 0; y < state.height; ++y) { DrawRectangle(x_offset + BOARD_PADDING + x * BLOCK_PADDING * 2 + BLOCK_PADDING + x * block_size, y_offset + BOARD_PADDING + y * BLOCK_PADDING * 2 + BLOCK_PADDING + y * block_size, block_size, block_size, WHITE); } } // Draw Blocks for (Block block : state) { Color c = BLOCK_COLOR; if (block.Covers(sel_x, sel_y)) { c = HL_BLOCK_COLOR; } if (block.target) { if (block.Covers(sel_x, sel_y)) { c = HL_TARGET_BLOCK_COLOR; } else { c = TARGET_BLOCK_COLOR; } } DrawRectangle(x_offset + BOARD_PADDING + block.x * BLOCK_PADDING * 2 + BLOCK_PADDING + block.x * block_size, y_offset + BOARD_PADDING + block.y * BLOCK_PADDING * 2 + BLOCK_PADDING + block.y * block_size, block.width * block_size + block.width * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING, block.height * block_size + block.height * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING, c); if (block.Covers(hov_x, hov_y)) { DrawRectangleLinesEx( Rectangle(x_offset + BOARD_PADDING + block.x * BLOCK_PADDING * 2 + BLOCK_PADDING + block.x * block_size, y_offset + BOARD_PADDING + block.y * BLOCK_PADDING * 2 + BLOCK_PADDING + block.y * block_size, block.width * block_size + block.width * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING, block.height * block_size + block.height * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING), 2.0, BLACK); } } // Draw editing starting position if (block_add_x >= 0 && block_add_y >= 0) { DrawCircle(x_offset + BOARD_PADDING + block_add_x * BLOCK_PADDING * 2 + BLOCK_PADDING + block_add_x * block_size + block_size / 2, y_offset + BOARD_PADDING + block_add_y * BLOCK_PADDING * 2 + BLOCK_PADDING + block_add_y * block_size + block_size / 2, block_size / 10.0, Fade(BLACK, 0.5)); } DrawLine(GetScreenWidth() / 2 - 1, 0, GetScreenWidth() / 2 - 1, GetScreenHeight() - MENU_HEIGHT, BLACK); EndTextureMode(); } auto Renderer::DrawMenu(const MassSpringSystem &mass_springs, int current_preset, const State ¤t_state, const std::unordered_set &winning_states) -> void { BeginTextureMode(menu_target); ClearBackground(RAYWHITE); float btn_width = static_cast(GetScreenWidth() - (MENU_COLS * MENU_PAD + MENU_PAD)) / MENU_COLS; float btn_height = static_cast(MENU_HEIGHT - (MENU_ROWS * MENU_PAD + MENU_PAD)) / MENU_ROWS; auto draw_btn = [&](int x, int y, std::string text, Color color) { int posx = MENU_PAD + x * (MENU_PAD + btn_width); int posy = MENU_PAD + y * (MENU_PAD + btn_height); DrawRectangle(posx, posy, btn_width, btn_height, Fade(color, 0.6)); DrawRectangleLines(posx, posy, btn_width, btn_height, color); DrawText(text.data(), posx + BUTTON_PAD, posy + BUTTON_PAD, btn_height - 2 * BUTTON_PAD, WHITE); }; draw_btn(0, 0, std::format("States: {}, Transitions: {}, Winning: {}", mass_springs.masses.size(), mass_springs.springs.size(), winning_states.size()), DARKGREEN); draw_btn( 0, 1, std::format("Camera Distance (SHIFT for Fast Zoom): {}", camera.distance), DARKGREEN); draw_btn( 0, 2, std::format("Lock Camera to Current State (L): {}", camera.target_lock), DARKGREEN); draw_btn(1, 0, std::format("Reset State (R)"), DARKBLUE); draw_btn(1, 1, std::format("Add/Remove Col/Row (Arrow Keys)"), DARKBLUE); draw_btn(1, 2, std::format("Print Board State to Console (P)"), DARKBLUE); draw_btn(2, 0, std::format("Preset (M/N): {}, {} (F)", current_preset, current_state.restricted ? "Restricted" : "Free"), DARKPURPLE); draw_btn(2, 1, std::format("Populate Graph (G), Clear Graph (C)"), DARKPURPLE); draw_btn(2, 2, std::format("Mark (I): {} / Connect (O): {}", mark_solutions, connect_solutions), DARKPURPLE); DrawLine(0, MENU_HEIGHT - 1, GetScreenWidth(), MENU_HEIGHT - 1, BLACK); EndTextureMode(); } auto Renderer::DrawTextures() -> void { BeginDrawing(); DrawTextureRec(menu_target.texture, Rectangle(0, 0, menu_target.texture.width, -1 * menu_target.texture.height), Vector2(0, 0), WHITE); DrawTextureRec(klotski_target.texture, Rectangle(0, 0, klotski_target.texture.width, -1 * klotski_target.texture.height), Vector2(0, MENU_HEIGHT), WHITE); DrawTextureRec(render_target.texture, Rectangle(0, 0, render_target.texture.width, -1 * render_target.texture.height), Vector2(GetScreenWidth() / 2.0, MENU_HEIGHT), WHITE); DrawFPS(GetScreenWidth() / 2 + 10, MENU_HEIGHT + 10); EndDrawing(); }