implement state editing

This commit is contained in:
2026-02-20 00:58:01 +01:00
parent ca83d5724f
commit f8ac60f6a6
6 changed files with 166 additions and 29 deletions

View File

@ -176,7 +176,8 @@ auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings,
}
auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
int sel_y) -> void {
int sel_y, int block_add_x, int block_add_y)
-> void {
BeginTextureMode(klotski_target);
ClearBackground(RAYWHITE);
@ -244,13 +245,22 @@ auto Renderer::DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
}
}
// Draw editing starting position
if (block_add_x >= 0 && block_add_y >= 0) {
DrawCircle(x_offset + BOARD_PADDING + block_add_x * BLOCK_PADDING * 2 +
BLOCK_PADDING + block_add_x * block_size + block_size / 2,
y_offset + BOARD_PADDING + block_add_y * BLOCK_PADDING * 2 +
BLOCK_PADDING + block_add_y * block_size + block_size / 2,
block_size / 10.0, Fade(BLACK, 0.5));
}
DrawLine(GetScreenWidth() / 2 - 1, 0, GetScreenWidth() / 2 - 1,
GetScreenHeight() - MENU_HEIGHT, BLACK);
EndTextureMode();
}
auto Renderer::DrawMenu(const MassSpringSystem &masssprings, int current_preset)
-> void {
auto Renderer::DrawMenu(const MassSpringSystem &masssprings, int current_preset,
const State &current_state) -> void {
BeginTextureMode(menu_target);
ClearBackground(RAYWHITE);
@ -264,7 +274,7 @@ auto Renderer::DrawMenu(const MassSpringSystem &masssprings, int current_preset)
auto draw_btn = [&](int x, int y, std::string text, Color color) {
int posx = MENU_PAD + x * (MENU_PAD + btn_width);
int posy = MENU_PAD + y * (MENU_PAD + btn_height);
DrawRectangle(posx, posy, btn_width, btn_height, Fade(color, 0.5));
DrawRectangle(posx, posy, btn_width, btn_height, Fade(color, 0.6));
DrawRectangleLines(posx, posy, btn_width, btn_height, color);
DrawText(text.data(), posx + BUTTON_PAD, posy + BUTTON_PAD,
btn_height - 2 * BUTTON_PAD, WHITE);
@ -284,16 +294,20 @@ auto Renderer::DrawMenu(const MassSpringSystem &masssprings, int current_preset)
std::format("Lock Camera to Current State (L): {}", camera.target_lock),
DARKGREEN);
draw_btn(1, 0, std::format("Reset Board State (R)"), DARKBLUE);
draw_btn(1, 1, std::format("Preset (M/N): {}", current_preset), DARKBLUE);
draw_btn(1, 0, std::format("Reset State + Graph (R)"), DARKBLUE);
draw_btn(1, 1, std::format("Add/Remove Col/Row (Arrow Keys)"), DARKBLUE);
draw_btn(1, 2, std::format("Print Board State to Console (P)"), DARKBLUE);
draw_btn(2, 0,
std::format("Preset (M/N): {}, {} (T)", current_preset,
current_state.restricted ? "Restricted" : "Free"),
DARKPURPLE);
draw_btn(2, 1, std::format("Populate Graph (G), Clear Graph (C)"),
DARKPURPLE);
draw_btn(2, 2,
std::format("Mark (I): {} / Connect (O): {}", mark_solutions,
connect_solutions),
DARKPURPLE);
draw_btn(2, 1, std::format("Solve Board Closure (C)"), DARKPURPLE);
draw_btn(2, 2, std::format("Clear Graph (G)"), DARKPURPLE);
DrawLine(0, MENU_HEIGHT - 1, GetScreenWidth(), MENU_HEIGHT - 1, BLACK);
EndTextureMode();