rec { description = "C++ MassSprings"; inputs = { nixpkgs.url = "nixpkgs"; # Use nixpkgs from system registry flake-utils.url = "github:numtide/flake-utils"; }; outputs = { self, nixpkgs, flake-utils, }: # Create a shell (and possibly package) for each possible system, not only x86_64-linux flake-utils.lib.eachDefaultSystem ( system: let pkgs = import nixpkgs { inherit system; config.allowUnfree = true; overlays = []; }; inherit (pkgs) lib stdenv; # =========================================================================================== # Define custom dependencies # =========================================================================================== raygui = stdenv.mkDerivation (finalAttrs: { pname = "raygui"; version = "4.0-unstable-2026-02-24"; src = pkgs.fetchFromGitHub { owner = "raysan5"; repo = "raygui"; rev = "5788707b6b7000343c14653b1ad3b971ca0597e4"; hash = "sha256-wKylPeNw7wO5xuTfnp1OYETQ78EPlr4NU9erbmIFgjE="; }; patches = [./raygui.patch]; dontBuild = true; installPhase = '' runHook preInstall mkdir -p $out/{include,lib/pkgconfig} install -Dm644 src/raygui.h $out/include/raygui.h cat < $out/lib/pkgconfig/raygui.pc prefix=$out includedir=$out/include Name: raygui Description: Simple and easy-to-use immediate-mode gui library URL: https://github.com/raysan5/raygui Version: ${finalAttrs.version} Cflags: -I"{includedir}" EOF runHook postInstall ''; }); thread-pool = stdenv.mkDerivation { pname = "thread-pool"; version = "5.1.0"; src = pkgs.fetchFromGitHub { owner = "bshoshany"; repo = "thread-pool"; rev = "bd4533f1f70c2b975cbd5769a60d8eaaea1d2233"; hash = "sha256-/RMo5pe9klgSWmoqBpHMq2lbJsnCxMzhsb3ZPsw3aZw="; }; # Header-only library dontBuild = true; installPhase = '' mkdir -p $out mv ./include $out/include ''; }; # =========================================================================================== # Specify dependencies # https://nixos.org/manual/nixpkgs/stable/#ssec-stdenv-dependencies-overview # Just for a "nix develop" shell, buildInputs can be used for everything. # =========================================================================================== # Add dependencies to nativeBuildInputs if they are executed during the build: # - Those which are needed on $PATH during the build, for example cmake and pkg-config # - Setup hooks, for example makeWrapper # - Interpreters needed by patchShebangs for build scripts (with the --build flag), which can be the case for e.g. perl nativeBuildInputs = with pkgs; [ # Languages: binutils gcc # C/C++: gdb valgrind # gnumake cmake # pkg-config # clang-tools # compdb # pprof # gprof2dot perf hotspot kdePackages.kcachegrind gdbgui # renderdoc ]; # Add dependencies to buildInputs if they will end up copied or linked into the final output or otherwise used at runtime: # - Libraries used by compilers, for example zlib # - Interpreters needed by patchShebangs for scripts which are installed, which can be the case for e.g. perl buildInputs = with pkgs; [ # C/C++: # boost # sfml raylib raygui # octree # this one doesn't store center of mass per node - which I need :( tracy-wayland thread-pool backward-cpp libbfd # llvmPackages.openmp # not required for compilation but for clangd to find the headers # raylib-cpp # tinyobjloader # gperftools ]; # =========================================================================================== # Define buildable + installable packages # =========================================================================================== package = stdenv.mkDerivation rec { inherit buildInputs; pname = "masssprings"; version = "1.0.0"; src = ./.; nativeBuildInputs = with pkgs; [ gcc cmake ]; installPhase = '' mkdir -p $out/bin cp ./${pname} $out/bin/ cp $src/default.puzzle $out/bin/ ''; }; in rec { # Provide package for "nix build" defaultPackage = package; defaultApp = flake-utils.lib.mkApp { drv = defaultPackage; }; # Provide environment for "nix develop" devShells = { default = pkgs.mkShell { inherit nativeBuildInputs buildInputs; name = description; # ========================================================================================= # Define environment variables # ========================================================================================= # Custom dynamic libraries: # LD_LIBRARY_PATH = builtins.concatStringsSep ":" [ # # Rust Bevy GUI app: # # "${pkgs.xorg.libX11}/lib" # # "${pkgs.xorg.libXcursor}/lib" # # "${pkgs.xorg.libXrandr}/lib" # # "${pkgs.xorg.libXi}/lib" # # "${pkgs.libGL}/lib" # # # JavaFX app: # # "${pkgs.libGL}/lib" # # "${pkgs.gtk3}/lib" # # "${pkgs.glib.out}/lib" # # "${pkgs.xorg.libXtst}/lib" # ]; # Dynamic libraries from buildinputs: LD_LIBRARY_PATH = nixpkgs.lib.makeLibraryPath buildInputs; # ========================================================================================= # Define shell environment # ========================================================================================= # Setup the shell when entering the "nix develop" environment (bash script). shellHook = let mkCmakeScript = type: let typeLower = lib.toLower type; in pkgs.writers.writeFish "cmake-${typeLower}.fish" '' cd $FLAKE_PROJECT_ROOT # set -g -x CC ${pkgs.clang}/bin/clang # set -g -x CXX ${pkgs.clang}/bin/clang++ echo "Removing build directory ./cmake-build-${typeLower}/" rm -rf ./cmake-build-${typeLower} echo "Creating build directory" mkdir cmake-build-${typeLower} cd cmake-build-${typeLower} echo "Running cmake" cmake -G "Unix Makefiles" \ -DCMAKE_BUILD_TYPE="${type}" \ -DUSE_TRACY=On \ .. echo "Linking compile_commands.json" cd .. ln -sf ./cmake-build-${typeLower}/compile_commands.json ./compile_commands.json ''; cmakeDebug = mkCmakeScript "Debug"; cmakeRelease = mkCmakeScript "Release"; mkBuildScript = type: let typeLower = lib.toLower type; in pkgs.writers.writeFish "cmake-build.fish" '' cd $FLAKE_PROJECT_ROOT/cmake-build-${typeLower} echo "Running cmake" NIX_ENFORCE_NO_NATIVE=0 cmake --build . -j$(nproc) ''; buildDebug = mkBuildScript "Debug"; buildRelease = mkBuildScript "Release"; # Use this to specify commands that should be ran after entering fish shell initProjectShell = pkgs.writers.writeFish "init-shell.fish" '' echo "Entering \"${description}\" environment..." # Determine the project root, used e.g. in cmake scripts set -g -x FLAKE_PROJECT_ROOT (git rev-parse --show-toplevel) # C/C++: abbr -a cmake-debug "${cmakeDebug}" abbr -a cmake-release "${cmakeRelease}" abbr -a build-debug "${buildDebug}" abbr -a build-release "${buildRelease}" abbr -a debug "${buildDebug} && ./cmake-build-debug/masssprings" abbr -a release "${buildRelease} && ./cmake-build-release/masssprings" abbr -a debug-clean "${cmakeDebug} && ${buildDebug} && ./cmake-build-debug/masssprings" abbr -a release-clean "${cmakeRelease} && ${buildRelease} && ./cmake-build-release/masssprings" abbr -a rungdb "${buildDebug} && gdb --tui ./cmake-build-debug/masssprings" abbr -a runtracy "tracy -a 127.0.0.1 &; ${buildRelease} && sudo -E ./cmake-build-release/masssprings_tracy" abbr -a runvalgrind "${buildDebug} && valgrind --leak-check=full --show-reachable=no --show-leak-kinds=definite,indirect,possible --track-origins=no --suppressions=valgrind.supp --log-file=valgrind.log ./cmake-build-debug/masssprings && cat valgrind.log" ''; in builtins.concatStringsSep "\n" [ # Launch into pure fish shell '' exec "$(type -p fish)" -C "source ${initProjectShell} && abbr -a menu '${pkgs.bat}/bin/bat "${initProjectShell}"'" '' ]; }; # TODO: Doesn't work # FHS environment for renderdoc. Access with "nix develop .#renderdoc". # https://ryantm.github.io/nixpkgs/builders/special/fhs-environments # renderdoc = # (pkgs.buildFHSEnv { # name = "renderdoc-env"; # # targetPkgs = pkgs: # with pkgs; [ # # RenderDoc # renderdoc # # # Build tools # gcc # cmake # # # Raylib # raylib # libGL # mesa # # # X11 # libx11 # libxcursor # libxrandr # libxinerama # libxi # libxext # libxfixes # # # Wayland # wayland # wayland-protocols # libxkbcommon # ]; # # runScript = "fish"; # # profile = '' # ''; # }).env; }; } ); }