b01cfdecfe
implement option to lock camera to graph's center of mass
2026-02-27 14:06:30 +01:00
85ed3a758a
make windows-compliant
...
- fix BS_thread_pool include error (pulls in windows.h, symbols were
redefined)
- remove all std::println uses :(, seems like mingw doesn't like those
- allow to disable backward from cmake
2026-02-27 12:31:08 +01:00
2517a9d33b
complete rework of the user interface (using raygui)
2026-02-27 03:01:43 +01:00
4a37e93b98
implement immovable blocks (walls) and add two presets
2026-02-25 17:21:54 +01:00
5e3d007a9d
display puzzle title
2026-02-25 16:53:13 +01:00
271902ab1f
implement automatic graph traversal along shortest path to solution
2026-02-25 02:58:30 +01:00
d8534cacdd
store winning condition in state + remove presets
2026-02-24 22:08:00 +01:00
f31f9557b3
update flags again
2026-02-24 20:53:27 +01:00
349d614611
add flag to toggle tracy (disabled for now)
2026-02-24 20:42:38 +01:00
8a4e5c1ebf
squash merge threaded-physics into main
2026-02-24 19:00:25 +01:00
3e87bbb6a5
remove timings print
2026-02-24 00:12:04 +01:00
6698ace0c6
implement smooth camera
2026-02-23 14:27:56 +01:00
861fb34d39
fix octree corruption bug because of node vector reallocation
2026-02-23 13:46:00 +01:00
30b02c13ed
add vertices draw limit after I accidentally removed it
2026-02-23 00:27:51 +01:00
443069f597
replace openmp with thread-pool library bc openmp has larger fork boundary overhead
2026-02-23 00:14:09 +01:00
e43e505110
implement barnes-hut particle repulsion using octree
2026-02-22 23:29:56 +01:00
9726d5fecc
cleanup repulsion force calculation
2026-02-22 19:19:06 +01:00
fe6bbe9bbb
remove batched rendering code
2026-02-22 14:04:11 +01:00
9446e1b86c
improve rendering performance even more by using instanced rendering
2026-02-22 12:31:58 +01:00
35de23e865
improve rendering performance by batching edge and cube draws
2026-02-22 01:41:39 +01:00
05172d0d8f
replace physics loop with fixed-step loop
2026-02-22 00:27:56 +01:00
f8fe9e35d6
add more presets (century, super_century, new_century)
2026-02-20 02:15:46 +01:00
6e5a4acdd0
tint the board if a winning state is reached
2026-02-20 01:36:48 +01:00
f8ac60f6a6
implement state editing
2026-02-20 00:58:01 +01:00
a48a6caefc
make window resizable
2026-02-19 23:10:16 +01:00
53a38e9cf3
update physics engine parameters
2026-02-19 22:05:46 +01:00
55ff0f3490
rebuild the repulsion force grid every n frames
2026-02-18 23:12:02 +01:00
1dad350f7d
add winning states to menu panel
2026-02-18 21:43:13 +01:00
d92391271f
add winning conditions and ability to mark them in the graph
2026-02-18 20:27:22 +01:00
47628d06ad
add menu pane at the top
2026-02-18 13:30:59 +01:00
7faa8ecdb7
allow to restrict block movement to principal block directions + add more samples
2026-02-18 03:16:13 +01:00
e2e75204ef
parallelize repulsion forces using openmp
2026-02-18 02:08:46 +01:00
43c9a5b715
implement uniform grid for repulsion forces
2026-02-18 01:21:22 +01:00
47fcea6bcb
implement klotski graph closure solving + improve camera controls (panning)
2026-02-18 00:53:42 +01:00
039d96eee3
replace manual 3d-2d projection with orbital camera
2026-02-17 22:17:19 +01:00
8d5a6a827c
add basic input handling for klotski board/graph + populate graph based on klotski moves
2026-02-17 15:12:32 +01:00
9d0afffb57
render klotski board
2026-02-17 13:27:12 +01:00
fba493ea93
render vertices in addition to edges
2026-02-17 00:56:01 +01:00
d6ce1a94f5
implement verlet integration - much more stable
2026-02-16 00:37:37 +01:00
d1b115a7c3
implement numerically unstable mass spring system
2026-02-16 00:21:29 +01:00