implement bfs multi-target distance calculation to nearest winning state
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@ -59,9 +59,7 @@ auto Renderer::ReallocateGraphInstancingIfNecessary(std::size_t size) -> void {
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}
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}
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auto Renderer::DrawMassSprings(
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const std::vector<Vector3> &masses,
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const std::vector<std::pair<std::size_t, std::size_t>> &springs) -> void {
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auto Renderer::DrawMassSprings(const std::vector<Vector3> &masses) -> void {
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#ifdef TRACY
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ZoneScoped;
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#endif
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@ -96,7 +94,7 @@ auto Renderer::DrawMassSprings(
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ZoneNamedN(draw_springs, "DrawSprings", true);
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#endif
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rlBegin(RL_LINES);
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for (const auto &[from, to] : springs) {
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for (const auto &[from, to] : state.springs) {
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if (masses.size() > from && masses.size() > to) {
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const Vector3 &a = masses.at(from);
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const Vector3 &b = masses.at(to);
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@ -289,9 +287,7 @@ auto Renderer::DrawKlotski() -> void {
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EndTextureMode();
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}
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auto Renderer::DrawMenu(
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const std::vector<Vector3> &masses,
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const std::vector<std::pair<std::size_t, std::size_t>> &springs) -> void {
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auto Renderer::DrawMenu(const std::vector<Vector3> &masses) -> void {
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#ifdef TRACY
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ZoneScoped;
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#endif
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@ -317,7 +313,7 @@ auto Renderer::DrawMenu(
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draw_btn(0, 0,
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std::format("States: {}, Transitions: {}, Winning: {}",
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masses.size(), springs.size(),
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masses.size(), state.springs.size(),
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state.winning_states.size()),
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DARKGREEN);
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draw_btn(
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