Compare commits

..

1 Commits

7 changed files with 59 additions and 70 deletions

View File

@ -190,7 +190,7 @@ public:
#endif
}
explicit State(std::string state)
State(std::string state)
: width(std::stoi(state.substr(1, 1))),
height(std::stoi(state.substr(3, 1))),
restricted(state.substr(0, 1) == "R"), state(state) {
@ -278,30 +278,15 @@ public:
auto GetNextStates() const -> std::vector<State>;
auto Closure() const -> std::pair<std::unordered_set<State>,
std::vector<std::pair<State, State>>>;
auto Closure() const
-> std::pair<std::unordered_set<std::string>,
std::vector<std::pair<std::string, std::string>>>;
};
template <> struct std::hash<State> {
std::size_t operator()(const State &s) const noexcept { return s.Hash(); }
};
template <> struct std::hash<std::pair<State, State>> {
std::size_t operator()(const std::pair<State, State> &s) const noexcept {
auto h1 = std::hash<State>{}(s.first);
auto h2 = std::hash<State>{}(s.second);
return h1 + h2 + (h1 * h2);
}
};
template <> struct std::equal_to<std::pair<State, State>> {
bool operator()(const std::pair<State, State> &a,
const std::pair<State, State> &b) const noexcept {
return (a.first == b.first && a.second == b.second) ||
(a.first == b.second && a.second == b.first);
}
};
using WinCondition = std::function<bool(const State &)>;
#endif

View File

@ -1,10 +1,10 @@
#ifndef __MASS_SPRINGS_HPP_
#define __MASS_SPRINGS_HPP_
#include "config.hpp"
#include "klotski.hpp"
#include <raylib.h>
#include <raymath.h>
#include <string>
#include <unordered_map>
#include <vector>
@ -85,8 +85,7 @@ public:
};
class MassSpringSystem {
private:
// TODO: Use references
public:
std::vector<Mass *> mass_vec;
std::vector<int> indices;
std::vector<int64_t> cell_ids;
@ -94,14 +93,11 @@ private:
int last_masses_count;
int last_springs_count;
public:
// This is the main ownership of all the states/masses/springs.
// Everything is stored multiple times but idc.
std::unordered_map<State, Mass> masses;
std::unordered_map<std::pair<State, State>, Spring> springs;
std::unordered_map<std::string, Mass> masses;
std::unordered_map<std::string, Spring> springs;
public:
MassSpringSystem() : last_build(REPULSION_GRID_REFRESH) {};
MassSpringSystem() : last_build(1000) {};
MassSpringSystem(const MassSpringSystem &copy) = delete;
MassSpringSystem &operator=(const MassSpringSystem &copy) = delete;
@ -114,7 +110,8 @@ private:
auto BuildGrid() -> void;
public:
auto AddMass(float mass, bool fixed, const State &state) -> void;
auto AddMass(float mass, Vector3 position, bool fixed, const State &state)
-> void;
auto GetMass(const State &state) -> Mass &;

View File

@ -25,7 +25,7 @@ public:
: mass_springs(mass_springs), current_preset(0),
current_state(generators[current_preset]()),
previous_state(current_state), edited(false) {
mass_springs.AddMass(MASS, false, current_state);
mass_springs.AddMass(MASS, Vector3Zero(), false, current_state);
}
StateManager(const StateManager &copy) = delete;

View File

@ -262,10 +262,11 @@ auto State::GetNextStates() const -> std::vector<State> {
return new_states;
}
auto State::Closure() const -> std::pair<std::unordered_set<State>,
std::vector<std::pair<State, State>>> {
std::unordered_set<State> states;
std::vector<std::pair<State, State>> links;
auto State::Closure() const
-> std::pair<std::unordered_set<std::string>,
std::vector<std::pair<std::string, std::string>>> {
std::unordered_set<std::string> states;
std::vector<std::pair<std::string, std::string>> links;
std::unordered_set<State> remaining_states;
remaining_states.insert(*this);
@ -275,10 +276,10 @@ auto State::Closure() const -> std::pair<std::unordered_set<State>,
remaining_states.erase(current);
std::vector<State> new_states = current.GetNextStates();
for (const State &s : new_states) {
if (!states.contains(s)) {
for (State &s : new_states) {
if (!states.contains(s.state)) {
remaining_states.insert(s);
states.insert(s);
states.insert(s.state);
}
links.emplace_back(current.state, s.state);
}

View File

@ -1,11 +1,10 @@
#include "mass_springs.hpp"
#include "config.hpp"
#include <format>
#include <numeric>
#include <raylib.h>
#include <raymath.h>
#include <unordered_map>
#include <utility>
#include <vector>
auto Mass::ClearForce() -> void { force = Vector3Zero(); }
@ -77,39 +76,33 @@ auto Spring::CalculateSpringForce() const -> void {
massB.force = Vector3Add(massB.force, force_b);
}
auto MassSpringSystem::AddMass(float mass, bool fixed, const State &state)
-> void {
if (!masses.contains(state)) {
masses.insert(
std::make_pair(state.state, Mass(mass, Vector3Zero(), fixed)));
auto MassSpringSystem::AddMass(float mass, Vector3 position, bool fixed,
const State &state) -> void {
if (!masses.contains(state.state)) {
masses.insert(std::make_pair(state.state, Mass(mass, position, fixed)));
}
}
auto MassSpringSystem::GetMass(const State &state) -> Mass & {
return masses.at(state);
return masses.at(state.state);
}
auto MassSpringSystem::AddSpring(const State &massA, const State &massB,
float spring_constant,
float dampening_constant, float rest_length)
-> void {
std::pair<State, State> key = std::make_pair(massA, massB);
if (!springs.contains(key)) {
Mass &a = GetMass(massA);
Mass &b = GetMass(massB);
Vector3 position = a.position;
Vector3 offset = Vector3(static_cast<float>(GetRandomValue(-100, 100)),
static_cast<float>(GetRandomValue(-100, 100)),
static_cast<float>(GetRandomValue(-100, 100)));
offset = Vector3Scale(Vector3Normalize(offset), REST_LENGTH);
if (b.position == Vector3Zero()) {
b.position = Vector3Add(position, offset);
}
std::string states;
if (std::hash<std::string>{}(massA.state) <
std::hash<std::string>{}(massB.state)) {
states = std::format("{}{}", massA.state, massB.state);
} else {
states = std::format("{}{}", massB.state, massA.state);
}
if (!springs.contains(states)) {
springs.insert(std::make_pair(
key, Spring(a, b, spring_constant, dampening_constant, rest_length)));
states, Spring(GetMass(massA), GetMass(massB), spring_constant,
dampening_constant, rest_length)));
}
}

View File

@ -90,7 +90,7 @@ auto OrbitCamera3D::Update(const Mass &current_mass) -> void {
auto Renderer::UpdateCamera(const MassSpringSystem &masssprings,
const State &current) -> void {
const Mass &c = masssprings.masses.at(current);
const Mass &c = masssprings.masses.at(current.state);
camera.Update(c);
}
@ -130,7 +130,7 @@ auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings,
// Draw masses (high performance impact)
for (const auto &[state, mass] : masssprings.masses) {
if (state == current) {
if (state == current.state) {
DrawCube(mass.position, 4 * VERTEX_SIZE, 4 * VERTEX_SIZE, 4 * VERTEX_SIZE,
RED);
} else if (winning_states.contains(state)) {
@ -140,7 +140,7 @@ auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings,
4 * VERTEX_SIZE, BLUE);
}
if (connect_solutions) {
DrawLine3D(mass.position, masssprings.masses.at(current).position,
DrawLine3D(mass.position, masssprings.masses.at(current.state).position,
PURPLE);
}
} else if (masssprings.masses.size() <= DRAW_VERTICES_LIMIT) {

View File

@ -1,5 +1,4 @@
#include "state.hpp"
#include "config.hpp"
#include "presets.hpp"
#include <raymath.h>
@ -34,10 +33,18 @@ auto StateManager::NextPreset() -> void {
auto StateManager::FillGraph() -> void {
ClearGraph();
std::pair<std::unordered_set<State>, std::vector<std::pair<State, State>>>
std::pair<std::unordered_set<std::string>,
std::vector<std::pair<std::string, std::string>>>
closure = current_state.Closure();
for (const auto &state : closure.first) {
mass_springs.AddMass(MASS, false, state);
// TODO: Insert masses in the spring loop and choose the position based on
// the existing mass
Vector3 pos =
Vector3(static_cast<float>(GetRandomValue(-10000, 10000)) / 1000.0,
static_cast<float>(GetRandomValue(-10000, 10000)) / 1000.0,
static_cast<float>(GetRandomValue(-10000, 10000)) / 1000.0);
mass_springs.AddMass(MASS, pos, false, state);
}
for (const auto &[from, to] : closure.second) {
mass_springs.AddSpring(from, to, SPRING_CONSTANT, DAMPENING_CONSTANT,
@ -57,9 +64,15 @@ auto StateManager::FillGraph() -> void {
}
auto StateManager::UpdateGraph() -> void {
if (previous_state != current_state) {
mass_springs.AddMass(MASS, false, current_state);
mass_springs.AddSpring(current_state, previous_state, SPRING_CONSTANT,
if (previous_state != current_state.state) {
mass_springs.AddMass(
MASS,
// TODO: Add beside previous_state
Vector3(static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0,
static_cast<float>(GetRandomValue(-1000, 1000)) / 1000.0),
false, current_state.state);
mass_springs.AddSpring(current_state.state, previous_state, SPRING_CONSTANT,
DAMPENING_CONSTANT, REST_LENGTH);
if (win_conditions[current_preset](current_state)) {
winning_states.insert(current_state);
@ -70,7 +83,7 @@ auto StateManager::UpdateGraph() -> void {
auto StateManager::ClearGraph() -> void {
winning_states.clear();
mass_springs.Clear();
mass_springs.AddMass(MASS, false, current_state);
mass_springs.AddMass(MASS, Vector3Zero(), false, current_state);
// The previous_state is no longer in the graph
previous_state = current_state;