render vertices in addition to edges
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@ -8,8 +8,11 @@
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#include "mass_springs.hpp"
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using Edge2Set = std::vector<std::pair<Vector2, Vector2>>;
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using Edge3Set = std::vector<std::pair<Vector3, Vector3>>;
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using Edge2Set = std::vector<std::pair<Vector2, Vector2>>;
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using Vertex2Set =
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std::vector<Vector3>; // Vertex2Set uses Vector3 to retain the z-coordinate
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// for circle size adaptation
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class Renderer {
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private:
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@ -40,10 +43,12 @@ private:
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auto Map(const Vector2 &a) -> Vector2;
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public:
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auto Transform(Edge2Set &edges, const MassSpringSystem &mass_springs,
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const float angle, const float distance) -> void;
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auto Transform(Edge2Set &edges, Vertex2Set &vertices,
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const MassSpringSystem &mass_springs, const float angle,
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const float distance) -> void;
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auto Draw(const Edge2Set &edges) -> void;
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auto DrawMassSprings(const Edge2Set &edges, const Vertex2Set &vertices)
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-> void;
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};
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#endif
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