implement bfs multi-target distance calculation to nearest winning state
This commit is contained in:
92
src/distance.cpp
Normal file
92
src/distance.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
#include "distance.hpp"
|
||||
#include "config.hpp"
|
||||
|
||||
#include <cstddef>
|
||||
#include <iostream>
|
||||
#include <queue>
|
||||
|
||||
#ifdef TRACY
|
||||
#include "tracy.hpp"
|
||||
#include <tracy/Tracy.hpp>
|
||||
#endif
|
||||
|
||||
auto DistanceResult::Clear() -> void {
|
||||
distances.clear();
|
||||
parents.clear();
|
||||
nearest_targets.clear();
|
||||
}
|
||||
|
||||
auto DistanceResult::Empty() -> bool {
|
||||
return distances.empty() || parents.empty() || nearest_targets.empty();
|
||||
}
|
||||
|
||||
auto CalculateDistances(
|
||||
std::size_t node_count,
|
||||
const std::vector<std::pair<std::size_t, std::size_t>> &edges,
|
||||
const std::vector<std::size_t> &targets) -> DistanceResult {
|
||||
|
||||
// Build a list of adjacent nodes to speed up BFS
|
||||
std::vector<std::vector<std::size_t>> adjacency(node_count);
|
||||
for (const auto &[from, to] : edges) {
|
||||
adjacency[from].push_back(to);
|
||||
adjacency[to].push_back(from);
|
||||
}
|
||||
// for (size_t i = 0; i < adjacency.size(); ++i) {
|
||||
// std::cout << "Node " << i << "'s neighbors: ";
|
||||
// for (const auto &neighbor : adjacency[i]) {
|
||||
// std::cout << neighbor;
|
||||
// }
|
||||
// std::cout << "\n";
|
||||
// }
|
||||
// std::cout << std::endl;
|
||||
|
||||
std::vector<int> distances(node_count, -1);
|
||||
std::vector<std::size_t> parents(node_count, -1);
|
||||
std::vector<std::size_t> nearest_targets(node_count, -1);
|
||||
|
||||
std::queue<std::size_t> queue;
|
||||
for (std::size_t target : targets) {
|
||||
distances[target] = 0;
|
||||
nearest_targets[target] = target;
|
||||
queue.push(target);
|
||||
}
|
||||
|
||||
while (!queue.empty()) {
|
||||
std::size_t current = queue.front();
|
||||
queue.pop();
|
||||
|
||||
for (std::size_t neighbor : adjacency[current]) {
|
||||
// std::cout << "Visiting edge (" << current << "->" << neighbor << ")."
|
||||
// << std::endl;
|
||||
if (distances[neighbor] == -1) {
|
||||
// If distance is -1 we haven't visited the node yet
|
||||
distances[neighbor] = distances[current] + 1;
|
||||
parents[neighbor] = current;
|
||||
nearest_targets[neighbor] = nearest_targets[current];
|
||||
// std::cout << "- Distance: " << distances[neighbor]
|
||||
// << ", Parent: " << parents[neighbor]
|
||||
// << ", Nearest Target: " << nearest_targets[neighbor] << "."
|
||||
// << std::endl;
|
||||
queue.push(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {distances, parents, nearest_targets};
|
||||
}
|
||||
|
||||
auto GetPath(const DistanceResult &result, std::size_t source)
|
||||
-> std::vector<std::size_t> {
|
||||
if (result.distances[source] == -1) {
|
||||
// Unreachable
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<std::size_t> path;
|
||||
for (std::size_t n = source; n != static_cast<std::size_t>(-1);
|
||||
n = result.parents[n]) {
|
||||
path.push_back(n);
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
Reference in New Issue
Block a user