Compare commits
2 Commits
fba493ea93
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9d0afffb57
| Author | SHA1 | Date | |
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9d0afffb57
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017d11245c
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@ -12,6 +12,7 @@ add_executable(masssprings
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src/main.cpp
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src/renderer.cpp
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src/mass_springs.cpp
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src/klotski.cpp
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)
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target_include_directories(masssprings PUBLIC ${RAYLIB_CPP_INCLUDE_DIR})
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@ -7,8 +7,8 @@ constexpr int WIDTH = 800;
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constexpr int HEIGHT = 800;
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constexpr float VERTEX_SIZE = 50.0;
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constexpr Color VERTEX_COLOR = {27, 188, 104, 255};
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constexpr Color EDGE_COLOR = {20, 133, 38, 255};
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constexpr Color VERTEX_COLOR = GREEN;
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constexpr Color EDGE_COLOR = DARKGREEN;
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constexpr float SIM_SPEED = 4.0;
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constexpr float ROTATION_SPEED = 1.0;
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@ -18,4 +18,7 @@ constexpr float DEFAULT_SPRING_CONSTANT = 1.5;
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constexpr float DEFAULT_DAMPENING_CONSTANT = 0.1;
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constexpr float DEFAULT_REST_LENGTH = 0.5;
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constexpr int BOARD_PADDING = 5;
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constexpr int BLOCK_PADDING = 5;
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#endif
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237
include/klotski.hpp
Normal file
237
include/klotski.hpp
Normal file
@ -0,0 +1,237 @@
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#ifndef __KLOTSKI_HPP_
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#define __KLOTSKI_HPP_
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#include <array>
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#include <cstddef>
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#include <format>
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#include <iostream>
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#include <string>
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#include <vector>
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// #define DBG_PRINT
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enum Direction {
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NOR = 1 << 0,
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EAS = 1 << 1,
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SOU = 1 << 2,
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WES = 1 << 3,
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};
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// A block is represented as a 2-digit string "wh", where w is the block width
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// and h the block height.
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// The target block (to remove from the board) is represented as a 2-letter
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// string "xy", where x is the block width and y the block height and
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// width/height are represented by [abcdefghi] (~= [123456789]).
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class Block {
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public:
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int x;
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int y;
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int width;
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int height;
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bool target;
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public:
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Block(int x, int y, int width, int height, bool target)
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: x(x), y(y), width(width), height(height), target(target) {
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if (x < 0 || x + width >= 10 || y < 0 || y + height >= 10) {
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std::cerr << "Block must fit on a 9x9 board!" << std::endl;
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exit(1);
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}
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#ifdef DBG_PRINT
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std::cout << ToString() << std::endl;
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#endif
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}
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Block(int x, int y, std::string block) : x(x), y(y) {
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if (block == "..") {
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this->x = 0;
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this->y = 0;
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width = 0;
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height = 0;
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target = false;
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return;
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}
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const std::array<char, 9> chars{'a', 'b', 'c', 'd', 'e',
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'f', 'g', 'h', 'i'};
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target = false;
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for (const char c : chars) {
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if (block.contains(c)) {
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target = true;
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break;
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}
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}
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if (target) {
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width = static_cast<int>(block.at(0)) - static_cast<int>('a') + 1;
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height = static_cast<int>(block.at(1)) - static_cast<int>('a') + 1;
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} else {
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width = std::stoi(block.substr(0, 1));
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height = std::stoi(block.substr(1, 1));
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}
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if (x < 0 || x + width >= 10 || y < 0 || y + height >= 10) {
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std::cerr << "Block must fit on a 9x9 board!" << std::endl;
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exit(1);
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}
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if (block.length() != 2) {
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std::cerr << "Block representation must have length [2]!" << std::endl;
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exit(1);
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}
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#ifdef DBG_PRINT
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std::cout << "At: (" << x << ", " << y << "), Size: (" << width << ", "
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<< height << "), Target: " << target << std::endl;
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#endif
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}
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Block(const Block ©)
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: x(copy.x), y(copy.y), width(copy.width), height(copy.height),
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target(copy.target) {}
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Block &operator=(const Block ©) = delete;
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Block(Block &&move)
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: x(move.x), y(move.y), width(move.width), height(move.height),
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target(move.target) {}
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Block &operator=(Block &&move) = delete;
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bool operator==(const Block &other) {
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return x == other.x && y == other.y && width && other.width &&
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target == other.target;
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}
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bool operator!=(const Block &other) { return !(*this == other); }
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~Block() {}
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public:
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auto Hash() -> int;
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static auto Invalid() -> Block const;
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auto IsValid() -> bool;
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auto ToString() -> std::string;
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auto Covers(int xx, int yy) -> bool;
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auto Collides(const Block &other) -> bool;
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};
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// A state is represented by a string "WxH:blocks", where W is the board width,
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// H is the board height and blocks is an enumeration of each of the board's
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// cells, with each cell being a 2-letter or 2-digit block representation (a 3x3
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// board would have a string representation with length 4 + 3*3 * 2).
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// The board's cells are enumerated from top-left to bottom-right with each
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// block's pivot being its top-left corner.
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class State {
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public:
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int width;
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int height;
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std::string state;
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// https://en.cppreference.com/w/cpp/iterator/input_iterator.html
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class BlockIterator {
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public:
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using difference_type = std::ptrdiff_t;
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using value_type = Block;
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private:
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const State &state;
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int current_pos;
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public:
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BlockIterator(const State &state) : state(state), current_pos(0) {}
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BlockIterator(const State &state, int current_pos)
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: state(state), current_pos(current_pos) {}
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Block operator*() const {
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return Block(current_pos % state.width, current_pos / state.width,
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state.state.substr(current_pos * 2 + 4, 2));
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}
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BlockIterator &operator++() {
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do {
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current_pos++;
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} while (state.state.substr(current_pos * 2 + 4, 2) == "..");
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return *this;
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}
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bool operator==(const BlockIterator &other) {
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return state == other.state && current_pos == other.current_pos;
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}
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bool operator!=(const BlockIterator &other) { return !(*this == other); }
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};
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public:
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State(int width, int height)
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: width(width), height(height),
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state(std::format("{}x{}:{}", width, height,
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std::string(width * height * 2, '.'))) {
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if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
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std::cerr << "State width/height must be in [1, 9]!" << std::endl;
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exit(1);
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}
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#ifdef DBG_PRINT
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std::cout << "State(" << width << ", " << height << "): \"" << state << "\""
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<< std::endl;
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#endif
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}
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State(std::string state)
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: width(std::stoi(state.substr(0, 1))),
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height(std::stoi(state.substr(2, 1))), state(state) {
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if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
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std::cerr << "State width/height must be in [1, 9]!" << std::endl;
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exit(1);
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}
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if (state.length() != width * height * 2 + 4) {
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std::cerr
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<< "State representation must have length [width * height * 2 + 4]!"
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<< std::endl;
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exit(1);
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}
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}
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State(const State ©)
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: width(copy.width), height(copy.height), state(copy.state) {}
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State &operator=(const State ©) = delete;
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State(State &&move)
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: width(move.width), height(move.height), state(std::move(move.state)) {}
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State &operator=(State &&move) = delete;
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bool operator==(const State &other) const { return state == other.state; }
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bool operator!=(const State &other) const { return !(*this == other); }
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BlockIterator begin() { return BlockIterator(*this); }
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BlockIterator end() { return BlockIterator(*this, width * height); }
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~State() {}
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public:
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auto Hash() -> int;
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auto AddBlock(Block block) -> bool;
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auto GetBlock(int x, int y) -> Block;
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auto RemoveBlock(int x, int y) -> bool;
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auto MoveBlockAt(int x, int y, Direction dir) -> bool;
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auto GetNextStates() -> std::vector<State>;
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};
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#endif
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@ -6,6 +6,7 @@
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#include <raymath.h>
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#include <vector>
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#include "klotski.hpp"
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#include "mass_springs.hpp"
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using Edge3Set = std::vector<std::pair<Vector3, Vector3>>;
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@ -19,10 +20,12 @@ private:
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int width;
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int height;
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RenderTexture2D render_target;
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RenderTexture2D klotski_target;
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public:
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Renderer(int width, int height) : width(width), height(height) {
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render_target = LoadRenderTexture(width, height);
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klotski_target = LoadRenderTexture(width, height);
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}
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Renderer(const Renderer ©) = delete;
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@ -30,7 +33,10 @@ public:
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Renderer(Renderer &&move) = delete;
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Renderer &operator=(Renderer &&move) = delete;
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~Renderer() { UnloadRenderTexture(render_target); }
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~Renderer() {
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UnloadRenderTexture(render_target);
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UnloadRenderTexture(klotski_target);
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}
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private:
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auto Rotate(const Vector3 &a, const float cos_angle, const float sin_angle)
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@ -49,6 +55,10 @@ public:
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auto DrawMassSprings(const Edge2Set &edges, const Vertex2Set &vertices)
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-> void;
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auto DrawKlotski(State &state) -> void;
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auto DrawTextures() -> void;
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};
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#endif
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130
src/klotski.cpp
Normal file
130
src/klotski.cpp
Normal file
@ -0,0 +1,130 @@
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#include "klotski.hpp"
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auto Block::Hash() -> int {
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std::string s = std::format("{},{},{},{}", x, y, width, height);
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return std::hash<std::string>{}(s);
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}
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auto Block::Invalid() -> Block const {
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Block block = Block(0, 0, 1, 1, false);
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block.width = 0;
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block.height = 0;
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return block;
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}
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auto Block::IsValid() -> bool { return width != 0 && height != 0; }
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auto Block::ToString() -> std::string {
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if (target) {
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return std::format("{}{}",
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static_cast<char>(width + static_cast<int>('a') - 1),
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static_cast<char>(height + static_cast<int>('a') - 1));
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} else {
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return std::format("{}{}", width, height);
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}
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}
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auto Block::Covers(int xx, int yy) -> bool {
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return xx >= x && xx < x + width && yy >= y && yy < y + height;
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}
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auto Block::Collides(const Block &other) -> bool {
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return x < other.x + other.width && x + width > other.x &&
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y < other.y + other.height && y + height > other.y;
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}
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auto State::Hash() -> int { return std::hash<std::string>{}(state); }
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auto State::AddBlock(Block block) -> bool {
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if (block.x + block.width > width || block.y + block.height > height) {
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return false;
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}
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for (Block b : *this) {
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if (b.Collides(block)) {
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return false;
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}
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}
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int index = 4 + (width * block.y + block.x) * 2;
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state.replace(index, 2, block.ToString());
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return true;
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}
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auto State::GetBlock(int x, int y) -> Block {
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if (x >= width || y >= height) {
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return Block::Invalid();
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}
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for (Block b : *this) {
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if (b.Covers(x, y)) {
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return b;
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}
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}
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return Block::Invalid();
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}
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auto State::RemoveBlock(int x, int y) -> bool {
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Block b = GetBlock(x, y);
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if (!b.IsValid()) {
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return false;
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}
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int index = 4 + (width * b.y + b.x) * 2;
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state.replace(index, 2, "..");
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return true;
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}
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auto State::MoveBlockAt(int x, int y, Direction dir) -> bool {
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Block block = GetBlock(x, y);
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if (!block.IsValid()) {
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return false;
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}
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// Get target block
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int target_x = block.x;
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int target_y = block.y;
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switch (dir) {
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case Direction::NOR:
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if (target_y < 1) {
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return false;
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}
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target_y--;
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break;
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case Direction::EAS:
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if (target_x + block.width >= width) {
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return false;
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}
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target_x++;
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break;
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case Direction::SOU:
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if (target_y + block.height >= height) {
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return false;
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}
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target_y++;
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break;
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case Direction::WES:
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if (target_x < 1) {
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return false;
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}
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target_x--;
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break;
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}
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Block target =
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Block(target_x, target_y, block.width, block.height, block.target);
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|
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// Check collisions
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for (Block b : *this) {
|
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if (b != block && b.Collides(target)) {
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return false;
|
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}
|
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}
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RemoveBlock(x, y);
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AddBlock(target);
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|
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return true;
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}
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22
src/main.cpp
22
src/main.cpp
@ -1,5 +1,3 @@
|
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#include "mass_springs.hpp"
|
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|
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#define VERLET_UPDATE
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|
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#include <iostream>
|
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@ -7,6 +5,8 @@
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#include <raymath.h>
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|
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#include "config.hpp"
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#include "klotski.hpp"
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#include "mass_springs.hpp"
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#include "renderer.hpp"
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|
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auto main(int argc, char *argv[]) -> int {
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@ -21,8 +21,7 @@ auto main(int argc, char *argv[]) -> int {
|
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SetConfigFlags(FLAG_VSYNC_HINT);
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(WIDTH, HEIGHT, "MassSprings");
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InitWindow(WIDTH * 2, HEIGHT, "MassSprings");
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|
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MassSpringSystem mass_springs;
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mass_springs.AddMass(1.0, Vector3(-0.5, 0.5, 0.0), true);
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@ -33,6 +32,18 @@ auto main(int argc, char *argv[]) -> int {
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mass_springs.AddSpring(1, 2, DEFAULT_SPRING_CONSTANT,
|
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DEFAULT_DAMPENING_CONSTANT, DEFAULT_REST_LENGTH);
|
||||
|
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State s = State(4, 5);
|
||||
Block a = Block(0, 0, 2, 1, false);
|
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Block b = Block(0, 1, 1, 3, true);
|
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Block c = Block(0, 2, "45");
|
||||
Block d = Block(0, 3, "de");
|
||||
|
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s.AddBlock(a);
|
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s.AddBlock(b);
|
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for (Block block : s) {
|
||||
std::cout << "Block (" << block.x << ", " << block.y << ")" << std::endl;
|
||||
}
|
||||
|
||||
Renderer renderer(WIDTH, HEIGHT);
|
||||
Edge2Set edges;
|
||||
edges.reserve(mass_springs.springs.size());
|
||||
@ -55,8 +66,9 @@ auto main(int argc, char *argv[]) -> int {
|
||||
renderer.Transform(edges, vertices, mass_springs, abstime * ROTATION_SPEED,
|
||||
CAMERA_DISTANCE);
|
||||
renderer.DrawMassSprings(edges, vertices);
|
||||
renderer.DrawKlotski(s); // TODO: Don't need to render each frame
|
||||
renderer.DrawTextures();
|
||||
|
||||
renderer.Draw(viewport);
|
||||
abstime += frametime;
|
||||
}
|
||||
|
||||
|
||||
@ -1,7 +1,8 @@
|
||||
#include "renderer.hpp"
|
||||
|
||||
#include <raylib.h>
|
||||
|
||||
#include "config.hpp"
|
||||
#include "mass_springs.hpp"
|
||||
|
||||
auto Renderer::Rotate(const Vector3 &a, const float cos_angle,
|
||||
const float sin_angle) -> Vector3 {
|
||||
@ -63,11 +64,75 @@ auto Renderer::DrawMassSprings(const Edge2Set &edges,
|
||||
}
|
||||
DrawLine(0, 0, 0, height, BLACK);
|
||||
EndTextureMode();
|
||||
}
|
||||
|
||||
auto Renderer::DrawKlotski(State &state) -> void {
|
||||
BeginTextureMode(klotski_target);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw Board
|
||||
const int board_width = width - 2 * BOARD_PADDING;
|
||||
const int board_height = height - 2 * BOARD_PADDING;
|
||||
float block_size;
|
||||
float x_offset = 0.0;
|
||||
float y_offset = 0.0;
|
||||
if (state.width > state.height) {
|
||||
block_size =
|
||||
static_cast<float>(board_width) / state.width - 2 * BLOCK_PADDING;
|
||||
y_offset = (board_height - block_size * state.height -
|
||||
BLOCK_PADDING * 2 * state.height) /
|
||||
2.0;
|
||||
} else {
|
||||
block_size =
|
||||
static_cast<float>(board_height) / state.height - 2 * BLOCK_PADDING;
|
||||
x_offset = (board_width - block_size * state.width -
|
||||
BLOCK_PADDING * 2 * state.width) /
|
||||
2.0;
|
||||
}
|
||||
|
||||
DrawRectangle(0, 0, width, height, RAYWHITE);
|
||||
DrawRectangle(x_offset, y_offset,
|
||||
board_width - 2 * x_offset + 2 * BOARD_PADDING,
|
||||
board_height - 2 * y_offset + 2 * BOARD_PADDING, LIGHTGRAY);
|
||||
for (int x = 0; x < state.width; ++x) {
|
||||
for (int y = 0; y < state.height; ++y) {
|
||||
DrawRectangle(x_offset + BOARD_PADDING + x * BLOCK_PADDING * 2 +
|
||||
BLOCK_PADDING + x * block_size,
|
||||
y_offset + BOARD_PADDING + y * BLOCK_PADDING * 2 +
|
||||
BLOCK_PADDING + y * block_size,
|
||||
block_size, block_size, WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw Blocks
|
||||
for (Block block : state) {
|
||||
Color c = EDGE_COLOR;
|
||||
if (block.target) {
|
||||
c = RED;
|
||||
}
|
||||
DrawRectangle(x_offset + BOARD_PADDING + block.x * BLOCK_PADDING * 2 +
|
||||
BLOCK_PADDING + block.x * block_size,
|
||||
y_offset + BOARD_PADDING + block.y * BLOCK_PADDING * 2 +
|
||||
BLOCK_PADDING + block.y * block_size,
|
||||
block.width * block_size + block.width * 2 * BLOCK_PADDING -
|
||||
2 * BLOCK_PADDING,
|
||||
block.height * block_size + block.height * 2 * BLOCK_PADDING -
|
||||
2 * BLOCK_PADDING,
|
||||
c);
|
||||
}
|
||||
|
||||
DrawLine(width - 1, 0, width - 1, height, BLACK);
|
||||
EndTextureMode();
|
||||
}
|
||||
|
||||
auto Renderer::DrawTextures() -> void {
|
||||
BeginDrawing();
|
||||
DrawTextureRec(render_target.texture,
|
||||
DrawTextureRec(klotski_target.texture,
|
||||
Rectangle(0, 0, (float)width, -(float)height), Vector2(0, 0),
|
||||
WHITE);
|
||||
DrawFPS(10, 10);
|
||||
DrawTextureRec(render_target.texture,
|
||||
Rectangle(0, 0, (float)width, -(float)height),
|
||||
Vector2(width, 0), WHITE);
|
||||
DrawFPS(width + 10, 10);
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user