add winning conditions and ability to mark them in the graph

This commit is contained in:
2026-02-18 20:27:22 +01:00
parent 47628d06ad
commit d92391271f
6 changed files with 160 additions and 43 deletions

View File

@ -4,6 +4,7 @@
#include <immintrin.h>
#include <raylib.h>
#include <raymath.h>
#include <unordered_set>
#include "config.hpp"
#include "klotski.hpp"
@ -26,12 +27,12 @@ private:
public:
OrbitCamera3D(Vector3 target, float distance)
: camera({0}), target(target), distance(distance), angle_x(0.0),
angle_y(0.3), last_mouse(Vector2Zero()), dragging(false),
angle_y(0.0), last_mouse(Vector2Zero()), dragging(false),
panning(false), target_lock(true) {
camera.position = Vector3(0, 0, -1.0 * distance);
camera.target = target;
camera.up = Vector3(0, 1.0, 0);
camera.fovy = 90.0;
camera.fovy = CAMERA_FOV;
camera.projection = CAMERA_PERSPECTIVE;
}
@ -47,9 +48,16 @@ private:
RenderTexture render_target;
RenderTexture klotski_target;
RenderTexture menu_target;
std::unordered_set<State> winning_states;
public:
Renderer() : camera(OrbitCamera3D(Vector3(0, 0, 0), CAMERA_DISTANCE)) {
bool mark_solutions;
bool connect_solutions;
public:
Renderer()
: camera(OrbitCamera3D(Vector3(0, 0, 0), CAMERA_DISTANCE)),
mark_solutions(false), connect_solutions(false) {
render_target = LoadRenderTexture(WIDTH, HEIGHT);
klotski_target = LoadRenderTexture(WIDTH, HEIGHT);
menu_target = LoadRenderTexture(WIDTH * 2, MENU_HEIGHT);
@ -67,6 +75,12 @@ public:
}
public:
auto UpdateWinningStates(const MassSpringSystem &masssprings,
const WinCondition win_condition) -> void;
auto AddWinningState(const State &state, const WinCondition win_condition)
-> void;
auto UpdateCamera(const MassSpringSystem &masssprings, const State &current)
-> void;
@ -76,7 +90,8 @@ public:
auto DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
int sel_y) -> void;
auto DrawMenu(const MassSpringSystem &masssprings) -> void;
auto DrawMenu(const MassSpringSystem &masssprings, int current_preset)
-> void;
auto DrawTextures() -> void;
};