wip: wait until data is ready and has been consumed (couples physics and rendering thread again)
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@ -61,10 +61,9 @@ public:
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}
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private:
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auto AllocateGraphInstancing(const std::vector<Mass> &masses) -> void;
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auto AllocateGraphInstancing(std::size_t size) -> void;
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auto ReallocateGraphInstancingIfNecessary(const std::vector<Mass> &masses)
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-> void;
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auto ReallocateGraphInstancingIfNecessary(std::size_t size) -> void;
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public:
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auto UpdateTextureSizes() -> void;
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