render vertices in addition to edges

This commit is contained in:
2026-02-17 00:54:43 +01:00
parent d6ce1a94f5
commit fba493ea93
6 changed files with 47 additions and 44 deletions

View File

@ -8,8 +8,11 @@
#include "mass_springs.hpp"
using Edge2Set = std::vector<std::pair<Vector2, Vector2>>;
using Edge3Set = std::vector<std::pair<Vector3, Vector3>>;
using Edge2Set = std::vector<std::pair<Vector2, Vector2>>;
using Vertex2Set =
std::vector<Vector3>; // Vertex2Set uses Vector3 to retain the z-coordinate
// for circle size adaptation
class Renderer {
private:
@ -40,10 +43,12 @@ private:
auto Map(const Vector2 &a) -> Vector2;
public:
auto Transform(Edge2Set &edges, const MassSpringSystem &mass_springs,
const float angle, const float distance) -> void;
auto Transform(Edge2Set &edges, Vertex2Set &vertices,
const MassSpringSystem &mass_springs, const float angle,
const float distance) -> void;
auto Draw(const Edge2Set &edges) -> void;
auto DrawMassSprings(const Edge2Set &edges, const Vertex2Set &vertices)
-> void;
};
#endif