render vertices in addition to edges
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@ -104,14 +104,9 @@ auto MassSpringSystem::CalculateSpringForces() -> void {
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}
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}
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auto MassSpringSystem::IntegrateVelocities(const float delta_time) -> void {
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auto MassSpringSystem::EulerUpdate(const float delta_time) -> void {
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for (auto &mass : masses) {
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mass.CalculateVelocity(delta_time);
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}
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}
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auto MassSpringSystem::IntegratePositions(const float delta_time) -> void {
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for (auto &mass : masses) {
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mass.CalculatePosition(delta_time);
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}
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}
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