render vertices in addition to edges
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@ -6,11 +6,12 @@
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constexpr int WIDTH = 800;
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constexpr int HEIGHT = 800;
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constexpr float VERTEX_SIZE = 5.0;
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constexpr float VERTEX_SIZE = 50.0;
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constexpr Color VERTEX_COLOR = {27, 188, 104, 255};
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constexpr Color EDGE_COLOR = {20, 133, 38, 255};
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constexpr float SIM_SPEED = 4.0;
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constexpr float ROTATION_SPEED = 1.0;
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constexpr float CAMERA_DISTANCE = 2.2;
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constexpr float DEFAULT_SPRING_CONSTANT = 1.5;
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