implement graph node mouse collisions (unoptimized iterating over all masses for now)
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@ -87,6 +87,9 @@ public:
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Vector2 mouse = Vector2Zero();
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Vector2 last_mouse = Vector2Zero();
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// State selection from graph
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size_t collision_mass = -1;
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public:
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input_handler(state_manager& _state, orbit_camera& _camera) : state(_state), camera(_camera)
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{
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@ -123,6 +126,7 @@ public:
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auto add_block() -> void;
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auto remove_block() -> void;
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auto place_goal() const -> void;
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auto select_state() const -> void;
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// Key actions
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auto toggle_camera_lock() -> void;
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